French Algérie Submarine:

Because the French government had not upgraded much of its military during the first half of the Twenty-First century, the state of their forces dropped to deplorable levels. The majority of their equipment was old, worn-out, and outdated. The resurgence of colonial Britain in 2055 "woke up" the French government and made them realize that they had lost their status as a world power. To make up on lost ground, the French government funded and enormous military build-up program to re-equip its military in all areas. The army, navy, and air force all received funding for projects, especially those dedicated to colonial expansion and enhancing global presence.

However, with the enormous costs of developing and building over a dozen new military designs as well as upgrading many older designs with new weapons, sensors, and M.D.C. protection, funds for new programs were very tight in the 2050's through the 2070's. As a result, the French navy had opted to produce a dedicated fast attack submarine for its fleet with plans to build a new line on multi-mission submarines when sufficient funding was available. The results were a dozen excellent Saphir class attack submarines. However, these boats were not ever intended for littoral combat operations or Special Forces support. They were ill-equipped to handle these missions and were never assigned them. As a result, the French navy lagged behind the other major powers of the world when it came to these sensitive missions for two decades. Funding came available for the development of a new class of littoral combat submarine in the 2080's. Christened the Algérie class, the submarines were to be highly capable boats with intended use in both coastal regions and open seas areas of operation.

Learning from the Saphir, British Upholder, and American Swordfish classes, the Algérie class was large, well armed with significant advancements to reduce maintenance and operating costs and manning requirements. The Algéries were tear-drop shaped like most submarine designs and were only slightly shorter than the British Upholder and US Tigershark classes, making them among the largest fast attack submarines built. Like most advanced submarines, stealth was the most important feature of the vessel. The vessel was fitted with a pump jet propulsion system along with a variety of engine quieting systems to reduce the vessel's noise in the water. To further increase this, the vessel was covered by sound absorbing materials. All weapon systems were designed to either retract or are covered to reduce any drag that they would cause. Sensor systems were some of the most advanced in the world and incorporated both a hull mounted active and passive array, as well as a very sensitive towed sonar array.

Weapon systems are similar to those carried in most late Twenty-First Century submarines. Three torpedo tubes were located along each side of the hull for a total of six tubes. Reloading itself was done by a fully automated magazine. There was no human help needed for that, and in fact the torpedo room was only accessible to humans for the unlikely event that maintenance was needed during deployment. The vessel also carries four cruise missile launchers for use against ground targets and four long range missile launchers against both air targets and ground targets. For self-defense, the vessel had pair of retractable blue-green laser turrets forward of the long-range missile launchers and after of the cruise missile. These mounts are the same laser mount designs that were first mounted in the Saphir class submarines. The submarines also carried torpedo decoys and noisemakers to attempt to trick incoming torpedoes.

The Algéries class was designed for supporting Special Forces operations and was designed to carry 20 troops with Lafayette power armor or 35 troops, in standard body armor types. The troops were launched in a special lock system that allowed them to be launched without any loud noises. The submarine's crew was reduced as much as possible with the use of automation and consisted of seventy-eight enlisted, twelve chief petty officers, and ten officers. Still, the relatively small crew meant for more space per crew member although the boats were still very cramped compared to surface vessels.

Model Type: Algérie class
Class: SSN
Crew: 100; 10 Officers, 12 Chief Petty Officers, and 78 Enlisted (Has a high degree of automation)
Troop Capacity: 20 (With Lafayette Power Armor) to 35 (Without power armor)

Robots, Power Armors, and Vehicles:

20Lafayette Power Armor

M.D.C. by Location:

Retractable Laser Cannon Turrets (2):200 each
Vertical Long-Range Missile Launchers (12, Bow of Submarine):225 each
Cruise Missile Silo Hatches (8, aft of sail):275 each
21 Inch (533 mm) Torpedo Tubes (6, Sides of submarine):200 each
[1] Bow Planes (2):250 each
[2] Pump Jet Propulsor (1):500
Main Sail:800
[3] Main Body:3,400

[1] Destroying the submarine's bow planes will reduce the submarine's ability to change depths but will not eliminate it. It also makes it difficult for the submarine's crew to control the submarine giving a penalty of -25% to all piloting rolls.
[2] Destroying the submarine's Pump Jet Propulsion causes serious problems. The submarine will no longer be able to use forward momentum and the bow planes to keep the submarine level. It is recommended that ballast takes are immediately blown so submarine comes to surface.
[3] Depleting the M.D.C. of the main body destroys the submarine's structural integrity, causing it to sink. If the submarine is underwater, the entire crew will die unless protected by environmental armors that can withstand the pressure that the submarine is under. If on the surface, there are enough flotation devices and inflatable life rafts to accommodate everyone aboard.

Water Surface: 33 knots (38 mph/ 61.2 kph)
Underwater: 40 knots (73.6 km/46 mph)
Maximum Depth: 1.9 miles (3.0 km)
Maximum Effective Range: Effectively Unlimited due to fusion engines (needs to refuel every 25 years and requires maintenance as well). Vessel carries 10 months of supplies for crew and troops on board.

Statistical Data:
Height: 66.7 feet (20 meters)
Width: 33.3 feet (10 meters)
Length: 383.3 feet (115 meters)
Displacement: 7,500 tons
Cargo: 50 tons of nonessential equipment and supplies (normally used for equipment for marines). Each enlisted crew member has a small locker for personal items and uniforms. Ships officers have more space for personal items. Most of the ship’s spaces are taken up by extra ammo, armor, weapons, and engines.
Power System: Nuclear; average energy life of 30 years. Normally refuels every 15 years
Market Cost: Not for sale; many nations and organizations would pay hundreds of millions of credits for a new and undamaged Saphir class submarine.

Weapon Systems:

  1. Retractable Blue/Green Laser Cannon Turrets (2): Built by Triax, these cannons were mounted in front of the main sail and behind the main sail and fully retractable under concealing deck plates so that they did not disrupt water flow at high speeds and were useful both underwater and on the surface. The weapon systems were used mainly as close defense against aircraft when on the surface. The laser cannons were useful both on the surface and underwater at low speeds (5 knots or less), and were also used to engage incoming torpedoes. The mounts were controlled by a separate gunner and could rotate 360 degrees and had a 90 degree arc of fire.
    Maximum Effective Range: In Atmosphere: 2 miles (3.2 km) Under Water: 1 mile (1.6 km)
    Mega Damage: Each cannon inflicts 2D4x10 M.D.C.
    Rate of Fire: 4 Times per melee.
    Payload: Effectively Unlimited.
  2. Long-Range Missile Batteries (4): These launchers are used to engage enemy aircraft or missiles as well as against surface ships or land targets. All missile launchers can only be used on the surface, or from up to 30 feet (9.1 m) below the water's surface. A similar missile to the modern ASROC missile is available for launchers as well. System can target more than one target at the same time.
    Maximum Effective Range: As per long range missile type (See revised bomb and missile tables for details.)
    Mega Damage: As per long range missile type (See revised bomb and missile tables for details.)
    Rate of Fire: Can fire missiles one at a time or volleys of two (2) or four (4) missiles per launcher per melee.
    Payload: 48 long range missiles total with 12 per launcher.
  3. Cruise Missile Launchers (4): These silo-style launchers were located aft of the submarine's sail and faced up toward the sky. System had an automatic reload system and was located within the pressure hull of the submarine. All launchers operated as one system and were used to engage enemy ships and ground targets.
    Maximum Effective Range: As per Cruise missile type (See revised bomb and missile tables for details.)
    Mega Damage: As per Cruise missile type (See revised bomb and missile tables for details.)
    Rate of Fire: Can fire missiles one at a time or volleys of two (2), four (4), six (6), or eight (8) missiles. once per melee round.
    Payload: 16 in launch system
  4. Six (6) Heavy Torpedo Tubes: On the sides of the submarine are six torpedo tubes. Tubes are 21 inches (533 mm) wide and torpedoes can be used against both surface ships and submarines. Torpedo launchers have a special automated reloading system to reduce noise. For warheads, heavy torpedoes should be treated as having long range missile warheads. Along with standard torpedoes, the launcher can also fire missiles (long or cruise) in special canisters and rocket boosted ASW torpedoes. Submarine carries 36 reloads for torpedoes (in addition to four torpedoes in the tubes) and can carry up to 72 mines in place of torpedoes.
    Maximum Effective Range: 40 miles (64 km)
    Mega Damage: By Heavy torpedo warhead type (See revised Rifts torpedoes for details), can fire missiles (Long Range or Cruise) in special canisters as well (See revised bomb and missile tables for details.)
    Rate of Fire: Can fire torpedoes one at a time or in volleys of two (2), three (3), four (4), or six (6) torpedoes. Reloading takes one full melee.
    Payload: 6 Total (Has 48 torpedoes for reloads)
  5. Advanced Decoys (4): The submarine carries four advanced decoy drones. These were small automated vehicles that created a false sonar image designed to mimic the submarines sonar signature. It has a small propulsion system that can simulate movement (had a top speed of 10 knots) and maneuvers. If decoys are not destroyed, they can be recovered and repaired. Rifts Earth decoy systems are assumed to not operate against Phase World weapons due to technological difference.
    M.D.C.: 20
    Effects: The decoy has an 80% chance of fooling ordinary non military sonars and non smart guided torpedoes, the decoy has a 50% chance of fooling military level sonars (like those of the Coalition), and the decoy has a 25% chance of fooling advanced military sonars (Like those of the New Navy and Triax) and smart torpedoes.
    Decoys have a duration of 30 minutes (120 melee rounds)
    Maximum Effective Range: Not Applicable
    Rate of Fire: Ship can launch one drone per melee.
    Payload: 4 Decoys
  6. Noisemakers: The submarine carries noisemakers to decoy torpedoes. These noisemakers are similar to those used by Coalition submarines. The noisemakers are launched from the middle of the submarine.
    Effect: 50% of decoying normal torpedoes and 20% of decoying smart torpedoes.
    Rate of Fire: 2 at a time (Can be reloaded in one melee)
    Payload: 20 Noisemakers.

Special Systems:
The submarine has all systems standard on a robot vehicle plus the following special features:

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Writeup by Kamikazi (

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