Military forces of the Consortium of Civilized Worlds (C.C.W.):


Index:


Introduction:
The Military of the Consortium of Civilized Worlds is a very diverse organization but is a military none the same. It is broken into two branches, Army and Navy. The military forces are know as the Consortium Armed Forces and C.A.F. is the abbreviation.


Military Breakdown:
While most of the population of the Consortium is on rich and well settled worlds, the majority of the Military personnel are from the more recently colonized planets and frontier worlds. This is for two reasons. First is because the people in the colony worlds take military service more seriously and second because they see the military as a way of improving their lives.

25%Human (65% Male)
15%Noro
22%Wolfen
12%Catyr
12%Seljuks
14%Other Races


C.A.F. Army:


The Army serves both for ground roles and serve as shipboard troops. They also make up about half the crew of space stations and fortresses. Fortress commands are under Army control but over the years, but the command of the stations and fortresses have changed hands between the Fleet and the Army several times. The C.A.F. does not have a separate marine corps and shipboard service is part of a C.A.F. soldiers' regular rotation. A soldier will normally serve for two years on a ship and then rotate to ground / station duty for eight years. A soldier may specifically request and stay on shipboard duty and some soldier do just that. There are three reasons for this. Promotions are more rapid while serving on the fleet, many find the fleet more exciting, and the fleet is not as politicized. The Army also includes planetary based fighter squadrons and about three quarters of all space station based fighter squadrons. All Fighter pilots are officers.
Enlistment: Enlistment in the C.A.F. Army is for four Terran years. On their first enlistment, Enlisted must make at least corporal or they cannot reenlist. Enlisted may continue to reenlist unless due to problems of service (many disciplines problems for example). Officers serve until they resign their commission (and are approved), booted out due to an administrative action or court marshal, or retire.
Uniforms: C.A.F. uniforms are almost casual by modern military standards. Both officer and enlisted are identical and while the colors are different the uniform patterns are identical to those in the Navy. The working uniform is a jumpsuit (like the one on page 57 of the Phase World book) and is constructed out of a special variable material that allows for camouflage in many different terrains. Headgear is a ball cap. The dress uniform is a two piece tunic and trouser combination (like the one on page 58 of the Phase World book) that in the Army's case is dark green. Headgear is a ball cap with gold leaf on the brim for Colonels and above.
Both dress Uniform and Working uniform have a patch to represent the planet that the soldier originated from. Uniforms also have allowances for other races such as the uniforms for Wolfen include adjustments for the Wolfen's tail. This adjustment also includes the use of a harness with ranking and markings for sentient beings that cannot wear uniforms.


C.A.F. Navy:


The CAF Navy personnel serve as crew for starships and serve on space stations as well. About half the personnel of space stations and fortresses are Navy. Navy personnel will normally serve for four years onboard a ship and four years onboard a station or a fortress. A Navy crew-person may specifically request and stay on shipboard duty and many crew-person do just that. There are three reasons for this. Promotions are more rapid while serving on the fleet, many find the fleet more exciting, and the fleet is not as politicized. All fighters assigned to starships are crewed by Navy Pilots and about one quarter of the fighters assigned to stations or fortresses is crewed by Navy Pilots. Like the Army, all fighter pilots are officers.
Enlistment: Enlistment in the C.A.F. Navy for four Terran years. On their first enlistment, Enlisted must make at least Junior Petty Officer or they cannot reenlist. Enlisted may continue to reenlist unless due to problems of service (many disciplines problems for example). Officers serve until they resign their commission (and are approved), booted out due to an administrative action or court marshal, or retire.
Uniforms: C.A.F. uniforms are almost casual by modern military standards. Both officer and enlisted are identical and while the colors are different the uniform patterns are identical to those in the Army. The working uniform is a jumpsuit (like the one on page 57 of the Phase World book) but is light grey in color. Headgear is a ball cap. The dress uniform is a two piece tunic and trouser combination (like the one on page 58 of the Phase World book) that in the Fleet's case is light grey. Headgear is a ball cap with gold leaf on the brim for Captains and above.
Both dress Uniform and Working uniform have a patch to represent the planet that the crew member originated from. Uniforms also have allowances for other races such as the uniforms for Wolfen include adjustments for the Wolfens tail. This adjustment also includes the use of a harness with ranking and markings for sentient beings that cannot wear uniforms.


Military Ranks:


Unlike some member worlds, the C.A.F. does not have Warrant Officer Ranks.


Officers: A senior enlisted person can become an officer by exemplary duty and service or by battlefield promotion. Most mustangs (term for officers that came from being enlisted) will start at Lieutenant or its equivalent in the other branches but normally cannot get above Captain Junior Grade or its equivalent.
 

Army:Space Fleet:
Marshal of the ArmyStar Marshal
Major GeneralFleet Admiral
GeneralSenior Admiral
Minor GeneralAdmiral
BrigadierMinor Admiral
Colonel First ClassCaptain
Colonel Second ClassCaptain Junior Grade
Major First ClassCommander
Major second ClassCommander Junior Grade
CaptainLieutenant
Lieutenant First ClassLieutenant Junior Grade
Lieutenant Second ClassEnsign


Enlisted: The senior enlisted rank is an administrative position for the care and welfare of the enlisted of their branch.

Army:Space Fleet:
Command Sergeant Major of the ArmyMaster Chief Petty Officer of the Fleet
Sergeant MajorMaster Chief Petty Officer
Master SergeantSenior Chief Petty Officer
Chief SergeantChief Petty Officer
Senior SergeantSenior Petty Officer
SergeantPetty Officer
CorporalJunior Petty Officer
Private First ClassSenior Rating
Private Second ClassRating
Private Third ClassJunior Rating


Military Rules & Regulation:
Military Law: Military law normally gives much harsher sentences for crimes. In most cases, the punishment will be twice as severe as those from a civilian court. The military courts also add Treason and Desertion as very serious crimes. Any serious infractions or crimes are tried by a court marshal which consists of seven officers or for enlisted the accused choice of seven officers or seven senior enlisted and the court marshal needs only a majority rule. Officers are always tried by Court Marshal. Minor military infraction for Enlisted can be tried by non judicial punishment and punishments include taking of pay and restriction to quarters to a maximum of one month in confinement.
Military Protocol: Regardless of Sex or Species, All Senior Officers are addressed as Sir. This is to avoid Gender Discrimination and Gender confusion especially when addressing some of the more diverse races. While a few planets within the CAF Territories do have noble houses, no noble forms of addresses are recognized within the C.A.F Militaries.
Commodore: Unlike some of the Independent Militaries, the C.A.F. does not have the rank of Commodore but it is instead a position of command. A Commodore is in charge of a cruiser and fleet of at least four frigates or destroyers.
Religion: While the C.C.W. does protect all religions, the C.A.F. does have specific rules regarding religion. While a person may practice most religions, but they will prosecute and stop religious members for doing illegal activities. This ranges from the demon worshiping cults that sacrifice people to a religion that members of their church will not bring children for medical treatment because of religious reasons. They also do not allow beings to join the C.A.F. Military if the being will not use medical treatments for religious reasons due to the fact that this is a detriment in combat.
Sexual Contact: Unlike Modern Militaries, the C.A.F. rules are very lax about sexual contact. There is no discrimination for same sex contact or interspecies contact. While it is officially discouraged, sexual contact between officers and enlisted and between members of the same command are allowed.


Mages & Psionics in the Military:
The C.C.W. has no prejudice against Mages or Individuals with Psionic Abilities. Individuals with Major and Minor Psionics fall into standard C.A.F. O.C.C.s. To create a mage (Ley Line Walker, Mystic, Battlemage, ect.) or a Master Psionic (Mind Melter, Burster, ect.) use the O.C.C. but add standard Phase World background skills and add the following additional skills for Military Training.


C.A.F. Military Fleets:
The C.A.F. Navy has both an Active Fleet and a Reserve Fleet. These are approximates for the number and do not include ships in Independent Defense Forces Fleets or the Human Alliance Forces Navy. For ships in refit, approximately 10% of the ships in the fleet will be in refit at any one time. About 50% of the CAF forces are in the Corkscrew galaxy and 25% in each of the other galaxies.


Active CAF Fleet:
Carriers:

4 Independence Class Battle Carriers
86Packmaster class Multi Purpose Carriers
Battleships / Battlecruisers:
2 Paladin Class Battleships
1 Aegis Class Area Defense Missile Ship
1 Archer class Missile Battlecruiser
68Protector class Battleships
Cruisers:
12 Champion Class Heavy Cruisers
2,430Warshield class Cruisers
288 HAFN Natasha Kurganov class Missile Cruisers
Frigates/Destroyers:
5,500 HAFN Ferret class Corvettes
430 Cheetah Class Corvettes
8,000Wolfen Hunter class Destroyers
35 Long Bow class Patrol Ship
10,000Scimitar class Patrol Ships
Minesweepers:
780 Shark class Mine Sweepers
Assault Forces:
3 Dire Wolf Class Planetary Assault Carriers
86 Baldwin class Troop Transports
Fleet Auxiliaries:
52Xanadu class Colony Ships
12 Gabriel class Hospital Ships
125 Sarlin class Repair Ships
25Vulcan class Mobile Drydocks
1,800Various Supply Ship classes


Reserve C.A.F. Fleet:
The Reserve forces are kept in various locations throughout the C.C.W. but all locations are well within the borders and all locations are well protected by bases, active ships, and/or minefields.
Carriers:

82 HAFN Intrepid class Fleet Carriers
35 Wolfen Stalker class Fast Escort Carriers
Battleships / Battlecruiser:
64 HAFN Yamato class Battleships
20 Wolfen Legatus class Battlecruiser
Cruisers:
485 HAFN Everest class Gun Cruisers
828 HAFN Natasha Kurganov class Missile Cruiser
622 Wolfen Lictor class Cruiser
Frigates/Destroyers:
12,500 HAFN Ferret class Corvette
2,100Wolfen Hunter class Destroyers
Minesweepers:
320Wolfen Ranger class minesweepers
480 Shark class Mine Sweepers
Assault Forces:
10 HAFN Normandy class Assault Carriers
277 HAFN Pershing class Troop Transports
Fleet Auxiliaries:
18
HAFN Kuan-Yin class Hospital Ships
112 HAFN Button class Repair Ships
26HAFN De Vinci Mobile Drydocks
1,800Various Supply Ship classes



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Writeup by Kitsune (E-Mail Kitsune).


Copyright © 1999 & 2000, Kitsune. All rights reserved.


I would like to recognize Chris Curtis. as helping with many of the ideas listed here.



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