Kerry “Leah” Thrace:
Name: Leah Thrace.
True Name: Kerry “Leah” Thrace.
Alignment: Unprincipled (Good / Selfish).
M.D.C.: 25 (Sub-Dermal Armor). (Natural: Hit Points: 29. S.D.C.: 56).
Attributes: I.Q.: 14, M.E.: 18 (+2), M.A.: 14, P.S.: 18 (+3) / Bionic Arm 20 (+5), P.P.: 20 (+3) / Bionic Arm 18 (+2), P.E.: 15, P.B. 18 (40%), SPD: 30.
Height: 5 foot 10 inches (1.78 meters). Weight: 128 lbs (58.1 kg) - 136 (61.7 kg) with sub-dermal armor.
Age: 24. Race: Human (Modified). Sex: Female. P.P.E.: 4.
Leah is a bit screwed up after all that has happened to her. She has several reservations about men when before she was quite social and outgoing. While still quite strong of will, there is a fragility about her that did not exist before. Still, it is most likely with time that she will recover almost fully. She does not hate men but just will be much more reserved around them than she had been in the past. Her romantic interests have always been with men although she will have to find one who is patient with her problems. As well, her temper is less certain than it has been in the past.
She has always been a free spirit and always has had more than her fair share of adventuring spirit. In many ways, she did not fit in with her home world because everything is extremely set as far as rules and conformity. Leah has always been a non-conformist to a great degree. This does not mean that she does not value anything. Friends are extremely important to her. Even with her disdain for following the rules, she found that she enjoyed the military.
O.C.C.: Planetary Defense Forces (Equal to CAF Trooper). Experience Level: Third (3).
Combat Skill: Hand to Hand; Expert & Boxing.
Attacks per Melee: Five (5).
Bonuses, Combat: Knockout: Natural 20, Critical Strike: Natural 20. Bonuses: Strike: +5 (Bionic Arm +4), Parry: +10 (Bionic Arm +9), Dodge: +11, Damage: +3 (Bionic Arm +5), Roll (With Punch / Fall / Impact): +6, Pull Punch: +2, Initiative: +6. Kick Attack inflicts 2D4+3.
Power Armor Combat - Basic: Attacks per Melee: Six (6), Bonuses: Strike: +1 (+6), Parry: +1 (+11), Dodge: +1 (+12), Dodge (In Flight) +3 (+14), Roll (With Punch / Fall / Impact): +2 (+8).
Bonus; Save: Lethal Poison  +0, Non-Lethal Poison  +0, Harmful Drugs  +0, Insanity  +2, Psionics  +2, Magic  +0, Horror Factor [Varies] +3. Has +6 against possession.
W.P.: Energy Pistol: Gets one additional attack.
W.P.: Energy Rifle: Gets one additional attack.
+6 vs possession, +2 vs mind control, and +1 vs horror factor. Can stay alert for 48 hours and can hold 50% greater weight for 1d4 minutes.
Bionic Lower Left Arm: It is covered in synthetic skin. PS: 20 PP: 18 M.D.C.: 10 M.D.C. (Hand), 40 M.D.C. (Arm). Has a sensor hand: Has a built in heat detector, motion detector, radiation detector, radar detector, gyro-compass, clock calender. Sensor hand transmits to the ear implant.
Light Subdermal Cyberarmor (Phase World Tech): Gives 25 M.D.C. Mesh and plate under skin gives protection against heavy weapons. Very hard to detect, requires perception roll of 17 to detect with bare skin and 20 to detect under cloths. Armor weighs 7.5 lbs (3.4 kg).
Universal Headjack & Ear Implant: Special connector or jack built into the skull at the base of the head.
Special Augmentation: Long range wide band radio transmitter and receiver that can transmit a whisper and voices of other people up to 6 ft (1.8 m) away. Range of 200 miles (320 km) and with an additional antenna range is increased to 1000 miles (1600 km).
Amplified Hearing: Special amplifiers give ability to hear almost inaudible sounds and recognize specific sounds and voices at 35% + 5% / level. Also gives +1 parry, +2 dodge, and +6 initiative.
Ultra-Ear: Can hear into the ultrasonic ranges and can hear sounds that cannot normally be heard. Ability can be turned on or off by the character.
Sound Filtration System: Protects ears from potentially damaging sounds by filtering or blocking the sound.
Optic Nerve Implant: Implant connects headjack to optic nerve implant. Allows person to see video transmissions.
Cybernetic Gun-Link: Link between gun and user’s vision. Specially modified weapons required for system. Sensors in weapon determine exactly where aimed. Data transmitted via hookup in the palm and displayed in field of vision as dot or small crosshair. Also displays how many rounds / blasts remain in weapon magazine and able to mentally issue commands to eject clip from weapon. Bonuses: +3 to strike on aimed shots and +2 to strike on bursts.
Oxygen Storage Cell: Implant in lungs with a special chemical cell, controlled by micro-processors, that stores oxygen from normal breathing. When oxygen is low, releases it back into lungs. Can survive without breathing for up to 30 minutes. Must breath normally for an hour to recharge between uses.
Toxic Filter: Lung implant with mechanism designed to filter out most toxic gases before the lungs. Has an 80% chance to work against nerve gases and toxic gases.
Molecular Analyzer: Micro-chip based sensor used for testing and analyzing impurities in the air. Transmits to ear implant.
Biocomp Self-Monitoring System: Nano-implant gives medical information on pulse, blood pressure, body temperature, blood sugar, respiratory rate, trouble breathing, and presence of foreign elements in blood (including poisons and drugs).
Background Skills: Pilot: Pilot Hovercraft (+5%) 65%, Science: Mathematics - Basic (+15%) 70%, Technical: Computer Operation (+10%) 60%, Language: Trade Four [Native] 98%, Literacy: Trade Four [Native] 98%.
O.C.C. Skills: Communication: Radio - Basic (+10%) 65%, Physical: Hand to Hand: Expert, Climbing 57% / 47%, Running, Swimming 60%, Pilot: Pilot Contri-Grav Pack (+10%) 60%, Pilot Robots / Power Armors 66%, Pilot Tank / APC (+15%) 59%, Power Armor Combat - Basic, Pilot Related: Read Sensor Systems (+10%) 50%, Weapon Systems (+15%) 65%, Technical: Language: Trade One 75%, Language: Trade Three 98%, Language: Trade Six 75%, Weapon Proficiencies, Modern: W.P. Energy Pistol (+3 aimed / +1 bursts), W.P. Energy Rifle (+3 aimed / +1 bursts), W.P. Heavy (+3 aimed / +1 bursts).
O.C.C. Related Skills: Communication: Radio: Scrambler (+5%) 50%, Espionage: Wilderness Survival 40%, Mechanical: Basic Mechanics [With Armorer] 60%, Military: Armorer (+10%) 60%, Demolitions (+10%) 76%, Demolition Disposal (+10%) 76%, Physical: Boxing, Gymnastics [Learned at Third Level], Pilot Related: Navigation (+10%) 60%, Technical: Computer Programming [Learned at Third Level] (+5%) 35%, Literacy: Trade Six (+5%) 45%, Weapon Proficiencies, Modern: W.P. Sharpshooting - Energy Rifle (+4 Aimed [+3 with Bionic hand]/+1 Burst/+1 Attack, +1 to Initiative).
Secondary Skills: Domestic: Dance 40%, Medical: First Aid 55%, Physical: Athletics - General, Zero-G Movement & Combat 98%, Rogue: Streetwise 28%, Weapon Proficiencies, Ancient: W.P. Knife (+1 [+6 / +5 with Bionic Arm] Parry / +1 [+6 / +5 with Bionic Arm] Strike / +1 Throw).
Skills From Gymnastics (Learned at Third Level): Sense of Balance 50%, Work Parallel Bars & Rings 60%, Climb Rope 70%, Back Flip 70%, Prowl 30%.
Leah is fairly tall at around 1.8 meters in height and weighs just under 62 kilograms although part of her mass is a built in sub-dermal armor. She is not built like a body builder but is still quite strong and athletics. Still, she is quite attractive has a nice if slender feminine frame. She has light brown hair, almost blond but not quite, which she keeps quite short. She has grey eyes which are normal soft but penetrate when she is angry. Her skin is a fairly dark tan although still within normal Caucasian skin tones. She does not wear much in the way of makeup although she does not really need it. All members of her home planet’s military receive a small tattoo with a barcode on it and contain full medical files imbedded in a microchip. Only the precise code will cause it to reveal its data or transmit its location.
As far as clothing, she generally prefers simple work jumpsuits or fatigue style uniforms when not in body armor. She has worn body armor for many years in military service so she is completely comfortable in them. In general, she prefers greys, greens, and browns. As well, she likes nothing too flashy either and she does not tend to wear much in the way of jewelry. If one was given as a gift, she might wear it. She never cared too much for dressing up, including dress uniforms, although does like to look fairly need and organized. Still, no one will ever think of her as a stiff crease type and she prefers to be comfortable more than anything else.
Survival Knife: Damage: 1D6 S.D.C. + Strength Bonus. Weight: 1 lbs (.5 kg).
C.A.F. HI-10B Heavy Laser Pistol: Weight: 3.8 lbs (1.72 kg).
Modified version of the standard Consortium heavy laser pistol which fires a two blast burst. Mega-Damage: 3D6+3 per single blast or 6D6+6 for a rapid fire two blast burst. Rate of Fire: Single blast or two blast burst. Maximum Effective Range: 1,000 ft (305 m). Payload: 15 blasts short E-Clip. 25 blasts long E-Clip.
Rifles & Heavy:
C.A.F. HI-300 Infantry Support Laser Rifle: Weight: 18.5 lbs (8.4 kg).
Mega-Damage: 6D6+6 per single blast, 2D6x10+20 for a rapid fire three blast burst, or use machine gun burst rules for higher burst setting. Rate of Fire: Single shot, three round burst, and extended bursts (use machine gun burst rules). Range: 4,000 ft (1220 m). Payload: 15 blasts per short E-Clip, 21 blasts per long E-Clip, or 210 with a CAF power backpack.
PA-GRGL-12 Gravity Under Rifle Grenade Launcher: Weight: 5.5 lbs (2.5 kg).
Power pulled from e-clip of the rifle which the grenade launcher is mounted under. Special guided grenade is available (Round gives +2 to hit) Mega Damage: 4D6 for Fragmentation with a blast area of 12 ft (3 m), 1D4x10 for Armor Piercing with a blast area of 3 ft (0.9 m), and 1D6x10 for plasma rounds with a blast area of 20 ft (6.1 m). The launcher can also fire K-Hex rounds, smoke, illumination, and chemical rounds. Rate of Fire: Single Shot only, Range: 1600 ft (488 m), Payload: 6, takes 15 seconds (one melee) to reload launcher. One short E-Clip provides 40 firings and one long e-clip provides 80 firings.
Ammunition (Used by Multiple weapons): 6 Short E-Clips, 12 Long E-Clips, and 0 Canister E-Clips
Rifle Grenades: 5 K-Hex Armor Piercing (1D6x10 MD), 5 K-Hex Fragmentation (5D6), 2 Sleep Gas Canisters, 8 Smoke Grenades, 4 Concussion Grenades, 2 Flare Warheads, and 4 Neural Disruption Warheads.
Armor of Note:
Two (2) CAF Jumpsuits: M.D.C.: 25. Weight: 12 lbs (5.4 kg) each. Penalties: -2% Prowl Penalty.
CAF Heavy Battle Armor: M.D.C.: 120. Weight: 25 lbs (11 kg). Penalties: -10% Prowl Penalty.
Has a 160 M.D.C. N-50B Superheavy Naruni Force Field (Regenerates 1 M.D.C. per melee unless overloaded [cannot be activated for 12 hours]).
N-20A Naruni Force Field: Weight: 10 lbs (4.5 kg)
Can be worn over jumpsuit and light body suit. M.D.C.: 75 (Shield regenerates 1 M.D.C. per melee unless overloaded [cannot be activated for 12 hours]) Duration: 8 hours per E-Clip.
Modified K-Universal Power Armor:
Kittani copy of the Triax Terrain Hopper. Light power armor with no built in weapons. Strength PS 30, weight 200 lbs. Speed 40 mph running, 100 mph flying up to 300 ft, leap 50 ft high and 300 ft across, leaping run allows pilot to leap 300 ft up or across and can travel by this method up to 170 mph. Has +1 strike at long range, +1 Parry & Dodge, and +2 auto dodge while leap traveling (see power armor combat).
Has 160 M.D.C. N-50A Superheavy Naruni force field (Regenerates 1 MDC per melee unless overloaded [cannot be activated for 12 hours].) Also has forearm micro-missile launchers on each arm (6D6 MDC per missile, Range: 1 miles unguided / 2 miles guided - 8 times in space, 2 missiles each forearm for 4 total)
M.D.C.:Main Body: 220 Head: 80 Jet Pack: 50 Headlight: 2.
Clothing: Various Clothing.
Other Items: Equipment as per O.C.C.
Valuables: 500,000 Credits.
Leah was born on the planet of New Athens in the Kramer Star system. The system is not a Utopia world but the standard of living is extremely high. The planet was settled as a constitutional monarchy, there are quite a number throughout the Three Galaxies, but over the last century the monarchy has faded in importance. The system is deep within Consortium controlled space and there has been no real threat within memory.
Many of the colonists had at least some genetic engineering including Leah’s parents. This genetic engineering means that many diseases which effect humans simply do not interact with them. Their body is also far better at clearing out cholesterol than a normal human and even without anti-aging drugs, they have a slightly extending life span. Finally, female fertility is not automatic and requires a hormone injection to become fertile. It does much to control unwanted pregnancy.
One of her parents, her father, works in the planetary shipping industry in a mid level management position while her mother works in the communication industry. Even when she was extremely young, Leah always wanted to join the military. In addition, she was always interested in travel. Her parents were against the idea of her joining the military and did their best to convince her to choose a different career.
Several of her teacher, including one who had served in the Consortium Armed Forces, tried to persuade her into joining the Consortium Military because it would give her far more opportunities. In direct opposition, Her parents began pushing for her to join the system’s self defense forces when they realized that they would not be able to convince her to not join the military. They figured that there would be little danger of combat and she would get bored of it after a few years.
While she did not give in to her parents on not joining the military, they were able to convince her to join the system defense forces instead of the much larger Consortium Armed Forces. In many ways, even though reasonably well trained, the military is almost ceremonial. They are comparatively tiny, consisting of only a pair of cruisers and a small number of smaller vessels.
She joined the army soon after graduating school. There was no marines and she was not really interested in joining the navy. Still, she wanted to be part of the small army forces assigned to one of the cruisers so she pushed extremely hard during training. She scored high marksmanship in energy rifle and managed to get assigned to the cruiser Princess Catherine.
It was only when she reached the ship that she realized what a mistake she made. The ship was well maintained and the sensor system had been overhauled completely. The weapons and the hull were something else and the ship was a centuries old Boadicea class cruiser. The ship was slow and only extremely rarely left the system. That had never been her plan. Still, she served the three years of her enlistment and earned rank of full corporal.
When her three years were up, she decided to get out. She did try to enlist in the Consortium Army but they don’t like personnel from Planetary Defense Forces. It is not impossible but the Consortium puts as many roadblocks in the way as possible. Instead, she decided to travel for a while and joined the crew of a cargo vessel departing the system. With her power armor skills, she could operate a cargo lifter and also was taken on for shipboard security. She had thoughts about eventually joining a mercenary company but never seem to actually make up her mind.
She bounced between ships, traveling where she willed. She got herself sub-dermal armor because in some cases she could not wear body armor. As well, she had a hand blown off in a fire fight and had it replaced by a bionic hand. All troops in the self defense force are fitted with Universal Headjacks but this was further augmented by her;
Eventually, she became a crew on a ship heading for the Riarelle Mining Colony. The crew was not made aware of the problem that the main planet had been taken over by religious extremists was hostile to the mining colony and attempted to seize any ships which attempted to reach the mining colony. The ship was not armed in such a manner to be able to defend itself against four heavy fighters.
The non-human members of the crew were immediately killed and the men in the crew were shipped down to the planet effectively to be used as slave labor. The women though were singled out for special treatment. Basically, they were to be broken so that they can be real women. The religious extremists see women as completely subservient to men. Also, even if the women will not break, perhaps their children can be taught the proper ways.
She was an extremely hard woman to break and was assigned to the station chaplain. He delighted in breaking women. The chaplain raped her repeatedly but somehow she was able to resist. Eventually, a group came in to rescue the prisoners on the station and disable the station so that a follow up wave could seize the planet itself. Finally, she was freed but not without scars both physical and to her psyche.
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Writeup by Kitsune (E-Mail Kitsune).
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