Sienna Cheyenne:


Name: Sienna Cheyenne
True Name: Sienna Cooper.
Alignment: Unprincipled (Good / Selfish)
Hit Points: 41 S.D.C. (Physical): 30
Attributes: I.Q.: 22 (+8%/+4), M.E.: 23 (+4), M.A.: 15, P.S.: 17 (+2), P.P.: 23 (+4), P.E.: 26 (+22% / +6), P.B.: 20 (50%), SPD: 16
Weight: 118 lbs (53.52 kg) Height: 5 foot 4 inches (1.63 meters)
Age: 25 years Race: Human Sex: Female
Disposition:
She can be considered to be caught between two worlds. In one respect, she respects the magic of her "Native" fore bearers while at the same time she has a food in the modern world. She really sees nothing against using a bit of technology. Still, she does not like the idea of using it too much and completely relying on it. She follows some of the native rituals whiles others she discards.
Unfortunately, her attitudes have created conflict. Those of the traditional tribes almost consider her, and those like her, to be almost traitor. Many of the other side blame magic as the cause of much of the evils of the world. She tends to try to examine everything and everybody by their own merits. Still, certain things, such as vampires, must be treated with extreme caution. As well, she was taught by her father to be careful of those who would not understand her from the other perspective including the Coalition.
She is a free spirit and she has quite a case of wanderlust. She tends to never stay in a single place for any real length of time. Her relationships tend to be similar with her never remaining committed for any length of time, often falling in and out of "Love." Possibly "Lust"may be a better word. Due to her attractiveness, she is rarely without companionship.
Still, friends, even absent friends are extremely important to her. She is quite loyal to her friends. One concern that weighs heavily on her is what happened to her parents. She hopes that they are still alive but at the same time is extremely concerned that they may be dead. She ends up going back and forth with herself on this.
She does not concern herself much with keep a large amount of money and has never bothered to save all that much during her adventuring although she cannot be considered a spendthrift. She has always had a strong love of learning and also of art in general, mostly tribal type art but other types as well.
O.C.C.: Mystic Experience Level: Fourth (4)
Combat Skill: Hand to Hand; Basic
Attacks per Melee: Six (6)
Bonuses, Combat: +4 to Strike, +7 to Parry, +7 to Dodge, +2 Damage, +5 to Roll with punch, fall, or impact, +2 to Pull Punch, +0 to Initiative, Critical Strike on Natural 20.
[1] on the first round she usually gets an additional +6 to Initiative, a +2 to Parry, and a +3 to dodge from Sixth Sense.
Bonus; Save: Lethal Poison [14] +6, Non-Lethal Poison [16] +6, Harmful Drugs [15] +6, Insanity [12] +3, Psionics [12] +5 (+6 with Amulet), Magic [12/16] +7 (+8 with Amulet), Horror Factor [Varies] +6 (+8 with Amulet)
Special Abilities:
Ambidextrous: Paired Weapons, One Additional Attack, +10% to climb, +5% to pick locks, pick pockets, palming, and concealment skills.
Insatiable Desire to Learn: Loves to experience and learn new things. Can learn one new Secondary Skill at levels 2,4, 6, 8, 10, 12, 14 and every other level beyond; no bonuses apply to these skills.
O.C.C. Special Abilities:
Psionic Abilities:
Sense Supernatural Evil - Range 330 feet (100 meters) with a 65% chance of success
Open Oneself to the Supernatural - 65% chance of success
Bonuses: + 2 save vs horror factor, +1 save vs psionics, +1 save vs magic, +1 to spell strength (the number others must save against when you cast a spell.)
Psionics (Considered Major): 77 I.S.P. (+1D6+1 I.S.P. Per Level), Powers: Healing: Bio-Regenerate (6), Exorcism (10), Resist Fatigue (4), Sensitive: Clairvoyance (4), Commune with Spirits (6), Object Read (6), Sixth Sense (2), Telepathy (4), Super: Bio-Manipulation (10)
P.P.E.: 113 (Gains 2D6 per level) Spell Knowledge: First Level Spells: Blinding Flash (1), Globe of Daylight (2), See Aura (6), Sense Magic (4), Second Level Spells: [1] Cleanse (6), Turn Dead (6), Third Level Spells: Armor of Ithan (10), Breath without Air (5), Invisibility; Simple (6), [1] Orb of Cold (6), Telekinesis (6), Fourth Level Spells: Carpet of Adhesion (10), [1] Deflect (10), Magic Net (7), Multiple Image (7),
[1] Spells from Federation of Magic Sourcebook,
O.C.C. Skills: Domestic: Dance (+15%) 68%, Play Music Instrument - Drums (+10%) 68% Play Music Instrument - Flute (+10%) 68%, Espionage: Wilderness Survival (+15%) 68%, Pilot: Horsemanship - Basic (+10%) 70%, Technical: Language: American [Native] 98%, Language: Cheyenne (+15%) 88%, Language: Dakota (+15%) 88%, Language: Dragon / Elven (+15%) 88%, Language: Spanish (+15%) 88%,
O.C.C. Related Skills: Domestic: Cook (+10%) 68%, Physical: Gymnastics [Learned at Third Level], Swimming 73%, Pilot: Motorcycle 80%, Technical: Art (+5%) 63%, Literacy - American (+5%) 58%, Lore - Demon and Monster (+5%) 53%, Lore - Indian (+5%) 53%, Wilderness: Land Navigation (+5%) 61%
Secondary Skills: Communication: Radio - Basic [Learned at Fourth Level] 53% Physical: Hand to Hand - Basic, General Athletics, W.P.; Ancient: W.P. Axe [Learned at Second Level] (+1 [+5] Strike / +1 [+8] Parry), W.P.; Modern: W.P. Automatic Rifle (+4 Aimed / +2 Burst), W.P, Energy Pistol (+4 Aimed / +2 Burst),
Skills From Gymnastics: Sense of Balance 63%, Work Parallel Bars & Rings 71%, Climb 38%, Climb Rope 80%, Back Flip 83%, Prowl 43%
Appearance:
Sienna is of mixed American Indian and Caucasian blood with fairly dark almost reddish skin with a slender nose. She is not extremely tall, only about five foot four inches tall. She is slender but still fairly muscular. Her hair is a lustrous reddish brown which she keeps fairly long. When it hangs down straight, it hands down to almost her waist. She usually weaves several feathers into her hair. For makeup, she usually wears fairly bright lipstick and darkens around her eyes.
She does not usually wear traditional styles of Tribal dress although does like to combine elements of it into her clothing. She will often wear a vest with feathers sewn into it along with native type designs. She usually wears several Native style bracelets and a choker collar. Usually she wears a belt which matches the jewelry in basic style. She usually also wears a few rings. Finally, usually she wears simple cowboy boots and a cowboy style hat with a decorated band. Only when she absolutely needs it does she wear the full body armor but usually when on the trail will at least wear the armor jacket.
Weapons, Normal:
WI-SG-12G Semi-Automatic 12 Gauge Shotgun: Weight: 6.5 lbs (2.9 kg)
Medium 14 inch barreled model with standard grip. Cartridge: 12 Gauge Shotgun Damage: 5D6 S.D.C. Buckshot / Solid Slug 7D6 S.D.C. / Armor Piercing 4D6 M.D.C., Effective Range: 400 ft (122 m), Payload: 4 rounds +1, has 24 Shells of 12 Gauge Standard Flechette, 24 Shells of 12 Gauge Silver Flechette, and 24 rounds of Armor Piercing. Has It has a laser targeting system (Gives +3 to Strike)
Wilk’s/Remi 137 Pulse Laser Pistol: Weight: 3.2 lbs (1.5 kg) each
Mega-Damage: 3D6 per single blast and 6D6 per double blast. Rate of Fire: Standard Effective Range: 500 ft (152 m) Payload: 8 double blasts per short E-Clip or 16 double blasts per long E-Clips. Has laser targeting system (Gives +3 to Strike)
Ammunition (Used by Multiple weapons): 4 Short E-Clips 2 Long E-Clips
Magical Weapons:
Enchanted Battle Axe: Weight: 4.6 lbs (2.0 kg) Length: 2.75 feet (0.8 meters)
Mega Damage: 6D6+8, It is of the highest quality by human construction (+1 to strike, +2 to parry, +4 to damage, and +2 to initiative.) Enchanted through spell of Enchant Weapon (Minor) permanently and has 300 M.D.C. and is only damaged by attacks against the weapon.
Armor and Shields, Non-Magical:
Branaghan Armor Overcoat: M.D.C. (Main Body): 28 Weight: 6 lbs (2.7 kg) -5% Prowl Penalty
Branaghan Body Armor: M.D.C.: 75 (Main Body) Weight: 15 lbs (6.8 kg) -5% Prowl Penalty
Magic Items (Non Weapons):
Magical Amulet: Amulets are built into her choker collar.
Amulet of protection against the Supernatural: Adds a bonus of +2 to save vs horror factor
Amulet of Charm: Adds a bonus of +1 to save vs magic and psychic attacks.
Amulet of See the Invisible: Enables only the wearer of the medallion to see the invisible.
Other Equipment:
Vehicles: M.D.C. Copy of a Pre-Rifts Motor Cycle (painted with fantastic Tribal style designs with a base tan color - powered by a high capacity battery)
Clothing: Vests (Often highly decorate), Jeans, T-Shirts, Cowboy Hat, Cowboy Boots
Other Items: Makeup and Feminine Items, Knapsack, Backpack, Leg Holster, Purifying Canteen, Two Saddle Bags for Bike, One Week worth of Food / Rations, Binoculars, Sunglasses, Air Filter and Gas Mask, Wood Flute (Native Style), Six Wooden Stakes and Mallet.
Valuables: 150,000 Credits, 20,000 Credits worth in Jewelry (Tribal Style - includes bracelet, rings, belt)

Background:


Sienna has a kind of strange background. The Ancient pre-Rifts song "Half Breed" might be about her. How her mother and father met are a mystery. Her mother was of American Indian descent and practiced the special arts of the tribes. Her father was once a Coalition soldier who headed west, possible to escape something. He never talked much about it. Even so, he always fostered just a little distrust for the magical arts. He had bright red hair and green eyes which he partially passed on to his daughter. Still, even though from almost complete different worlds, Sienna's parents always seemed to be quite happy together.


Both of them seemed to enjoy the road and Sienna's entire childhood consist of them traveling from place to place. In many ways she considers it normal. Her parents never seem to have found the time to have any children beyond her. Jobs were generally wherever they could be found. Sienna's mother is extremely good with animals although had to work as a barmaid during some of the more lean times. Her father usually worked as a mercenary for hire although had to work as a miner or general laborer at times.


Sienna was likely left to her own devices far more than she should have been. Sometimes the other children would tease her over her parents. Growing up, she had a number of fights with them. She always enjoyed the wild though and it was her place of peace. Her mother taught her bits of her legacy but never much of a coherent story. Sienna always felt that there was something more to her although she never really could figure out what it was. She always had a love of art and a strong desire to learn. Her artistic talents were never quite professional but still are quite good.


One day, when she was around sixteen, she was called into the wilderness. The call was simply too powerful and there was no way she could have resisted it even if she wanted to. She simply disappeared into the mountains. There she simply sat for quite a while, several days in fact, while her magical abilities awakened. She spoke to the spirits around her and learned about the magic all around her. When her awaken was completed, she finally knew what she was.


It actually seemed more like weeks or even years although it was time to returning to civilization, she decided it was time that she prepared to be on her own. Her parents did care for her and were concerned when she simply disappeared for several days. When she told what had happened, her father was not dissuaded much although her mother seemed to understand. It is most likely that her mother went through a quite similar experience.


She also told her parents that it was time that she find her own way. They tried to persuade her to stay although the best they could was persuade her to take a few months to prepare herself. Her father taught her how to use a laser pistol and a automatic rifle. He also warned her about the Coalition, something he never had spoken much about in the past. Her mother taught her in turn a bit about the various supernatural and magical creature which inhabit the world.


After a few short months, she was completely on her own. Sometimes she will find a companion which she will travel with for days, weeks, or maybe even months. Like her parents, she rarely stays in one place for any real length of time. Her mystic abilities make her popular among teams especially when many Indians do not like dealing with the "White Man." her understanding of the tribes, even though far from complete, also often is an asset.


One day she heard that a town which her parents were traveling through was attacked. She went to check it out and found the place devastated. She was unable to find any evidence of her parents although, with the amount of destruction, it is quite possible that nothing tangible survived. She has tried contacting their spirits but has had no luck with any kind of contact.




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Writeup by Kitsune (E-Mail Kitsune).


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