French Jean Bart Class Amphibious Support Cruiser:


During the French evacuation of the Congo embassy in 2068 the Air Defense Destroyer Dupleix did an admirable job repelling an attack by aircraft, surface ship, and land based anti-ship missiles. However, some of the faults of the design were brought to the surface by the engagement. In shallow water, the ship was not as maneuverable as projected in the design phase. More importantly, the gun armament was deemed insufficient for shallow water defensive operations and incapable of sufficiently supporting amphibious assaults. With the British, American, Russian, Indian and Chinese navies growing faster than ever and with the re-emergent of those nations as near colonial powers, the French decided that they could not afford to increase the size of their armed forces, although they had decreased their forces to near pre-WWI levels. A new design for a pair of shallow water amphibious support ship was developed during the last years of the 2060's with the first materials cut for the hull in 2073.


French designers had paid close attention to the designs of the British Hood and Thatcher ships and their trimaran hulls. With those plans in mind, the French designers took their new design to a new level with the first operational pentamaran ship hull. The ship had a total of five hulls with a secondary and tertiary hull on either side of the primary hull. The two secondary hulls set about halfway the main hull and the tertiary hulls beginning at the same point and ending at half of their length. This hull design combined with a series of fin stabilizers made for one of the most stable ships ever built. With the help of trainable engine pods and thrusters fitted to all five hulls, the ships were amongst the most maneuverable in the world despite their long length. As with the Bretagne class carriers, the French designers created a pair of ships larger than their British cousins to save face.


The superstructure was divided into two sections with the VTOL hanger separated from the rest of the superstructure with a VLS system in between the two boxy structures. A second large VLS system was located at the front of the ship in between the main turret and the bridge. These launchers were primarily used for amphibious support and house cruise and long-range missiles. A pair of smaller capacity VLS launchers were mounted in the superstructure (one over each secondary hull) for close-range anti-aircraft defense. These were backed up by a quartet of Creusot-Loire railgun CIWS turrets mounted over the bridge, hanger and superstructure wings. For anti-submarine warfare, a pair of twin torpedo catapults were included as well. As alluded to the main turret was located at the front of the ship. A triad of large caliber French designed 155mm electro-thermal cannons were housed for amphibious fire support.


The electronics fit was also designed for shallow water operations rather than blue water operations. The main radar was the Thompson-CS DRBW 15D phased array radar, which had excellent range and power. Complementing this was the DRBJ 19C air search radar, with good tracking capabilities. There was a Thomson-Sintra bow sonar, but no towed array was fitted. A good ECM suite was also fitted. All of this made the ship well equipped for both anti submarine operations and air defense if needed.


The extremely boxy superstructures of the class kept the ship’s radar cross section to a minimum, and the antenna mast was enclosed like the American Delaware cruisers. Of course, the latest in super-strength, non-corrosive materials were used in construction with radar absorbing materials (RAM) coating the outside of the hull for improved detection resistance. Designed to work very close to shore, no aspect of the ship’s stealth was overlooked. The ships were designed with the same advanced fission reactors of the Dupleix class. The reactors powered electric turbines that ran to a pair of propellers mounted in pods on either side of the hull, making for an extremely quite ship.


Only two of these ships were constructed for the French Navy. The Jean Bart was completed 2079 and the Lorraine was laid down in 2075 and completed in 2081. They gave an excellent account of themselves over the course of their lives. During several minor skirmishes, the ships' guns were fired in anger, much to the dismay of those on the receiving end of them. They proved to be deadly accurate and powerful enough to destroy just about anything they came in contact with. The ships' maneuverability was remarkable and allowed them to navigate very close in shore despite their large draft. Both ships were at sea, supporting the amphibious assault carriers Bearn near the Horn of Africa and Verdun in the Mediterranean respectively. It is not known if either survived the Great Cataclysm, however their super strong hulls could have helped them remain intact.


Model Type: Jean Bart Class Amphibious Support Cruiser
Vehicle Type: Ocean, Amphibious Support Cruiser
Crew: 210; 14 officers, 26 Chief Petty officers, and 170 enlisted (Has a high degree of automation)
Troops: 12 Panthère crewmembers, 40 Marines including Lafayette PA pilots


Robots, Power Armors, and Vehicles:

20Lafayette Power Armor
2Panthère NH110 ASW Helicopter


M.D.C. by Location:

Bridge:450
155 mm Electro Themal Cannon Turret:400
155 mm Electro Themal Cannon Barrels (3):150 each
Sylver MRX 32-cell VLS (1, Midships):350
Sylver MRX 64-cell VLS (1,Forward):500
Sylver LTR 16-cell VLS (2, Midships):250 each
Torpedo Catapults (2, sides):50 each
Creusot-Loire Railgun CIWS Turrets (4):150 each
[1] Thompson-CS DRBW 16C Phased Array Radar System:500
[1] Thompson-CS DRBJ 19C Air Search Radar:350
Hanger (Aft):400
Outer Hull (per 80 ft area):85
[2] Primary Hull (Main Body):2,500
[3] Secondary Hulls (2, either side of Primary Hull):1,000 each
[4] Tertiary Hulls (2, either side of Primary Hull):500 each


Notes:
[1] Destroying both DRBW 16C and DRBJ 19C Air Search System radar system will eliminate the ship’s long range air search ability but weapon systems have backup fire control systems. Both air search systems are separate so both systems are not likely to be disabled from a single hit.
[2] Destroying the main body causes the ship to lose structural integrity, causing the ship to sink. If the Secondary Hulls are still intact, the ship will sink very slowly and will take a full twenty four hours to sink. This may give the ships crew time to patch the damage to an extent that the ship will float but all propulsion will be destroyed but the ship may be repairable. There are enough life preservers and inflatable life boats to accommodate everyone on the ship.
[3] Destruction of one secondary hull will reduce stability and negate bonuses due to quiet design and for piloting. Destruction of both secondary hulls will give the ship a -20% penalty to piloting and give a bonus of +20% to be detected. Ships speed is also reduced to 30 knots (34.5 mph / 55.6 kph)
[4] Destruction of one tertiary hull will reduce stability and negate bonuses due to quiet design and for piloting. Destruction of both secondary hulls will give the ship a -10% penalty to piloting and give a bonus of +10% to be detected. Ships speed is also reduced to 40 knots (46 mph / 74.1 kph)


Speed:
Surface: 45 knots (51.8 mph / 83.3 kph)
Maximum Effective Range: Unlimited due to fusion turbines (needs to refuel every 20 years and requires maintenance as well). Ship carries six months of supplies and consumables on board.


Statistical Data:
Length: 633.3 feet (190 meters)
Height: 120 feet (36 meters)
Width: 110 feet (33 meters)
Displacement: 10,000 tons standard and 12,500 tons fully loaded
Cargo: 600 tons of nonessential equipment and supplies. Each enlisted crew member has a small locker for personal items and uniforms. Ships officers have more space for personal items. Most of the ships spaces are take up by extra ammo, armor, troops, weapons, and engines.
Power System: Nuclear Turbines, average life span is 20 years
Market Cost: Not available.


WEAPON SYSTEMS:

  1. Triple Barrel 155 mm Electro-Thermal Cannon Mount (1): These guns were mounted in a single turret in the front of the vessel. Designed after the American gun of the same diameter and caliber, it replaced older designs for the main dual purpose gun system for the French navy. The projectile is loaded into the barrel, behind which there is a “propellant,” which is a dot of light metal. A powerful electromagnetic force is applied to the metal, which causes its atoms to “switch” directions. This happens so violently that the metal turns to plasma, and this expanding gas then drives the projectile forward. The reload system is fully automated and the rate of fire can be maintained as long as the system retains ammunition. While the projectiles have a lot greater range than standard 155 projectiles, they carry the same size warheads and inflicts about the same damage. Self Guided projectiles can be used for pinpoint accuracy although G.P.S. Satellite guided projectiles are no longer useful due to the elimination of the satellites. Guided projectiles are far more expensive. Both non rocket assisted and rocket assisted projectiles are available for the weapon system. Weapon is not designed to use extended range Guided Munitions and they were not seen as necessary with the great range of the electro-thermal projectiles. The turret can rotate 360 and has a 90 arc of fire.
    Maximum Effective Range: 31.1 miles (27 nautical miles / 50 km) for standard projectiles, and 49.7 miles (43.2 nautical miles / 80.0 km) for rocket propelled rounds.
    Mega-Damage: Standard Projectiles: 2D6x10 to a blast radius of 25 ft (7.7 m) for High Explosive, 3D6x10 to a blast radius of 6 ft (2 m) for High Explosive Armor Piercing, and 4D6x10 to a blast radius of 25 ft (7.7 m) for Plasma. Rocket projectiles: 2D4x10 to a blast radius of 20 ft (6.1 m) for High Explosive, 2D6x10 to a blast radius of 4 ft (1.2 m) for High Explosive Armor Piercing, and 3D6x10 to a blast radius of 20 ft (6.1 m) for Plasma. Use the statistics for 155 mm artillery warheads (Go to Battlefield Artillery for Rifts for more information - standard or rocket assisted as appropriate) when using artillery rounds.
    Rate of Fire: Up to five single shots per melee.
    Payload: 1500 rounds total.
  2. Creusot-Loire Railgun Close-In-Weapon Systems (4): Designed from the United States as a replacement for aging CIWS, this is a close copy of the MK 15 Phalanx weapon system but the tracking system has been improved and refined to have better hit probability against missiles. The two were mounted on either side of the aft superstructure over the hanger of the ship. The most obvious change was that the auto cannon was been replaced by a six-barrel rapid fire rail gun that fires 20 mm special discarding sabot rounds. Like the original MK 15 Phalanx, the system was unmanned and fully automated. It was designed to have a much greater payload than the original autocannon CIWS system. The weapons could be used on surface targets as well as against missiles and aircraft. Each rail gun could fire on automatic at up to six targets per melee (Has +4 to strike missiles and +2 to strike aircraft). The system had a 360 degree rotation and could elevate up to 90 degrees to fire at targets directly overhead.
    Maximum Effective Range: 11,000 feet (2 miles/ 3.2 km).
    Mega-Damage: 3D4x10 MD per burst of 40 rounds (Can only fire burst).
    Rate of Fire: 6 attacks per melee.
    Payload: 8000 rounds (200 burst) each.
  3. Sylver MRX 32-cell Advanced Capacity VLS (1): A French design, this launcher was mounted in-between the two superstructures. The redesigned launchers were built to incorporate the same diversity of missiles that were being designed for comparable American and British systems. Each cell could carry a single cruise missile, one long-range missile, or two medium-range missiles. However, the launcher was used almost exclusively for Cruise missiles for amphibious landing fire support.
    Maximum Effective Range: As per cruise, long-range, or medium-range missile type (See revised bomb and missile tables for details.)
    Mega-Damage: As per cruise, long-range, or medium-range missile type (See revised bomb and missile tables for details.)
    Rate of Fire: Can fire missiles one at a time or in volleys of any amount up to eight (8) missiles in any combination and at multiple targets at the same time.
    Payload: 32 missiles cells in the VLS launcher. One cruise missile, one long-range missile, or two medium-range missiles may be carried per cell. The ship usually carried all 32 cells loaded with cruise missiles.
  4. Sylver MRX 64-cell Advanced Capacity VLS (1): A French design, this launcher was mounted behind the main turret. The redesigned launchers were built to incorporate the same diversity of missiles that were being designed for comparable American and British systems. Each cell could carry a single cruise missile, one long-range missile, or two medium-range missiles.
    Maximum Effective Range: As per cruise, long-range, or medium-range missile type (See revised bomb and missile tables for details.)
    Mega-Damage: As per cruise, long-range, or medium-range missile type (See revised bomb and missile tables for details.)
    Rate of Fire: Can fire missiles one at a time or in volleys of any amount up to eight (8) missiles in any combination and at multiple targets at the same time.
    Payload: 64 missiles cells in the VLS launcher. One cruise missile, one long-range missile, or two medium-range missiles may be carried per cell. The ship would often carry 32 cells loaded with cruise missiles, 16 cells loaded with long range missiles (16 LRMs) and 16 cells loaded with medium range missiles (32 MRMs).
  5. Sylver LTR 16-cell VLS (2): The redesigned launchers were built to incorporate the same diversity of missiles that were being designed for comparable American and British systems. These launchers act as the ships middle point defense and are normally used to engage incoming air targets and missiles. Each cell could carry a single cruise missile, one long-range missile, or two medium-range missiles. The launchers are located on the superstructure, just above the secondary hulls.
    Maximum Effective Range: As per cruise, long-range, or medium-range missile type (See revised bomb and missile tables for details.)
    Mega-Damage: As per cruise, long-range, or medium-range missile type (See revised bomb and missile tables for details.)
    Rate of Fire: Can fire missiles one at a time or in volleys of any amount up to eight (8) missiles in any combination and at multiple targets at the same time.
    Payload: 16 missiles in each launcher, with 64 missiles in each magazine for automatic reload, for a total of 160 Medium Range Missiles including missiles in launcher.
  6. KD-73C Fixed Torpedo Catapults (4): There are twin catapults for launching torpedoes on each side of the ship. Each tube could launch 12.75 in (324 mm) torpedoes out to 150 meters from the ship. The torpedo's motor would then take over, guiding it to its target. Torpedoes are normally used against submarines but can be targeted on surface targets as well. Ship carries 40 reloads for torpedoes. Treat warheads as medium range missile warheads.
    Maximum Effective Range: 20 miles (32 km).
    Mega Damage: By Medium torpedo warhead type (See revised Rifts torpedoes for details.)
    Rate of Fire: Can fire torpedoes one at a time or in volleys of two (2) torpedoes per side. Reloading takes 2 full melees.
    Payload: 2 torpedoes each catapult for a grand total of 4 torpedoes (Has 40 torpedoes for reloads)
  7. CSEE Sagaie AMBL-7G Chaff Launcher (4): Located on the superstructure of the ship, they are designed to confuse incoming missiles. Rifts Earth decoys systems are assumed to not operate on Phase World missiles due to technological difference. Reduce effects by 20% against smart missiles (Add +20% to rolls for smart missiles.)
    Maximum Effective Range: Around Ship
    Mega Damage: None
      01-35 - Enemy missile or missile volley detonates in chaff cloud - Missiles are all destroyed.
      36-60 - Enemy missile or missile volley loses track of real target and veers away in wrong direction (May lock onto another target.)
      61-00 - No effect, enemy missile or missile volley is still on target.
    Payload: 6 each for a total of 24. 192 reloads are carried, reloading takes two melees.
  8. Dassault FRN-6F LAT Towed torpedo decoy (1): A decoy which is towed behind the ship. It generates a sound like the ships propellers in order to confuse incoming torpedoes. Only effective at speeds below 18 knots. Otherwise the noise of the ships systems and propellers is to powerful to mask.
    Rifts Earth decoys systems are assumed to not operate on Phase World missiles due to technological difference.
    M.D.C.: 10
    Effects: The decoy has an 65% chance of fooling ordinary non military sonars and non smart guided torpedoes, the decoy has a 35% chance of fooling military level sonars (like those of the Coalition), and the decoy has a 10% chance of fooling advanced military sonars (Like those of the New Navy and Triax) and smart torpedoes.
    Maximum Effective Range: Not Applicable
    Payload: One ready to use, with three more ready to deploy It takes three minutes (twelve melees) to reel out another decoy.


Special Systems:
The ship has all systems standard on a robot vehicle plus the following special features:

Bonuses:



[ Altarain TM, Bandito Arms TM, Brodkil TM, Chipwell Armaments TM, Coalition States TM, Cyber-Knight TM, Federation of Magic TM, Free Quebec TM, Golden Age Weaponsmiths TM, Horune TM, Iron Heart Armaments TM, Kankoran TM, Kittani TM, Kydian TM, Larsen’s Brigade TM, M.D.C. TM, Mechanoids TM, Mega-Damage TM, Megaversal Legion TM, Millennium Tree TM, Mutants in Orbit TM, Naruni Enterprises TM, Naut’Yll, New Navy TM, New Sovietskiy TM, NGR TM, Nog Heng TM, Northern Gun TM, Phase World TM, Psyscape TM, Rifter TM, SAMAS TM, S.D.C. TM, Shemarrian TM, Splugorth TM, Stormspire TM, Sunaj TM, Tolkeen TM, Triax TM, Wellington Industries TM, Wilk’s Laser Technologies TM, Xiticix TM, and Zaayr TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]


Writeup by Kamikazi (co366thaw@hotmail.com).


Copyright © 2004, Kamikazi. All rights reserved.



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