Maelath:


Name: Maelath
True Name: Patrick Madison
Alignment: Aberrant
Hit Points: 57 S.D.C.: 77
Attributes: I.Q.: 14, M.E.: 23 (+4), M.A.: 08, P.S.: 36 (+21), P.P.: 25 (+5), P.E.: 28 (+26%/+7), P.B.: 18 (40%), SPD: 37
Weight: 285 lbs (129.3 kg) Height: 6 ft 6 in (1.98 meters)
Age: 27 years Race: Human Sex: Male
Disposition:
Some times it takes a small thing to break a man's will, even that of a strong willed man. Love, broken love, was what broke Maelath. He fell in love with a Shifter who goes through the name of Lilly. Even though actually pretty handsome, no ladies ever spent much time with him. Most seemed to simply fear him and he was never really social anyway. It was just different with him. He was truly happy for the first time. Then it happened. Lilly had a plan to get revenge on her former master, the Lizard Mage Carillon, and had a vendetta planned. It was during this vendetta that she fell. Maelath feels that he is responsible for her death in some way.
Some rumors of his lover still being alive reached his ears and at first the Mystic Knight chased after those rumors. He at first chased after every rumor, allowing hope to keep him going. Slowly that hope faded and he surrendered to alcohol which allowed him to forget. Under all, there is still much hope. If he found for truth that Lilly was still alive or another woman showed him love, he would likely recover quickly.
Maelath, like most Mystic Knights, was always very hard man, but likely less hard than many. He does have a sense of honor and if he makes a promise, he would generally keep it. As well, there are targets which he would avoid such as small children and has never had much taste for raping and pillaging. Of course, if the price is right, he would likely overcome his own scruples and has done so in the past. He always considered it very important to honor a contract with an employer because he knew that if he screwed too many employers, he might not be able to find employment anymore.
When he fights, he prefers to fight in a two weapon style with his Rune sword in his right hand and a demon c law blade in his left hand. He has very little mercy when he fights except to prefer to kill an enemy quickly and cleanly. No one can say he is a coward but he will retreat if he thinks he is overmatched.
O.C.C.: Mystic Knight Experience Level: Seventh (7)
Combat Skill: Hand to Hand; Expert plus Boxing
Attacks per Melee: Seven (7)
Bonuses, Combat: +7 to Strike, +11 to Parry, +11 to Dodge, +8 to Disarm, +7 to Entangle, +4 to Initiative, +21 to damage, +10 to Roll with punch, fall, or impact, +8 to Pull Punch, Knock-Out / Stun on Natural 20, Critical on Natural 18, 19, or 20. Has Paired Weapons
On the first round (if attacked first), he gets a +6 to Initiative, a +2 to Parry, and a +3 to dodge from Sixth Sense.
Intuitive Combat gives bonuses of +3 on initiative, +1 to strike, +1 to parry, +4 to dodge, +4 pull punch, +2 to roll with punch, fall, or impact, and +2 to disarm.
Bonus; Save: Lethal Poison [14]: +10, Non-Lethal Poison [16]: +10, Harmful Drugs [15]: +10, Insanity [12]: +5, Psionics [12]: +5, Magic [12]: +8, Horror Factor [Varies]: +5, +5% (+31%) to save vs coma and death,
Psionics (Major): I.S.P.: 71 (Gains 1D6+1 Per level) Powers: Healing: Resist Fatigue (4), Physical: Alter Aura (2), Mind Block (4), Sensitive: Commune with Spirit (6), Intuitive Combat (10), Object Read (6), Remote Viewing (10), See Aura (6), See the Invisible (4), Sense Magic (3), Sixth Sense (2), Telepathy (4), Total Recall (2), Super: Mind Block Auto-defense (None)
O.C.C. Special Abilities:
P.P.E. Channeling: Charge E-Clips and other Electrical Storage, Also can fire Energy Bolts (5D6 M.D.C. / 1000 feet) for 5 P.P.E. (Can double range for 15 P.P.E.)
Steal and Redirect Ley Line Energy: Can prevent others from using Ley Line Energy, Can steal magic energy from Spell Casters drawing on Line, and gets double typical P.P.E. from a Ley Line or Nexus.
Impervious to Energy: Takes no damage from normal energy weapons, magical energies / ley line energies inflict half damage, most kinetic attacks (bullets / swords / explosions) inflict full damage (magical or non-magical)
Ley Line Abilities: Sense Ley Lines and Magical Energy, Ley Line Phasing, Ley Line Rejuvenation
P.P.E.: 145 Spells: First Level: Blinding Flash (1), Third Level: Armor of Ithan (10), Breath Without Air (5), Invisibility: Simple (6), Magic Shield (6), Fourth Level: Carpet of Adhesion (10), Fists of Fury (10 or 50), Ley Line Transmission (30), Magic Net (7), Multiple Image (7), Fifth Level: Aura of Death (12), Domination (10), Escape (8), Horrific Illusion (10), Sixth Level: Energize Spell (12+), Mask of Deceit (15), Telekinetic Storm (20 or 45), Tongues (12), Eighth Level: Power Weapon (35).
O.C.C. Skills: Espionage: Escape Artist (+10%) 80%, Tracking (+10%) 65%, Horsemanship: Knight 88% / 68%), Horsemanship: Exotic (+10%) 70% / 50%, Mechanical: Basic Mechanics [Part of Armorer] 80%, Military: Armorer (+15%) 85%, Camouflage (+15%) 65%, Physical: Hand to Hand: Expert, Boxing, Running, Rogue: Pick Pockets (+10%) 65%, Streetwise (+10%) 54%, Technical: Language: American (+30%) 98%, Language: Dragonese (+20%) 98%, Literacy: American (+15%) 85%,Lore: Demon and Monster (+20%) 75%, Lore: Magic (+10%) 65%,Weapon Proficiencies (Ancient): Blunt ( +2 [+9] Strike/+2 [+13] Parry), Chain ( +2 [+9] Strike/+1 [+12] Parry), Sword ( +2 [+9] Strike/+2 [+13] Parry), Weapon Proficiencies (Modern): Energy Pistol (+5 Aimed/+3 burst), Energy Rifle (+5 Aimed/+3 burst), Wilderness: Land Navigation (+10%) 68%
O.C.C. Related Skills: Communication: Radio - Basic (+5%) 80%, Espionage: Intelligence (+5%) 61%, Wilderness Survival (+5%) 65%, Physical: Acrobatics, Gymnastics, Wrestling [Gained at Sixth Level], Technical: Language: Demongogian (+10%) 90%, Literacy: Dragonese [Gained at Third Level] (+10%) 60%
Secondary Skills: Physical: Athletics - General [Gained at Third Level], Body Building [Gained at Seventh Level], Pilot: Hovercraft 80%, Motorcycle 84%, Technical: Language: Euro 80%
Skills From Acrobatics & Gymnastics: Sense of Balance 90%, Walk Tight Rope 78%, Work parallel bars & rings 84%, Climb Rope 98%, Climbing 77%, Back Flip 98%, Prowl 65%
Appearance: The term "Tall, Dark, and Handsome" fits him quite well when he cleans up. A raffish handsomeness to be sure and there seems to be a malicious look about him as well. Even now there is a disheveled handsomeness about him which is tinged with sadness. He is incredibly muscled even after his drinking binges and is over six feet tall. The knight's strength allowed him to so far survive the drink without any serious problems although it is likely he will eventually begin to deteriorate. He has black hair, which he used to keep fairly short although lately he has not been caring for it very much. He used to keep a trim goatee beard although now this has grown wild as well. Over a slim nose, his dark eyes seem to penetrate although since starting to drink there is a glaze about his eyes as if he is not really looking at the world around him.
Normal Weapons of Note:
Chain (M.D.C.): Inflicts 1D8 S.D.C. and can be used to entangle
Wilk’s 457 Laser Pulse Rifle: 3D6+2 M.D.C. ss / 1D6x10 3rd burst, 2000 ft, 30 short E-Clip, 40 long E-Clip, Bonus: +1 on Aimed Shots
Ammunition: 6 Long E-clips
Magical Weapons of Note:
Black Justice: Rune Sword, Mega Damage: 6D6+6, Greatest Rune weapon, +1 to all saves, See weapon for details.
Demon Claw Blade: Weight: 7 Ibs (3.2 kg), M.D.C.: 100, but only takes damage when targeted and regenerates 2D6 M.D.C. per day. Mega-Damage: 6D6 M.D. double damage to supernatural creatures of good alignment.
Bonuses: +1 to strike and parry.
Magical Armor of Note:
Enchanted Chain and Plate Armor: Appears as the classic Mystic Knight armor including the stylized helmet. In Rifts, the armor has 200 M.D.C. The armor has abilities of Regenerating 5 M.D.C. per hour and Lightweight (27 lbs).
Magic Items (Non Weapons):
Altarain Talisman of Armor: A magic talisman that allows her to create an Armor of Ithan around himself (M.D.C.: 100 Duration: 10 Minutes (40 Melees) Charges: 3 Charges and recharges in 24 hours)
Other Equipment: Normal Equipment for OCC, 2 million credits, 12 million credits in gold and precious gems.

Character History:


Few know his childhood It is possible that he told his lover but no one else has been told. He was just another child picking through the trash to survive. There are many places of desperation and this was just one of them. Even then, he considered the only way to survive was to step on others. He was not the worst of the ragged children but he knew what he needed to survive. It was only that the pain in others was not an attraction by itself. He had dreams of power and was determined to make something beyond that of a human scavenger. If events were slightly different, it is unknown what would have happened


The child was found by a mystic knight and the older "knight" could see he had potential to become a Mystic Knight. No one could consider this knight to have done it out of the goodness of his heart and his motivation to this day are not really known. Whatever the case, the training came with brutal whipping for even the slightest of reasons. The older Mystic Knight told him that it was to toughen him up. It cannot be said that it really toughened him up but most lesser individuals would have been killed. Hand to Hand combat training was just as brutal with him being beaten to an inch of his life several times. He learned but he also grew to hate his teacher. One day, just after he gained his mystic powers, he had enough and slew his master knight with a vibro-blade when he was asleep.


He had many skills still to catch up on but went to work, hiring himself out to the highest bidder. Some of the jobs were not what he cared for but he would do virtually anything to climb in status. His most common jobs were acting as an assassin or acting as a body guard against assassins. He was tough and considered by employers more loyal than what you normally got when hiring a mystic knight. He was offered more money by a target which he was hired to slay but continued with his mission even though the bribe was massive. He had a run-in with a Tattoo warrior where he captured the demon claw blade and the armor talisman. The tatoo warrior had been sent to kill the person who he had been hired to protect. He steadily amassed a fortune, part of which he used to commission his enchanted plate and chain armor from an alchemist. His rune sword was another weapon which he managed to capture in the heat of battle.


It is likely that he was always a bit lonely. Most of his clients were scared of him in truth and he seemed to have no abilities with women as well. He had taken a few by force in the past but in truth it was never to his taste. He had also hired the services of women for the night but that never really filled that aching need either. All changed when he met a female shifter named Lilly. Well, to be honest, who he though was Lilly. Lilly was in reality in a whole different dimension like shifters are known to do. The young shifter had an imposter, perhaps a changeling but as likely some sort of summoning from another dimension. This being was trying to kill Carillon and his lover. It was true that recently Lilly and Carillon had a falling out but she had no interest in truth in killing the Lizard Mage or his lover.


An elaborate plan was created to deal with Carillon but as many elaborate plans do, it unraveled. Lilly, or her double in truth, was killed in the fighting. Maelath himself barely escaped with slicing the arm from one of the enemy warriors to escape. After his escape, he began to feel that he had abandoned her. Since having escaped, the Mystic Knight has plotted revenge but even he knows that to attack would likely be suicide. He has heard rumors that Lilly is still alive and has investigated but has yet to find out definitively that she is still alive. He has slowly slid into drink from the loss of his lover.




[ Altarain TM, Bandito Arms TM, Brodkil TM, Chipwell Armaments TM, Coalition States TM, Cyber-Knight TM, Federation of Magic TM, Free Quebec TM, Golden Age Weaponsmiths TM, Horune TM, Iron Heart Armaments TM, Kankoran TM, Kittani TM, Kydian TM, Larsen’s Brigade TM, M.D.C. TM, Mechanoids TM, Mega-Damage TM, Megaversal Legion TM, Millennium Tree TM, Mutants in Orbit TM, Naruni Enterprises TM, Naut’Yll, New Navy TM, New Sovietskiy TM, NGR TM, Nog Heng TM, Northern Gun TM, Phase World TM, Psyscape TM, Rifter TM, SAMAS TM, S.D.C. TM, Shemarrian TM, Splugorth TM, Stormspire TM, Sunaj TM, Tolkeen TM, Triax TM, Wellington Industries TM, Wilk’s Laser Technologies TM, Xiticix TM, and Zaayr TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]


Character Concept by John Wagner (blackwolf_red@yahoo.com).


Writeup by Kitsune (E-Mail Kitsune).


Copyright © 2006, Kitsune. All rights reserved.



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