True Name: Misty McLee.
Alignment: Unprincipled (Good / Selfish).
Hit Points: 31. S.D.C.: 40.
Attributes: I.Q.: 22 (+8% / +4), M.E.: 22 (+4), M.A.: 17 (45%), P.S.: 18 (+3), P.P.: 30 (+8), P.E.: 19 (+8% / +2), P.B.: 21 (55%), SPD: 27.
Weight: 108 lbs (50 kg). Height: 5 ft 8 in (1.72 meters).
Age: 18 years. Race: Human (Special). Sex: Female. P.P.E.: 12.
Mystique can be considered both scholarly and adventurous at the same time. Enjoys intellectual pursuits and is a skilled computer hacker. However, she still likes to get directly involved in things and is an excellent thief. She prefers to consider alternative solutions to problems whenever possible and not choosing the most obvious or direct solution to a situation.
Related to this, she does not consider herself to be a true fighter or soldier and prefers to let others do the dirty end of fighting in most cases although she is quite able to take care of herself. She is quite skilled with the pistol for example. One tactic she finds effective as well is to use telekinesis while she is intangible.
One issue she does have is a superiority complex where she considered Psi-Ghosts to be superior to those who she considers to be ‘normals.’ Those who are powerful psychics, she considers with greater respect but there is still a certain amount of aloofness towards them.
Even with her feelings towards those who are not Psi-Ghosts, she can still be friends with them but there are boundaries. Those that she considers friends, even if normal humans, she will help them and care about them. Only interested in truly long term relationships with other Psi-Ghosts however.
While she has no dislike for magic items, she prefers not to use them unless she has to. This is for the simple reason that the magic energies are often easily traced. She might have to work in places where there are individuals who are sensitive to mystic energies and such items would likely give her away.
RCC: Psi-Ghost. Experience Level: Third (3).
Combat Skill: Hand to Hand; Basic.
Attacks per Melee: Four (4).
Bonuses, Combat: Critical Strike: Natural 20, Bonuses: Damage: +3, Strike: +8, Parry: +11, Dodge: +11, Roll: +8, Pull Punch: +3, and Initiative: +2.
*On the first round (if attacked first), gets +6 to initiative, +2 to parry, and +3 to dodge from Sixth Sense.
**Intuitive Combat gives bonuses of +3 on initiative, +1 to strike, +1 to parry, +4 to dodge, +4 pull punch, +2 to roll with punch, fall, or impact, and +2 to disarm.
Bonus; Save: Lethal Poison  +2, Non-Lethal Poison  +2, Harmful Drugs  +2, Insanity  +4, Psionics  +4, Magic [12/16] +2, and Horror Factor [Varies] +6.
Psionics (Master): I.S.P.: 107 + 2D6 I.S.P. per level of experience.
Physical: Deaden Senses , Mind Block , Night Vision , Telekinesis [Varies].
Sensitive: Intuitive Combat , Machine Ghost , Object Read , See Aura , Sixth Sense , Telepathy , Total Recall .
Super Psionics: Psionic Invisibility , Psychic Body Field , Telemechanics .
Mutant Psi-Ghost Abilities:
Intangibility (Major Mutant Super Ability): Along with 40 lbs (18 kg), has ability to become intangible and be unaffected by most normal attacks. Effected by electricity, inflicting half damage, and by gasses and psionics, which inflict full damage. Cannot touch or pick up objects while intangible but can speak / hear normally. Passes through solid objects without effect. Cannot glide; however, takes no damage from falls or explosions. Can sink into the earth and can walk on smoke and water. Becomes intangible or tangible at almost the speed of thought (Treat as automatic parry). Cannot engage in combat while intangible; however, can quickly change back and forth. Machines do not work while intangible but passing through them does no harm to them. Appears to be semitransparent.
Heightened Presence Sense: Ability is a heightened variation of presence sense ability. It is reflexive, sixth sense like, and alerts Psi-Ghost to the presence of all intelligent beings within abilities’ detection range. If psi-ghost focuses all attention on ability (Takes 1D4 melee rounds), becomes a psychic radar that can determine exact location / number of presences. Additionally, ability alerts psi-ghost if they are being observed by surveillance systems that are manned by sentient beings. Gives psi-ghost a case of the “jitters” with the hair stands back on neck. Psi-ghost can also locate operator if they are within abilities range. Basic Skill: 60% + 2% / level. Rolls are not required to detect presence only to pinpoint locations. Range: 25 feet (7.6 meters) plus 5 feet (1.5 meters) / level. Duration: Automatic & Constant (Costs no I.S.P.)
Other Special Abilities:
Defined Talent: She has +20% to Computer Hacking and Computer Programming.
Excellent Memory: She has +5% in the skills of Escape Artist, Literacy: English, and Literacy: Techno-Can.
R. C. C. Skills: Communication: Radio; Basic (+10%) 73%, Surveillance Systems (+15%) 63%, Electrical: Basic Electronics (+10%) 58%, Espionage: Escape Artist (+10%) 63%, Pick Locks (+15%) 63%, Mechanical: Basic Mechanics (+5%) 53%, Physical: Climbing (+15%) 95%, Hand to Hand; Basic, Prowl (+10%) 63%, Rogue: Computer Hacking (+10%) 63%, Streetwise (+12%) 48%, Science: Mathematics - Basic (+10%) 73%, Technical: Computer Operation (+15%) 73%, Languages: English 98%, Languages: Japanese (+20%) 88%, Languages: Techno-Can (+20%) 88%, Literacy: English (+10%) 63%, W.P.; Ancient: Knife (+1 [+9] to strike / +1 [+12] to parry), W.P.; Modern: Energy Pistol (+3 Aimed/+1 Burst).
R. C. C. Related Skills: Espionage: Disguise [Received at Third Level] (+10%) 43%, Intelligence [Received at Third Level] (+10%) 50%, Physical: Acrobatics, Gymnastics, Pilot Related: Navigation (+5%) 63%, Technical: Computer Programming (+5%) 73%, Literacy: Techno-Can (+5%) 58%.
Secondary Skills: Medical: First Aid [Received at Third Level] 53%, Physical: Athletics, General, Running [Received at Third Level], Pilot: Pilot Hovercraft [Ground] 68%, W.P.; Modern: Paired Weapons (Energy Pistol).
Skills From Gymnastics: Sense of Balance 78%, Walk Tight Rope & High Wire 74%, Work Parallel Bars & Rings 74%, Climb Rope 92%, Back Flip 88%.
Mystique is relatively tall (5 ft 8 in / 1.72 meters) human appearing female with a very slim and athletic figure (108 lbs / 50 kg). She is very attractive and has flawless pale Caucasian skin, has shoulder length whitish blond hair which she keeps in a feathered style, and has penetrating light grey eyes. She wears bright red lipstick and blue/lavender eye highlights.
She wears a figure hugging, but not skin tight, white jumpsuit that leaves the arms bare and plunges down to reveal cleavage. On top of the jumpsuit she wears is a thigh length white hooded cloak. She also usually wears stylish tall leather boots with low heels with the boots dyed white to match the rest of her cloths. Normally, she wears a gear belt as well as various electronics gear on both of her forearms. The only weapons that are normally visible are two large energy pistols (NG-45LP “Long Pistols”) and a knife on her belt.
Weapons of Note:
Vibro-Knife: Mega-Damage: 1D6. Range: Hand to Hand.
Two (2) Modified NG-45LP “Long Pistols”: Weight: 3.5 lbs (1.6 kg) each.
Particle Beam pistols specially modified by “Lone Wolf” to reduce pistol weight. Mega-Damage: 5D6. Rate of Fire: Single blast. Effective Range: 1,200 feet (365 m). Payload: 8 blasts. Bonuses: Each have a laser targeting system (Gives +3 to strike).
Wilk’s Laser Scalpel:
Laser tool designed for delicate work / surgery. Damage: From under one S.D.C. point of damage and can inflict as much as 1D6 S.D.C. points. Not meant to be used as a weapon. Range: 6 inches (15 cm).
Two (2) Wrist Laser Blasters: Weight: 2 lbs (.9 kg) each.
Mega-Damage: 2D6. Rate of Fire: Standard. Effective Range: 800 feet (224 m). Payload: 20 blasts.
Ammunition (Used by Multiple weapons): 8 Short E-Clips.
Armor of Note:
Light M.D.C. Body Suit: M.D.C. (Main Body): 30. Weight: 4 lbs (2 kg). Penalties: No Prowl Penalty
Similar to Blind Warrior Women Armor. White, suit can be concealed under clothing.
N-F50A Superheavy Force Field: Weight: 15 lbs (6.8 kg).
Can be worn over light body suit. M.D.C.: 160 (Shield regenerates 1 M.D.C. per melee unless overloaded [cannot be activated for 12 hours]). Duration: 6 hours per E-Clip.
Vallex Force Field Bracelet: Weight: 0.25 lbs (0.11 kg).
M.D.C.: 150 (Shield regenerates 2D6 M.D.C. per melee). Duration: 20 hours of continuous use per charge.
Triax MZ-10 Wilderness Crusader:
She has increased the armor to the main body, increased the firepower of the ion cannon, added a mini-missile launcher to the turret, and removed two seats for greater storage. Vehicle is nuclear powered and is painted grey.
Clothing: White jumpsuits with white cloak (as per description), 4 sets of black fatigues, white business suit, 10 sets of extra clothing.
Other Items: Makeup and feminine items, comb and brush, Phase World / Three Galaxies Holographic Personal Computer (H.P.C.), PPD/Pocket Digital Disc player and recorder, Portable Language Translator [Has languages of American, Chinese, Dragonese, Euro, Japanese, and Spanish), full size micro computer, digital camera, digital video camera, pen flashlight, large flashlight, 100 feet (30.5 meters) of climbing cord, grappling hook, 5 spikes, roll of wire, standard tool kit, lock pick tools, pry bar, glass cutter, gas mask, tinted goggles, knapsack, backpack, carrying case, radio, 5 full photo identifications.
Valuables: 65,000 credits, 6,000 credits of jewelry.
Psi-Ghosts are among some of the best spies and thieves on Rifts Earth. They are in the same class as the Super Spy and far out class the City Rat. Misty’s parents, until they retired, were among the best of their profession. Like most psi-ghosts, they never went by their real names and her father was known by the name Smoke and her mother was know as Glass Ghost before they both retired.
Misty’s father had a reputation as an excellent corporate thief and he became rather rich by working for a variety of competing companies and he traveled around North America. He was very good at hiding any traces of breaking in and in most cases, it would not be discovered until long after he was gone. They would usually discover the information when the other company began using the information that was stolen or one of their own spies discovered information from the thefts. While a scoundrel in many ways, he had two rules that set him apart from most other spies and thieves. The first was that once he accepted a commission from one company, he would not accept counter offers from any other companies. This allowed the companies that hired him to trust him. The second was that he would avoid violence if at all possible and planned out his jobs that way. To protect his identity, he would disguise himself and dress in a dark grey jumpsuit. Only his wife, his children, parents, and an siblings he has know his real name is Jason McLee. For some reason, he has never told his children about their grandparents.
Misty’s mother was raised with a group of other psionics that were in an orphanage in the city of Lazlo. She was told that she had been left on the doorstep of the orphanage and had no known name. She was given the name Beverly by the nurses at the orphanage and was raised by them. They also gave her a high opinion on what was right and wrong. Several of the psionic children, including Misty’s mother, were recruited by the leadership council of the city and were trained to spy on governments, companies, and individual who were considered a danger to the city. How she got her nickname was because she often worked on jobs in high class locations and skyscrapers. While working for Lazlo, she discovered several plots that would have been very damaging to the kingdom of Lazlo. In many ways, working for Lazlo was considered more respectable than being a thief/spy for hire but she was still payed quite well by the council. She could not have been considered truly wealthy but she would have been considered pretty well off.
Well, events conspired for both of them to meet during while they were working on a job. While employed by different organizations, they both were at the same location at the same time. They say that opposites attract and they were attracted to each other on their first meeting. They quickly become lovers and within less than a year, they got married. They both wanted children and they started a family soon after getting hitched. Misty was first born of four children. Misty has two brothers and two sisters. Like their parents, all of the children have the gift of being psi-ghosts themselves. They had plenty of money already saved up so they both retired in the city of Lazlo. It may be that the both have done some work protecting the city of Lazlo but they have never told their children about it. While both of Misty’s parent are wealthy, they lived comfortably but not extravagantly. This was partially so that they would not attract attention but neither of them were extravagant by nature. The children were not coddled but were given love by their parents. The children learned slightly different morals from both of their parents but got training in the use of their Psi-Ghost talents so that they could use them when they were on their own.
All throughout her childhood, Misty loved watching gymnasts and acrobats and wanted to be one. Because of that, she spend a long time learning both of them. Before Misty went through puberty, her hair was a golden blond, but her hair changed after puberty into a whitish blond. She wanted to be able to more than general operation and hacking into computer systems, so she learned computer programing. Knowing that she needed to learn how to defend herself, she learned how to fire an energy pistol, preferring the pistol to larger and heavy rifles. After seeing a gunfighter in an exhibition firing a pistol in both hands, Misty decided the she wanted to learn the same thing. She practiced extensively but eventually mastered the skill of firing a pistol in each hand.
Like some of the more exceptional children of exceptional parents, she wanted to make her own way. This included leaving the city of Lazlo to be further from her parents and traveling around North America. She left with their reluctant blessings and love. She tries to work for the right side when possible, working to save lives but she does want to make some money while she is at it. Like her parents, she avoids violence and has found she rarely has needed it. She general prefers breaking into computer systems from the inside and not actual material theft. She has broken into a few locations and has stolen money and valuables. She broke into a lab that kept very unusual materials and stole for herself a very powerful yet tiny computer, a force field generator belt, and a couple of minor items that came from Atlantis. One of her most recent job was to help rescue a Coalition Special Forces officer that was held just outside of Chi-Town by her own military. She was hired by one of the rival governments because of some very important information that the Coalition Officer knew. She has just visited the city of Kingsdale because it is small and she has heard rumors of some interesting advanced technology in the city.
[ Altarain TM, Bandito Arms TM, Brodkil TM, Chipwell Armaments TM, Coalition States TM, Cyber-Knight TM, Federation of Magic TM, Free Quebec TM, Golden Age Weaponsmiths TM, Horune TM, Iron Heart Armaments TM, Kankoran TM, Kittani TM, Kydian TM, Larsen’s Brigade TM, M.D.C. TM, Mechanoids TM, Mega-Damage TM, Megaversal Legion TM, Millennium Tree TM, Mutants in Orbit TM, Naruni Enterprises TM, Naut’Yll, New Navy TM, New Sovietskiy TM, NGR TM, Nog Heng TM, Northern Gun TM, Phase World TM, Psyscape TM, Rifter TM, SAMAS TM, S.D.C. TM, Shemarrian TM, Splugorth TM, Stormspire TM, Sunaj TM, Tolkeen TM, Triax TM, Wellington Industries TM, Wilk’s Laser Technologies TM, Xiticix TM, and Zaayr TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
Image drawn and copyrighted by Dorotea Gizzi.
More Dorotea Gizzi artwork at DeviantArt
Writeup by Kitsune (E-Mail Kitsune).
Copyright © 2006, 2010, & 2016 Kitsune. All rights reserved.