Techno-Wizard "Wind Dancer" Blade:
These enchanted swords come in a variety of different types. Common types include long sword, broad sword, rapier, sabre, cutlass, epee, and even as Japanese style katanas. These swords are usually master works by the techno-wizards who make them and they take months to make. Many of these weapons are works of art and are highly decorative. While considered by most to be less powerful than Battle Fury blades and Deathbringer swords, they are still very effective weapons. Unlike some blades, these weapons only carry a single enchantment. There are only a few places which know how to make these enchanted weapons, including Storm Spire, and these places guard their secrets well.
These weapons are loved by those who want to be protected from harm even when they are occupied with other matters. Even though extremely effective in the hands of a good swordsman, the true power of these swords is that they can fight on their own without the possessor controlling them. When charged with magical energy, these swords seem to come alive and attack and parry while floating in the air. Thus, a wizard can throw the sword into the air and have it fight for him while he is casting spells. While the sword does not fight with the skill of an expert, it still acts as an additional opponent for those attacking the wielder of the weapon.
- Weight: Long Sword: 3.3 lbs (1.5 kg), Others depend on
type of blade
Mega Damage: 4D6 (Some high quality katanas inflict 6D6)
M.D.C. of the Sword itself: 100. The sword regenerates damage at the rate of 10 M.D.C. per day. Such damage occurs only when an opponent deliberately tries to destroy the weapon.
- Wind Dancing: When 35 P.P.E. is channeled into the weapon, the
weapon will float in the air close to the wielder. It can attack or parry,
freeing the wielder up for other actions. The weapon will inflict 6D6 per
strike as well as having three attacks per round, free parries, and is
at +3 to strike and +4 to parry (no bonuses for wielder's skills or attributes
but weapon bonuses are applicable)
Spells Needed: The spells of Ensorcel, Blinding Flash, Feather Light, Blade Dance, power weapon, and Enchant Weapon. Requires 2 to 3 months to create.
Black Market / Market Cost: 8 to 10 million credits.
[ Altarain TM, Bandito Arms TM, Brodkil TM, Chipwell Armaments TM, Coalition States TM, Cyber-Knight TM, Federation of Magic TM, Free Quebec TM, Golden Age Weaponsmiths TM, Horune TM, Iron Heart Armaments TM, Kankoran TM, Kittani TM, Kydian TM, Larsen’s Brigade TM, M.D.C. TM, Mechanoids TM, Mega-Damage TM, Megaversal Legion TM, Millennium Tree TM, Mutants in Orbit TM, Naruni Enterprises TM, Naut’Yll, New Navy TM, New Sovietskiy TM, NGR TM, Nog Heng TM, Northern Gun TM, Phase World TM, Psyscape TM, Rifter TM, SAMAS TM, S.D.C. TM, Shemarrian TM, Splugorth TM, Stormspire TM, Sunaj TM, Tolkeen TM, Triax TM, Wellington Industries TM, Wilk’s Laser Technologies TM, Xiticix TM, and Zaayr TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
Writeup by Kitsune (E-Mail Kitsune).
Copyright © 2007 & 2008, Kitsune. All rights reserved.