Farallon System:





Economics & Demographics

Society of Farallon System

Laws of Farallon System

Government of Farallon System

Important Figures of Farallon System

Relations with other Governments

Self Defense Forces of Farallon System


Space Defense Forces of Farallon System

Ground Defense Forces of Farallon System

Military Ranks

Military Rules & Regulations

Mage & Psionics in the Military

Planetary Surface Defenses

Orbital Space Defenses

Mobile In-System Defense Forcess

Faster than Light Ships of the Farallon System

Notes on the Fleet

Military Technology

Description of the Farallon System


Unlike most galaxy formations, the Corkscrew, Thundercloud, and Anvil galaxies are extremely close. In fact, there is only twenty thousand light years between the Corkscrew and the Thundercloud galaxies. While the trip between galaxies is long, there are ships which travel between the three galaxies. While a large percentage are warships, there are quite a number merchant ships which travel between the galaxies as well. In absolute numbers, there is more merchant than warship travel between the various galaxies.

Starship drives are more efficient when traveling between galaxies and ships can travel at five times faster than they can within the galaxy itself. Even so, it takes around a month to travel between the Corkscrew and Thundercloud galaxy by most warships and closer to two months for a merchant vessel.

Even though the space between the galaxies has a much lower density than within the galaxies themselves, there are still planets in the space between them. Many of these have been ripped from the galaxies while others are in globular clusters and there are even some in open clusters.

Most of these are red dwarf stars as with stars within the galaxies themselves. Some of the others are blue giants where two stars merge together. Yet others are moving at significant fractions of the speed of light themselves. As a result, only a few systems are those which could support planets which might support humanoid life. Of these, some have hot Jupiters which remove any chance for a suitable planet.

The system Farallon is one of those tiny minority of star systems which has a planet which supports like yet is between galaxies. As one might expect, it gives those who travel between the Corkscrew and Thundercloud galaxies a place where one might stop. One might simply want to spend a few days on a planet and in some cases ships will have mechanical problems or run low on supplies.

Interestingly, the system actually was first settled by a merchant line. The merchant line controlled the system for some time but eventually under the yoke of the merchant line, the system declared independence and there was in effect a minor war between the merchant line and the system’s defense forces with the system defense forces being victorious.

There is quite a bit of intelligence gathering going on in the system with most of the major governments watching the area for unusual military activities. With the exception of slavery, the system tries to stay neutral towards all sides. The system largely turns a blind eye towards smuggling. Naruni Industries has a major trading factor set up on the planet.


There was a small cluster of stars of several hundred stars between the Corkscrew and Thundercloud which most ships gave a wide berth and remained unexplored for a long time. Known as the Kamsar Key, the cluster is partially obscured by dust, making observation of planets difficult.

Eventually, a scout team explored the cluster of stars however. They discovered an orange dwarf star which had a planet which could support humanoid life. Even so, the planet had extremely powerful weather which dissuaded interest for several more years. In addition, the system was relatively metal poor. Otherwise, most of the planets within the open cluster were not suitable for settlement.

The Kloster merchant line decided to set up a settlement however. Initially, it was a small affair which a small orbital facility mean to support their own vessels. Of only a few thousand personnel, there was still an attempt to make the system as self sufficient as possible.

It was not long until it decide to increase profits by opening the system up to supporting other merchant lines. This included a vast expansion of the orbital facility. At the same time, there began a trickle of settlers in spite of the extreme weather there was at times on the planet.

Because of potential threats against the system, there was a small defense force. Mainly this was to prevent the odd raid of pirates both against the system and to prevent attacks against merchant vessels operated within that area of space. Most of the warships were small, destroyer class mainly.

As time went on, the Kloster merchant fell on hard times with the system being one of the few profitable enterprises by the merchant line. The merchant line exploited the system economy with the population under an extremely heavy yoke. Under this yoke, the standard of living, which had been excellent previously plummeted until the population lived in virtual poverty.

There was an attempt by the planet’s population to negotiate with the company without any success. Eventually, the system declared independence from the company. Most of the planetary board were ejected from their officer although a minority of the board decided to join with the population in the declaration of independence.

In response, the board of directors of the Kloster company gathered a fleet of warships, in an attempt to take back control of the system. They used the last of the company reserves and borrowed heavily in order to hire mercenaries. In addition, many of their merchant vessels were requisitioned in order to carry supplies and troops to put the planet under martial law. Of course while these vessels were being used in this manner, they could not make any profit.

Most of the crews aboard the warships which had been part of the system defense forces went over to the planet when the system declared independence. A few senior officers fought against their crews but they were removed from their positions. A few armed ships traveling through the system joined the side for independence as well and a few merchant ships were hastily converted.

Eve so, the forces of the Kloster merchant line outnumbered the forces for independence. The forces however came from both the Corkscrew and Thundercloud galaxies and neither force outnumbered the system’s forces. Due to miscalculating the timing and confusion in orders, the two assault forces arrived at the system several standard weeks apart.

Commanded by a senior member of the board of directors, the fleet from the Corkscrew galaxy arrived first. Overconfident and considering them to be rabble, he was not much of a naval commander and decided to order an attack without waiting for the second force to arrive. Most of the commanding officers opposed this but he overruled them citing the element of surprise and not letting the system forces prepare a proper defense.

Even though the merchant line’s forces were only slightly outnumbered, it was a slaughter. His forces had no tactical cohesion and his own orders made matters even worse. Still, a good third of the system’s defense forces were heavily damaged and a number were destroyed. Hundreds were killed on the system forces while thousands were killed on the merchant line’s side. The commandeer of the merchant line’s forces was one of the casualties. In the end, a number of ships of the mercenary forces fled the battle.

The second assault force equaled the surviving operational system forces with a much more cautious commander, a former fleet officer. The battle was far bloodier than the first with two thirds of the ships on both sides destroyed and virtually the rest of the forces badly damaged. The flagships of both sides were destroyed in the fighting with both commander killed. Still in the end the second assault force was repelled while the system defense forces licked their wounds.

There would be no second attempt by the Kloster merchant line to regain control of the system. With the loss of the battle, the company’s debts were called in and its remaining assets were seized by the company’s creditors. Of course there were always potential threats to the system with others interested in seizing control of star system. As a result, building up the system’s defense forces was a priority.

While the system was fighting for its survival, it was lead by a council. There were protracted discussion about what kind of government which would govern the system. Eventually it was decided that the system would be lead by a board formed along what one might considered trade unions with representative elected by the various trades / industries within the system. In addition, there would be a system president which would be elected by a systemwide popular vote. With some minor changes, this government has operated up until the present day.

Even though the system itself is relatively resource poor, the system quickly became economically powerful. Before this, settlement was strictly limited but with the system becoming independent, many more settlers flocked to settle on the planet in spite of the weather.

It was decided that, with the exception of slavery, that the system would attempt to remain neutral towards all sides. This is how the system has attempted to operate since that time, neutral to all side, allowing trade through the system but keeping a watchful eye and retaining a powerful military. At times, there have been those who have suggested a closer relationship with the Consortium of Civilized Worlds however.


The population of the system is one of the most diverse in the Three Galaxies, similar to that of Phase World itself. While a large percentage of this is transient, many members of various sentient organisms have settled on the planet or in the orbital community since the planet was first settled.

Humans are just barely the largest single population however they still make up only a small minority of the planetary population. The second and third largest populations are Wolfen and Noro. A surprising number of the population are Elves. In addition, around two percent of the planet’s population are Kreeghor. Otherwise, almost half of the population are one of the thousands of sentient organisms in the Three Galaxies and make up less than one percent of the population.

As one might expect with such diversity, there is little official prejudice. While some races are prejudice towards others as one might expect, this is not support by the government at large. Some of these groups tend to live together while others mix with the population at large. If one group was a much larger percentage of the system’s population, there might be more for xenophobia to grasp within in the system.

The total system population is around three billion with the orbital and space community making up approximately twenty percent of the system’s population. While most of the space and orbital community is involved in trade, there is also ship repair and refit facilities where much of the population works. Many of the machine people work in these shipyards.






























Machine People













Economics & Demographics:

Taxes on the system’s population are quite low. Still, there are various taxes on businesses with companies not headquartered within the system itself being taxed at a higher rate. Ships visiting the system are charged docking fees and orbital fees if not directly docking onto one of the system’s many stations. Warships, including mercenaries, are charged at a higher rate than merchant vessels. Only a limited amount number of warships, equal to one quarter of the system’s forces, is allowed in the system at any one given time. There are also trans-shipping fees for transferring cargo between ships.

Because of the money flowing into the system, it is quite wealthy and unemployment is quite low. There is a significant minority of the population who are migrant workers who take advantage of the economy to try to build up wealth and then eventually settle elsewhere. Because of the remote nature of the system, prices are comparatively high which discourages some from permanent settlement. One should not consider these migrant workers to be unskilled but many in fact are highly educated and extremely skilled.

Not including migrant workers, there is a large transient population. Mainly these are the crew of ships passing though the system. Sometimes they might stay in the system for some time if the ship needs to stop off for emergency repairs. In addition, some ships will muster crews out when they in the system. Some of these are looking for ship crews to join.

As previously described, the system has approximately six hundred million people either living or working in the orbital and space communities. There are extensive orbital trans-shipping facilities around the life supporting planet in the system. In addition, there are scattered shipyards within the system itself even though the system is comparatively resource poor. As a result, the system imports a fair amount of its mineral resources and many of the local stars of the Kamsar Key have mining as well. Most industry is in space not on the planet itself.

Because unions represent the workers, there is always pressure to improve worker conditions. While there are social programs for those who are unemployed, there are not quite as good for those in other systems. Important issues are worker pay and worker safety in the various industries.

Agriculture: Due to the comparative remote nature of the star system, it is vital for the system to be self sufficient when it comes to agriculture. This is in sprite of the fact of the powerful weather on the planet. Bringing food into the system would cost a comparative fortune. There are a number of companies in the system who offer provisions to ships passing through the system at a premium but otherwise food is only slightly more expensive than it is in most of the Three Galaxies. There is a small amount of import and export of luxury provisions in the system.

Industry: Approximately 85% of all industry is in space, either around the life supporting planet or scattered around the system. There is also mining facilities around several local stars due to the lack of mineral resources within the system. While there is a fair amount of industry, the industry is not as extensive as many heavily industrialized systems.

In actually technological terms, the system is quite advanced but cannot really be considered first tier as far as industry. In terms of ranking, it would likely rank above the Caramelles Kingdom but below the average level for the Consortium of Civilized Worlds.

While the system has extensive shipyards to repair and refit vessels, they do not have shipyard facilities to actually built vessels. There is support available for most merchant vessels including fast vessels. A significant percentage of vessels going through the system are such vessels. Support for military vessels is more limited and any advanced repairs to warships will require support from outside the system. This includes the system’s defense forces.

There are some limited ship breaking facilities on the large moon around the life supporting planet however. There are plenty of cases where a ship is not seen as worth repairing and is instead salvaged for parts.

Trade: Trade is the lifeblood of the system. The system might have been colonized someday if not for its location but without trade there would be nothing like the interest which there is. Much of the system revenue comes from fees charges for ships using the system and trans-shipping cargo in the system. There are extensive orbital warehouses.

While there are no merchant lines headquartered within the system itself, several have major holdings within the system including the company which too over many of the assets of the Kloster merchant line. These companies are charged high premiums which there have been plenty of complaints over the years. Various companies have offices within the system itself. This includes Bushido Industries and Naruni Enterprises.

As with merchant lines, there are no mercenary companies headquartered within the system itself. None have major assets within the system either. Many do have offices within the system. Among the various companies, the Tri-Galactic Military Service has a major office in the system.

The system government generally turns a blind eye towards smuggling with a significant percentage of the system income coming from smuggling. The one area where the system does not countenance is slavery and the smuggling of sentient beings. Piracy, as it damages system trade, is also cracked down on.

There is no real shipbuilding however there are always ships, mainly merchant vessels but also often a few warships as well, for sale within the system. This includes both the more common merchant ship types as well as the fast merchant ship designs. Often runner ships are also available for sale. Ships, especially the faster designs, sell for a premium in system. Ships will often sell for 25% greater than standard with fast merchant vessels, runners, and warships selling for 50% greater than standard.

Medicine: Medicine is highly advanced although not equal to the top medical care available in the Consortium of Civilized Worlds. There are advanced regeneration therapies as well as in the womb treatments for various genetic abnormalities.

There is anti-aging treatments available for all but the poorest members of the society, mainly those who are not employed. Unlike the Consortium, cybernetics and bionics lack the stigma and a significant portion of the population has significant implants.

There is limited care for those who are in the lower rungs of society including those who just settled and those who are not employed. Most people in the unions however have comprehensive health care.

Education: Literacy is basically universal with 98.5% of the population being literate. While there is extensive technical education, it is slightly below that of the Consortium. Technical education includes education for merchant sailors and in various engineering fields. Higher education is not universal as it is with many societies within the Three Galaxies but is greatly subsidized. Education is mostly done through the various unions which make up the system’s leadership. While one might think that such things as art might not be supported, there are art guilds. Theoretical sciences however are not well supported. For advanced education, it is mainly done outside the system with frequently going to various schools in the Consortium and in a handful of independent systems such as the Icaria System.

Media: One might not be too surprised to learn that there is a media union within the system. However, because the other unions as well as companies do not want the media industry to only have their views distributed, they have their own media distribution. Even the military has its own media. There is little government regulation on media but each source tends to be quite biased. There is no real government run media as such in the system.

Entertainment: While one might categorize entertainment under media, it is really too extensive. Entertainment is a powerful industry within the system itself. In fact, the Paradise Federation has their own entertainment facilities on the planet, mainly catering to travels through the system although many in the population also take advantage of it. There are some restrictions on the Paradise Federation to prevent indentured service as is common in systems controlled by the entertainment federation.

Society of Farallon System:

One can conceivable start with little to nothing and end up quite wealthy if one works hard. That is quite rare in actuality but people do often do quite well for themselves. Many of them, satisfied with how much they make in a few years may decide to settle elsewhere.

The system, while most people do live reasonably well, cannot be considered a Utopian world. For those in the lowest rungs of society there are opportunities to do well but the social support system is not as strong as it is with most Utopian worlds. Only basic services are available including food supplementing, limited medical care, and housing. Each are below what the wealthy and those in the unions get.

The union does in many respects form the backbone of the entire society of the system. The unions control most of the political power with the corporate and business elite jockeying to get their support politically. If the unions are against you, one will find themselves usually failing.

Social Structure: In many respects, the social structure of the Farallon can be broken up into three parts. One are those who are new settlers and transients, the second are those belonging to the unions, and the final is the wealthy elite. There can be crossover between the various parts of society. Those who newly settle can join a union or manage to become part of the wealthy elite.

In most respects, unions form the backbone of the system’s society. Most who come to the planet attempt to join a union. Unions treat their members quite well generally. Even though there is a quasi-elite leadership within the union, they like to consider themselves to be still members of the unions they lead.

The true elite are those who own the major businesses and involved in trade. Even though business taxes are relatively high, there are fortunes to be made potentially. If one can find the right product or service to sell, one can be catapulted into the wealthy segment of society in a very short time.

There are a number of sub societies where certain groups tend to keep to themselves, this includes some of the various different sentient creatures. There are other reasons such as belonging to an unusual religion. These groups, while making up a significant part of the system’s population, do not hold a lot of social power however outside of their own groups.

Dress: Due to the bewildering different places where the population of the system come from, there is a huge number of different styles of dress. There are some common clothing styles and some of the individual groups within the society have very specific dress codes. Some in unions will adopt a specific style as well but this is actually pretty uncommon.

Buildings: One can easily tell the older buildings from the newer building. The original buildings are extremely plain ceracrete towers and other structures. These were build on site due to the cost of shipment. Needed strong buildings to deal with the weather on the planet. Often these towers and older buildings are we the poorer parts of society live including new immigrants and those without employment.

Newer buildings are still build to withstand the powerful weather on the planet but are more decorative. With the different settlers, there is a wide variety of different styles representing different home worlds and styles. It is difficult to catagorize into certain styles. Most of the less well to do tend to live in multi-family apartments while the wealthy have large tracks of land.

Newer civic buildings are normally made of high strength composites but are often cased with polished granite or other decorative stone styles. Columns are popular with civic buildings.

Religious Groups: There are no so much laws regarding religions as there is just a hands off approach. There are a numbers of laws supporting religious freedom but they are generally pretty vague. In general, the society at large just does not care much about individuals religions except if somebody is too overt about it. One might call it almost apathy.

There is however a number of religious groups which form their own societies which can be pretty vocal. They are too small to wield any real political or social power outside of their own individual groups. Still, some are quite radical and in some cases problematic for the society at large. While an attempt is made by the society at large to leave such religions alone, there are growing concerns about them.

Views on other Races: The population of the Farallon System is a huge melting pot of different sentient beings without any one being a significant percentage of the population. As a result, there is little which allows for any real xenophobia in the society. Certain groups might have xenophobic beliefs but they do not have any major political power. There is of course distrust of beings such as the Kreeghor but unlike most systems, they are at least allowed on the planet and not treated with open malice.

Views on Magic & Psionics: A reasonably large percentage of the system’s population are psychics of various kinds. This includes psychic sentient beings such as the Noro, which make up around seven percent of the population. Other sentient beings such as humans, elves, and wolfen also have far percentages of psychic individuals. There are training schools for psychics on the planet.

The planet and system also has a large percentage of practitioners of magic even though not particularly powerful magically. The system is still far from being magically dead with a major ley line connecting the two galaxies running through the system. Elves make a small but significant portion of the population with a significant minority being spell casters. There are a number of magic schools on the planet including some that are considered schools. There are quite a number of techno-wizards who specialize in enhancing star ships.

There are a number of laws regarding both malicious use of magic and using psychic abilities on others without permission. How well enforced they are however is a different issue. In fact, the two communities do much of their own policing.

Laws of Farallon System:

There is the usual legal position where a defendant is considered innocent until proven guilty but this is, as it is with many societies, not always well followed in practice. The system is more fair for those who have more money and union members than it is for those who are not powerful or who have powerful union connections. Over the years, there have been huge numbers of complaints from legal watch groups.

The system does have a legal system but unlike many of the more advanced societies within the Three Galaxies, bribery is quite rampant in the legal system. When one has money and knows the right people to bribe, they can get out of some extremely serious charges. This corruption operates in both the prosecution and in the judge. To a lesser extent, some juries get bribed as well.

Periodically however, somebody will be made an example of. In some cases, a crime is considered especially serious and attracts attention and wrath of the population. In addition, if there has been a thorny issue which either has garnered a lot of conversation or an issue which the government wants to make a statement about. In such cases, the trials are not considered fair with conviction virtually a forgone conclusion. Having a society that looks well ordered generally is important.

Bail is allowed in many cases and there are many who will bail themselves out and immediately escape the system. In general, the legal system will not follow defendants outside the system itself. Theoretically, there are monitoring systems but this is often lax.

There have been a number of complaints by rights groups over the years on the conditions of the prison system. The prisons are not well maintained and there is blatant corruption with prison staff. In addition, the staff is not always careful to make sure that the prisons are actually safe for those incarcerated. Theoretically the prison system is suppose to reform and educate inmates but often they are just held until release date. Bribery helps with parole as it does with the prosecution and judges.

As is well known, smuggling is common and often looked at with a blind eye even without bribery involved. The only smuggling which gets attention is the smuggling of various sentient beings, especially those considered vulnerable. While smugglers may be able to get themselves out of the situation, the cargo is always seized and liberated. There is some government help with those who are liberated but it is more frequently various aid societies which help them. Piracy, due to potentially hurting the planet’s economy is considered an extremely serious crime.

In many cases, lesser crimes and disputes between members of the same union are settled in the union itself. There are union arbitrators who try to mediate such issues. Usually these disputes are not issues which might result in jail time but instead there are fines and paying recompense to the injured party.

For more serious trials, there jury is a twelve member jury with only a majority required to convict. Both the defense and prosecution are allowed to appeal verdicts to higher courts. Of course one needs deep pockets as a defendant to appeal convictions. Union members will have a union representative normally in the court room.

Periodically, for lesser crimes, there will be general amnesties for inmates. This allows the prison system to relieve any overcrowding which might exist and show a certain magnanimity from the government in some cases.


 Farallon System


Concealed Weapon

Not generally considered a crime

1 year rehabilitation

Weapon Traffic

2 years prison & 2 years rehabilitation

5 years prison & 5 years rehabilitation


1 year rehabilitation

1 year rehabilitation

Drug Possession

1 year rehabilitation

2 years rehabilitation

Drug Traffic

3 years prison & 2 years rehabilitation

5 years prison & 5 years rehabilitation

Grand Larceny

1 year rehabilitation

1 year rehabilitation

Armed Robbery

2 years prison & 2 years rehabilitation

2 years rehabilitation


30 years prison & 10 years rehabilitation

15 years prison & 5 years rehabilitation


5 years prison & 5 years rehabilitation

5 years prison & 5 years rehabilitation

Man Slaughter

5 years prison & 5 years rehabilitation

5 years prison & 5 years rehabilitation

Murder 2

10 years prison & 5 years rehabilitation

10 years prison & 5 years rehabilitation

Murder 1

15 years prison & 5 years rehabilitation

15 years prison & 5 years rehabilitation


15 years prison & 5 years rehabilitation

15 years prison & 5 years rehabilitation


20 years prison & 5 years rehabilitation

20 years prison & 5 years rehabilitation


Not on the books


Government of Farallon System:

As has been discussed previously, the system is largely controlled by the unions. There are unions covering almost everything including unions within the military, within law enforcement, and even within the judges. Each union elects a representative to the government. There are lower levels of government which operate similarly with each city or region being run by elected union members.

As one might expect, those who are not union members simply do not have the support which those who belong to the various unions get. Some minimal services are supported because it is useful to keep good order on society. In addition, those who are wealthy can often suggest why union members might be willing to support their cause especially if it helps the union.

As with the legal system, bribery and corruption are facts of life within the government even more so than most governments. This includes both supporting policies which are advantageous to those bribing the government leaders as not paying attention to various issues. Over the years, there have been many complaints by other governments including the Consortium of Civilized Worlds.

Grand Councilor: This position might be analogous to a prime minister and is elected from the union leaders by debate. While position is for an indefinite term, it generally is only for around five years. If there are issues and concerns, they may serve less than a five year term as well. Does require a two thirds majority to unseat a Grand Councilor before a five year term expires.

The Grand Councilor generally speaks for the government when dealing with other government and does a large portion of the day to day running of the government itself. In general, ambassador are chosen by the Grand Councilor but are confirmed by the main council.

Most Grand Councilors will have their own cabinet of advisors. While most are union members, they usually are not heads of the unions. This is an attempt to get something of an outside perspective with regards to various issues. Some have also had advisors who represent the non union members as well as some of the business interests.

Grand Council: The Grand Council is the meeting of all of the union leaders in the system, several hundred in total. Acts as the system’s legislative branch with bills, laws, and treaties being are created within the Grand Council. In most cases, Grant Councilor needing to approve or veto bills. The Council however can override a veto with a two thirds majority. As one might expect, the unions fight in large part for their own individual rights which are often in conflict with each other. In addition, discussions can be extremely petty within the council at times.

Important Figures of Farallon System:

Grand Councilor Seraxa Verbur:. Female Wolfen and has held the position of Grand Councilor for approximately one year. Previous was leader of the starship loading unions.

Oliver Ortis: Secretary of the Self Defense Forces. Was a Human Alliance lieutenant who joined the Farallon space forces and gained rank until appointed secretary for the military.

Fleet Admiral Ler'undi Ghath: Senior officer of the space forces. Even though he is a wolfen, does not like Admiral Zarisver War'dra very much. Originally an officer with the Trans-Galactic Empire who managed to escape.

Field Marshal Itageu Cetesy: Senior officer of the ground forces who was originally a Consortium army officer. Quite capable, the Noro officer wanted to improve the ground forces of the system military.

Admiral Zarisver War'dra: Commander of mobile in-system defense forces but has a seething anger at Admiral Kimberly Lee because he feels he deserves to be in charge of the faster than light forces. While he would not do anything hazardous to the system if the heat of battle, is trying to discredit the other admiral.

Admiral Kimberly Lee: Human female commander of faster than light fleet forces. She actually started out as a spacer trained in the spacer academy. Started at the rank of rating and showed incredible skill. Tries her best to ignore Admiral Zarisver War'dra anger at her but often creates problems with needing to work with him.

Tashsay On'hono: Female Catyr who is leader of the space defense union. She knows about the hatred of Admiral Zarisver War'dra for Admiral Kimberly Lee and does whatever possible to keep the military running smoothly.

Rad'quee Ildskel: Chief Consortium Intelligence Officer. Noro who is a master psychic. Poses as a clerk in the Consortium embassy but has numbers of agents working for her. Is extremely low key and is often unnoticed and is a master at being underestimated.

“Hubert Dramos”: Chief Trans-Galactic Empire Intelligence Officer. While appears to be a studious and not threatening human male, the being is actually a Dweller fragment. There is a Royal Kreeghor who is suppose to actually be the director of intelligence but the Royal Kreeghor knows who is actually in charge. There are a number of Changelings and Silhouettes operating under the intelligence agency.

“Trader Bob”: Real name is Dyn'enthi. Uteni who is the senior Naruni Industries representative / director in the Farallon system. Has been doing some trading deals which would get Naruni kicked off the planet if it was discovered. Also has been trying to find ways of crippling Bushido Industries in system.

Yokaiki Zako: Representative of Bushido Industries. She is cautiously watching the representative of Naruni industries and as one might expect, there is little love lost between them.

Relations with other Governments:

Caramelles Kingdom: There is actually virtually no interaction between the Caramelles Kingdom and Farallon System due to the distance the two powers are apart. The Caramelles Kingdom does in any way have the logistics to threaten the Farallon System. Even trade is pretty space.

Combined Stars Protectorate: Another one of the powers which the Farallon System has very little actual interest in. Again, there is quite a bit of distance between the minor power and the star system.

Consortium of Civilized Worlds: While the Consortium does not particularly like the systems politics, the system is extremely useful as one of those stop off points between galaxies. As such, the Consortium does interact quite a bit. There are efforts being made to reform the Farallon System by the Consortium including offering various incentives. Ideally, the Consortium would like to peacefully annex the Farallon System. The Consortium also has major intelligence assets within the system.

Dartrok: As with the Combined Stars Protectorate, the Farallon System has no interest with the Dartrok. It is possible however that the Dartrok might try to control the leadership of the planet and it is quite possible some minions of the Dartrok are in the system.

Free Worlds Council: The Free Worlds Council does sometimes transit ships through Farallon System space. In addition, a number of warships have been purchased through dealers in the Farallon System. There are no active agreements however. The Free Worlds Council has relatively extensive intelligence assets within the system.

Human Alliance: The Human Alliance pretty much follows the lead of the Consortium. They do not have as close a ties because only a minority of the system’s population is human. Of course, plenty of human ships travel through Farallon System space. Like the Consortium, there is a fair amount of Human Alliance intelligence assets within the system.

Icaria System: The Icaria System and Farallon System do strongly benefit each other with a large amount of trade in common with the two singe system entities. The two governments are organized on very different lines and the Icaria System does everything possible to minimize their own government corruption. Theoretically, the Icaria System would like closer ties and has warned them about the Trans-Galactic Empire.

Naruni Enterprises: Naruni Industries has a pretty solid presence in the system with a major trading post including their own orbital facility. The system military does also use some Naruni equipment although the system does not have any major debts to the Naruni. The company offers extremely good deals to the system as far as equipment although they generally charge ten to twenty percent more to most customers. The Farallon System does not countenance slavery through their system however.

New Coventry: Other than on occasion having ships pass through space controlled by Farallon System, New Coventry does not have any major interaction with the Farallon System.

Paradise Federation: There are no real restrictions with regard to the Paradise Federation with the exception of not countenancing slavery. The Paradise Federation actually has their own entertainment facilities in the system, mainly catering to ships passing through although there are some who specifically visit the Farallon System for this entertainment. This of course has created some issues for the Consortium of Civilized Worlds with regards to the Farallon System.

Phase World: With the use of Phase Gates, some traffic that might otherwise go through the system goes through Phase World instead. This is not considered a particular concern however with plenty of trade still traveling through the Farallon System. There are some dealers which specialize in repairing Phase Drives since there are few other choices within tens of thousands of light years.

REF Wormhole Station: Since the wormhole is between the Corkscrew and Anvil galaxies, there is little impact on trade through the Farallon System. Otherwise, occasionally an REF warship might travel through the system when traveling between the Corkscrew and Thundercloud galaxies.

Splugorth: The Splugorth does have limited trade in the system but has to be extremely cautious. The system also has powerful enough defenses that the Splugorth has avoided trying to take direct control of the system. The system, other than Phase World, is one of the best places to acquire Splugorth and Kittani equipment outside of Splugorth controlled space.

Trans-Galactic Empire: The Trans-Galactic Empire does have an embassy and it has incredibly extensive intelligence services within the system. Ships of the Trans-Galactic Empire do travel reasonably often through the system and there even a few Kreeghor within the system itself. It would not be above the Trans-Galactic Empire to take over the system if they could although seem to have decided to wait for now due to concerns about the Consortium potentially becoming involved.

United Worlds Warlock: As with many powers, there is some United Worlds Warlock traffic, both military and civilian, going through space controlled by the Farallon System. There is some minor intelligence gathering as well in the system. There is a fairly substantial elven and dwarven population within the system and there are several magic schools which are considered relatively elite.

Xanadu Station: Similar to New Coventry, there is little direct interaction. There are ships from Xanadu Station which periodically visit the system however on their way between the two galaxies.

Self Defense Forces of Farallon System:

There is always the possibility of a hostile power attempting to take control of the system. As a result, the system has a quite powerful military for a single star system although still far smaller than the fleet of the Icaria System. The Farallon System defense force is also considered not as well trained as the Icaria navy and less often operates outside of the space controlled by the system.

It should be considered a decent but not outstanding military force, able to deal with most lesser powers but probably not up to defending itself against a major power. The system does have extensive warning arrays which warn of any large group of ships within twenty light years. These arrays also act as traffic control for merchant traffic traveling though nearby space.

In addition to defending the system, the fleet also does customs and anti-piracy patrol and stops ships within the Kamsar Key. In addition, the fleet is tasked with the protection of mining facilities outside of the Farallon System itself but within the Kamsar Key.

While personnel can usually advance from enlisted to officer ranks, most officers join as officers usually having served as officers previously in another military or were civilian merchant officers. Civilian merchant officers rarely join the ground forces and usually join the fleet. Most do not end up in command roles but in engineering and other fields.

Military personnel have a union representatives within the government itself and a senior representative within the Grand Council. This individual is not the same as the actual commander of the military but argues for the rights of military personnel.

While there is some bribery within the military, it is not as much of an issue as it is with the Farallon System government and legal system. There is a bit more corruption in the higher up ranks and personnel have been known to use sexual favors to gain rank and position.

Military equipment tends to be purchased based on whatever the best deal is. There have also been cases where military equipment was seized due to unpaid debts and ends up in the hands of the military. Because equipment has been acquired in an almost haphazard way, personnel can be assigned a variety of different equipment.

Most of the equipment is surplus Human Alliance and Consortium military equipment however there are a lot of knock-off / copies, Naruni equipment, Kittani equipment, and even a bit of Kreeghor equipment which has been acquired.


The personnel is a melting pot of different sentient beings of the Three Galaxies . Some are military personnel which have left other militaries and some positions are also filled by common spacers as well. Some groups that are represented in the populations are far smaller portions of the military. Approximately 70% of military personnel are male.





















Machine People













Space Defense Forces of Farallon System:

Space Defense Forces includes both ships capable of out of system operation due to having faster than light drives and vessels designed for pure in system operations. The Navy operates both types of forces with a significant percentage of the system defense assets being in ships designed for pure in system operations.

The forces which the Space Defense Forces are designed around defending against are not exactly defined however any minor power would have a hard time martially the resources in order to take over the system. The forces are not considered powerful enough to successfully resist a major power such as the Trans-Galactic Empire.

 The Space Defense Forces are by the far the most significant portion on the military with the vast majority of the system budget going towards those forces. Ships are generally pretty well maintained. The Space Defense Forces do have some shipyard ability to repair and refit vessels but lack facilities to build ships. Major repairs will also usually be contracted out to star system with more major shipyard facilities.

In some cases, both civilian spacers and military personnel will join the Space Defense Forces of the Farallon System. Some are extremely skilled officers while others may have been discipline problems. The system defense forces only gives minimal training otherwise and instead mostly relies on previous training.

Ship security is not job for either the ground forces and there is no marines either. Instead, this role is filled by the position of ship’s security who are members of the ship’s crew. They cannot really be considered defacto marines with the closest equivalent being naval infantry.

Chain of Command: One might consider there to be almost two chains of command in the military. One is a more or less tradition one through the officers of the ships through to the senior commander of the military.

There is also a chain of command through the union representative. Each ship or other instillation has an elected representative and there is a representative for the Space Defense Forces within the Grand Council. On large vessels, the union representative is a separate position but on smaller vessels such corvettes, it is a side position. While a union representative will be sympathetic to issues which crew have, most try to be fair and unbiased.

Still, because it was seen that there might be issues at time, there is an important rule called “Time of War” clause. In times of war or any kind of hostilities, the commanders do not have to answer to union representative and is considered the sole authority. A good officer will still listen but ultimately is sole authority. There may be repercussions after the fact however. Space power armor and fighter personnel are also part of the Space Defense Forces.


Enlisted: There are two basic forms of enlistment, short term and long term.

Short term enlistment is usually for only one deployment and the personnel are most often out of work “spacers” looking for short term work. Many in fact are not even citizens of the Farallon System. Such personnel usually fill the lowest ranks aboard ship. Unlike long term crew, these personnel do not have union representatives and can be dismissed. Discipline problems are most frequent with the short term personnel.

Long term enlistment is for four years and skilled spacers may start at more senior ranks. In some cases, personnel may join for short term and decide they like it. If their officer likes them, they can sign up for the longer term. Pay is better for long term personnel. They also do have union representatives.

Military personnel who serve for forty years can retire with pension and various military benefits.

Officers: Because the military wants to keep a pool of skilled officers, officers enlist for six years. In comparison to enlisted, a larger percentage remain in the space defense forces. As with enlisted, the can retire after forty years with pension and various military benefits.

O.C.C.: Unlike most militaries, there is little breakdown between the O.C.C. of officers and enlisted Navy personnel. 70% of the Navy are the Spacer O.C.C. In some cases, military personnel may be trained on the job although most come already skilled. Some also come out of various civilian merchant training schools. There are some personnel from other military forces as well and even a few pirates and runners who decided to join the system defense forces. As a result, other common O.C.C.s are CAF Trooper, CAF Fleet Officer, Space Pirate, Operators, and Runner. Some of the better fighter pilots are Turbo Jockey O.C.C.s.

Standard Combat Equipment:

Crew members: 2 CAF Jumpsuits (or knock-off designs), energy pistol (variety of different models - Consortium, Human Alliance, Kittani, and Naruni models common ).

Ship Security: Light Combat Armor (M.D.C.: 80 - most common although other environmental armors may also be issued), energy pistol and energy pistol (variety of different models - Consortium, Human Alliance, Kittani, and Naruni models common.) One in four is equipped with heavier weaponry (Mini-Missile launcher or a heavy energy weapon.)

Pilots: Light Combat Armor (M.D.C.: 80 - most common although other environmental armors may also be issued), energy pistol and energy pistol (variety of different models - Consortium, Human Alliance, Kittani, and Naruni models common.)

Uniforms: Dress uniforms were actually derived from the uniform of the merchant line and were originally limited to officers. Eventually the same uniform was adopted for enlisted personnel as well.

Working Uniform: The working uniform for both officers and enlisted is a dark blue jumpsuit. On shoulders, the sleeve is the rank insignia with a rocker representing the unit which the person is assigned to it above the rank insignia.

Dress Uniform: While relatively simple, dress uniforms are actually surprisingly nice. They are a dark blue fitted tunic and trousers for both sexes. On the uniform are gold stripes along the collar and sleeves. For headgear, there is a garrison cap. Officers were shoulder boards to differentiate their uniform. On the collars of the uniform are rank symbols as well as on the side of the garrison cap. There has been some female personnel who have tried skirts with the uniform and while officially not part of the uniform, it is usually ignored.

Personnel: 50,800 (Average of around 20% are short term personnel.)

Ground Defense Forces of Farallon Syste:

The ground defense forces serve two purposes. One is to serve as defense personnel for planet side, space stations / facilities, and asteroid mining facilities. Most ground forces do enlist directly into the ground forces for these jobs and positions. As with the space forces, the ground forces do have union representatives.

The second is as a place to dump personnel, including space forces personnel, who are problems in the military and are longer term enlistments. Usually, such personnel are recommended to resign but can be transferred to ground forces if they refuse and it is not a criminal offense. Reasons can include discipline problems as well as just simply being incompetent. In addition, a number are not bad in a real way but may have just made the wrong enemy.

While the ground forces does not operate from any warships, there are some among the officer core who would like to change this situation. In addition, there are some who push for fighter squadrons being operate by ground forces.

While space power armors are considered part of the space defense forces, the ground defense forces do have a limited number of ground power armors. This is a mix of different designs including Consortium Ground Pounders, Human Alliance Steel Grunts, Kittani K-Universal armors, and a variety of knock-off designs.

In addition to power armors, the army does operate a small number of armored vehicles. This includes ground launched missile launchers, tanks, and armored personnel carriers. These are a mixture of different designs including Human Alliance, Naruni, and other groups designs.

Chain of Command: Similar to the space forces, the ground forces have in effect two chains of command. One is the direct commanding officer through to the general of the army.

Enlistment: Enlistment is quite a bit different for the ground forces than it is for the fleet. There is a provision to take on mercenaries and other temporary for the duration of an emergency. Police can also be brought into the role if required. This has never been enacted however.

Enlisted: Enlisted sign up for two years at a time. In some cases, ground forces personnel may be allowed to resign to pursue something else. One situation which is reasonably common is that they will resign to join a mercenary company. As with the fleet, ground forces personnel who serve for forty years can retire with pension and various military benefits.

Officers: Instead of being two years, officers sign up for four years with the ground forces. It is also far less likely that they will be allowed to resign than enlisted as long as they are considered decent officers. Most frequently, it will require some serious bribing. Similar to enlisted ground forces personnel, officers who serve for forty years can retire with pension and various military benefits.

O.C.C.: Most ground forces personnel come from other military forces although a limited number are trained. There is something of a crash course boot camp for them and they get further training in service. Those who come from boot camp and further training within the ground forces should be considered to be of the Mercenary O.C.C. Otherwise, those who join tend to be of a variety of character classes. These include Mercenary, Special Forces, Tracer, and other soldier type professions. There is a surprising number who are also of the Spacer O.C.C. While rarer, there is a small percentage are also CAF Trooper O.C.C. but almost no CAF Fleet Officer O.C.C.

Standard Combat Equipment: Light Combat Armor (M.D.C.: 80 - most common although other environmental armors may also be issued), energy pistol and energy pistol (variety of different models - Consortium, Human Alliance, Kittani, and Naruni models common.) One in eight is equipped with heavier weaponry (Mini-Missile launcher or a heavy energy weapon.) Power armor troops are generally only issued a energy pistol besides their power armor and in some cases light body armor.

Uniforms: More or less, the ground forces simply copy the uniform of the space forces although their uniform is somewhat simplified.

Working Uniform: The working uniform is a dark grey jumpsuit similar in design to the one issues to space fleet. On the shoulder of the uniform is the rank insignia.

Dress Uniform: They are a dark blue fitted tunic and trousers for both sexes. Unlike the space forces, there are no gold stripes along the collar and sleeves and officers do not have shoulder boards. As far as headgear, this is one difference between ground forces and space forces. The ground forces use a beret instead of a garrison cap. On the collars of the uniform are rank symbols as well as on the side of the beret.

Personnel: 142,500.

Military Ranks:

There was an attempted made initially to adopt some form of range system based on the merchant mariner rank structure. In the end however, it was decided to adopt a simplified version of what can be considered standard military ranks.

While not a hard and fast rule, the rank of personnel is initially based on the rank they held previously in military service. For those coming from merchant mariner service, an attempt is made to be as close as possible to their previous position. Those who join as raw recruits will start at the lowest enlisted ratings general.

Within a ship’s crew, the commander can promote enlisted personnel to a more senior rank with certain limitations. With officers, the commander can promote to a provisional rank however it does need to get approved by those above. Unless there is a good reason, it is usually approved.

Unlike more formal military forces, it is actually relatively easy for enlisted personnel to become officers. One is limited by one’s skills with an engineer not likely to make captain rank although might be able to make captain of a repair ship. A skilled enlisted engineer might make chief engineer however.

Of note, space fleet officers of captain’s ranks are not generally given immediate command of a warships. Instead, they will usually have to show several years of loyalty before being given an independent warship command. There are two basic “Captain Ranks” with junior captains usually given command of smaller warships such as corvettes. A destroyer may however be commanded by either a junior or senior captain.


Space Defense Forces:

Ground Defense Forces:

Fleet Admiral





Lieutenant General

Senior Captain


Junior Captain

Lieutenant Colonel





Junior Lieutenant





Space Defense Forces:

Ground Defense Forces:

Chief Petty Officer

Sergeant Major

Petty Officer First Class

Master Sergeant

Petty Officer Second Class


Petty Officer Third Class


Rating First Class

Private First Class

Rating Second Class

Private Second Class

Rating Third Class

Private Third Class

Military Rules & Regulations:

Military Law: There is no general military law and legal cases are generally sent to the system legal system. The commander can however arrest and detain personnel if they can be judged a danger or hazardous to ship’s operations. There is also some unofficial military law in operation within the military. Many officers would like a more formalized system however.

Military Protocol: While the military protocol which is a fact in most military forces is lacking, most personnel do respect their seniors (both officers and enlisted.) In general, the military generally works reasonably well. Some officers, especially those who come from a stricter military structure, try to enforce a more stringent military structure usually with mixed success.

Religion: In general, the military treats religion the same way that the general society does. It is mostly a hands off approach. Only if religion is seen as an issue with proper military service is something done. Short term personnel are discharged as soon as convenient while long term personnel are dealt with in various different ways including putting them somewhere out of the way.

Sexual Contact: In general, sexual contact is considered no business of the military. In plenty of cases, this has caused tensions in the military. In some cases, senior personnel have taken advantage of junior personnel expecting sexual favors. On the other side, junior personnel will sometimes use sex to curry favor with senior personnel either for rank or position. Better commanders try to keep a lid on some of the worst excesses with limited success in many cases. Some of the leadership has tried to reform the situation but has met with strong opposition. As with most advanced star system, there are no restriction with same sex couples. Pregnancy while serving has been an issue in some cases but not as much as one might think likely. Some efforts will be made if possible to work with the personnel involved but is dealt with in a similar manner to other personnel issues.

Personal Equipment: A large percentage of personnel purchase better personal equipment if they can afford it. It is almost encouraged actually especially with a number of weapon companies operating with the system. Interestingly, these companies often advertise in military facilities. As far as personal weapons, Naruni and Black Eagle energy weapons are quite popular. Naruni force field generators are also extremely popular. While most is conventional, there is some magical equipment as well.

Mage & Psionics in the Military:

The military does attempt to recruit psychics and practitioners of magic. Of course, there are a number of minor and major psychics. There are however quite a number who specialize in magic or are mastic psychics. There is a sizable Noro population and magic is extremely popular among the elves in the population.

There is however no specialized military training for mages and psychics in the military. Instead, they mostly rely on previous training. In most cases, only those with suitable skills and abilities do decide to join the military.

Planetary Surface Defenses:

Planetary surface defenses are generally relatively limited. Mostly, this role is filled with various missile launching vehicle designs armed with long range and medium range missile launchers. These are strategically placed as required. These may be backed up with various tanks and armored vehicles as well.

Based on the planet are a number of fighter bases supporting those on space stations and on the carriers in the mobile fleet. It is expected that these fighters will launch as soon as there is warning of a potential attack. All of the fighters are operated by space defense forces even though the fighters are ground based. The ground crews for the fighters are also space forces personnel.

Orbital Space Defense:

There is not really much in the manner of true space defenses of this type. Some of the space stations however do mount medium range missile batteries to give them some measure of self defense. These missile launchers are similar to those mounted on many merchant vessels. However, the system defenses mostly rely on the mobile system defense forces.

Fighters are based on several of the space stations in addition to those based on the ground and in the mobile forces. As with the ground forces, it is expected that these fighters will launch as soon as there is warning of a potential attack. All of the fighters are operated by space defense forces and they are also serviced by space forces personnel.

Mobile In-System Defense Forces:

The system operates a large force of vessels for system defense roles. These include both monitors and smaller system defense boats. These ships are considered a vital part of the system’s forces and as a final line of defense if the main faster than light forces are badly beaten.

Some in the mobile system defense forces would like to upgrade the older vessels with at least some new secondary weapon system to make them more combat effective. While the personnel in the mobile system defense forces are generally decent, they do tend to get second choice after the main forces. They do not tend to get short term personnel however.




Duridel class Monitors



Rockcastle class Monitors

System Defense Boats:



Dervish class System Defense Boats



Hawker class System Defense Boats

Faster than Light Ships of the Farallon System:

As the system forces are not really designed with the ability to seize assets, the system defense forces do not really have any assault forces. In effect, systems which they would be effective against are generally tens of thousands of light years away and the system defense forces simply are not designed with that kind of logistics as part of the fleet.

The ships have been acquired from a number of different source. While the fleet operates a large variety of different vessels, they operate far fewer than the Free Worlds Council forces. A large amount of the mobile forces are in the form of corvettes with fewer destroyers than corvettes.

Originally there were a number of Boadicea class cruisers but they have been long retired. Some are believed to have been scrapped while others are believed to have been sold to various groups. In addition, the system defense forces operated escort carriers but those have also been retired. They operated a number of Human Alliance Falchion class corvettes which have largely been updated by Tri-Galactic Military Service and Vector Aerospace.




Bushido IndustriesHiryu (Flying Dragon) class Light Carriers



Cambrium Vespa class Scout Carriers



Tri-Galactic Military Banshee class Light Carriers

Battleships / Battlecruisers:



Tri-Galactic Military Wyvern class Pocket Battleships




Bushido Industries Raiden class Light Cruisers



Cambrian Tristan class Escort / Scout Cruisers



Human Alliance Cleopatra class Cruisers (Upgraded Boadicea)



Human Alliance Natasha Kurganov class Missile Cruisers



Vannes Tigress class Cruisers

Destroyers / Corvettes:



Bushido Industries Hekireki (Thunder) class Destroyers



Icaria Akon (Javelin) class Patrol Corvettes



Ross Aerospace MSC-02 “Marauder” Light Corvettes



Tri-Galactic Military Razor (Improved Falchion) class Patrol Corvettes



Vannes Peregrine class Destroyers



Vector Aerospace Super Falchion class Patrol Corvettes

Transports & Repair Ships (Fleet Auxiliaries):



Human Alliance Button class Tender / Repair Ships



Various Supply Ship Classes

Notes on the Fleet:

The fleet uses a number of different fighters. In addition to those operated from carriers, the system forces operate around eight hundred fighters of various types from ground and space stations around the system. These include light, medium, and heavy fighters and include both older and newer fighters. Generally, fighters are organized into squadrons of the same type of fighter. If not, those with the same basic performance are usually operated together.

The most common fighter types include the Katana and Tanto fighters from Bushido Industries, both standard Hyena fighters and upgraded Ross I.C.E. Hyena, old Human Alliance Osprey, Vixen, and Puma fighters, and Vector Aerospace upgraded versions of the same three older Human Alliance fighters. The Puma heavy fighters are never operated from carriers but only from ground and space stations.

For additional faster than light forces, there are a limited number of Star Splitter bombers and Bisento heavy fighters also operated by the space forces of the system. They are often operated along with the corvettes although are considered part of the fighter forces.

For space power armors, the space forces operate Silverhawk power armors along with a number of different “knock off” designs. Majority are of various knock off designs. The military actually operates a few Trans-Galactic Empire “Warlord” power armors although they are unpopular among troops.

As far as future updates to the fleet, there is discussion being given towards having Vector Aerospace upgrade the fleets remaining old Human Alliance fighters. It would be far cheaper than buying new fighters while still improving combat abilities.

Military Technology:

Military technology is generally good but is not considered advanced compared to the major powers of the Three Galaxies. As the system forces do not built their own warships, they rely on designs from other military forces although they tend to prefer newer vessels whenever possible.

As far as missiles, the system defense forces does have anti-matter missile technology but in most cases ships are armed with heavy fusion warheads. They lack access to x-ray laser warheads as well as the more powerful per heavy anti-matter warheads used by the Consortium navy.

Description of the Farallon System:

Note that the system is surrounded by a great many additional star systems although none are really suitable for habitation. However, a number do to various mining facilities due to the Farallon System being relatively resource poor

The system description does not include dwarf planets and there are many small asteroids around the star system. Compared to the Sol system, the system has comparatively fewer planets and their mass is far less than the planets around the Sol system. It is considered an older Population I star although some of the other stars near it are red population II stars.

Star: Farallon - Orange main sequence star of around 6,500 million years. It is a K1 class star with a mass of around 0.76 Solar Masses and has a brightness of about 40% that of Sol. Jump distance from star is 30.4 light minutes out from star.

Planet -1: Cordilleran -Rocky world with the mass of the planet being around 0.03 Earth masses with an orbit of approximately 0.25 AU from star. While fairly dense, the planet is nowhere near as dense as Mercury in the Sol system.

Planet -2: Salinian - Rocky Earth like world with the mass of the planet of around 0.85 Earth masses and an orbit of 0.62 AU from star. Less dense than earth with a radius of 0.95 Earth. Vulcanism is far more limited than Earth although there is some. Has a surface land area of 26% with primarily small continents dotting the surface of planet. Planetary day is 44 hours 32.74 minutes and counter rotates, believed to have been caused by a collisions in the planet’s early history. Has extremely powerful weather at times.

Planetary population is around 2,600 million with an additional 500 million living in orbit around the planet. There are extensive orbital warehouses in orbit however there is not much in the way of actual shipyards.

Asteroid Belt: While covers a fair amount of space, the asteroid belt is centered around 1.85 AU out from star. Mass is low with only about 1/4 the mass of the asteroid belt in the Sol system. There are several larger asteroids which make up almost half the mass of the asteroid belt. There is mining in the asteroid belt and some limited shipyard facilities, mostly limited to repairing vessels.

Planet -3: Mezcalera - Small gas giant with a mass of 22 Earth masses, slightly more massive than Neptune and the largest body in the system besides the star. Average distance from star is 3.45 AU.

Moons: 15 with 6 being captured asteroids. Two of the moons are relatively large and contain around fifty percent of the mass of the moons. There is some limited mining on some of the moons of the gas giant.

Planet -3: Angayucham - Small gas giant with a mass of 14 Earth masses. Average distance from star is 6.56 AU.

Moons: 18 moonlets with a single moon of .02 Earth masses and a thick atmosphere. Moon has something like 90% of the mass of the moons in orbit around the planet.

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Writeup by Kitsune (E-Mail Kitsune).

Copyright © 2015, Kitsune. All rights reserved.