Phase World Special Equipment:
- Enhanced Contact Lenses:
- Unlike twentieth century contact lenses, these actually work as enhancement
and give the person wearing them. They are micro-sandwiches of electronics.
Just like normal contract lenses, these lenses are placed in the eye but
they have special automatic cleaning systems that allow the wearer to keep
them in their eyes for months at a time. The lenses will not be noticed
except under careful examination of the persons eyes. Many features automatically
activate but special optics are activated by making a twisting motion with
the wearers optic muscles.
Billboard Lenses: These lenses simply transmit data from another close range system and work almost like computer monitors placed in your eyes. These are used for the simple transmission of data, special enhancing displays, virtual reality, and even weapon targeting. The only danger is that the transmission of the other equipment can be picked up at very close ranges.
Cost: 6,000 per pair.
Light Amplification Lenses: These lenses work by simply increase the light so that a person can see in dark conditions. They will not work in absolute darkness because they must have some light to work properly. These lenses automatically activate when the conditions require them and shut down when conditions are too bright.
Cost: 8,000 per pair.
Microscopic Lenses: These lense enable the wearer to magnify objects up to 100 times their normal size for better microscopic work but have a ver limited range. This is limited to about 2 feet (.6 meters)
Cost: 5,000 per pair.
Polarized Lenses: The glare of bright light and sunlight is filtered as well as a normal pair of polarizing sunglasses. The lenses automatically compensate and require no trigger from the wearer. The person wearing the contact lenses can look directly into the sun
Cost: 3,000 per pair.
Radiation Detector: Normally used by engineers that may have to work around radiations. The lense simple creates a visual representation of radiation levels along with warning messages as needed. This system is general kept on but may be shut off when needed.
Cost: 4,000 per pair.
Telescopic Lenses: These lense enable the wearer to magnify objects up to 8 times their normal size for better long range vision. These lenses are activated by the wearer of the lenses.
Cost: 5,000 per pair.
Thermal Imager Lenses: These lenses give an optical heat sensor and converts the infra-red radiation into a visible heat source. The person can see in darkness, shadows, and even smoke. These lenses are not true light amplification. The wearer must trigger the lense to activate them.
Cost: 8,000 per pair.
Ultra-Violet Lenses: Allows wearer to see in the ultra-violet range which allows the person to see in the dark under many conditions. Though images will be off in color under many conditions. These lenses are activated by the wearer of the lenses.
Cost: 5,000 per pair.
Underwater Lenses: These lenses compensate for the distortion underwater. The lenses automatically compensate for being in the water and require no trigger from the wearer but in order to focus for different water conditions they must be controlled by the wearer.
Cost: 5,000 per pair.
- In many ways, these are similar to amplified hearing implants but are
very small and fit completely within the ear canal with not surgery needed.
The plugs may have multiple systems built into them. Up to three systems
may be put into a set of plugs but the cost with be 50% more than the combined
total of the three systems because of greater micronization.
Amplified Hearing: Special Sound Amplifiers that give the character to be able to hear almost inaudible sounds and recognize specific sounds and voices at 35% + 5% per Level. It also gives +1 to Parry, +2 to Dodge, and +6 to Initiative
Cost: 1,000 per pair of plugs.
Communication Plugs: Special built in long range wide band radio transmitter and receiver that can transmit a whisper and voices of other people up to 6 feet (1.8 m) away. It has a range of 20 miles (32 km) and with an additional antenna (hangs out the ear like a cable) the range is increased to 100 miles (160 km)
Cost: 1,200 per pair of plugs.
Sound Filtration System: Protects the ears from potentially damaging sounds by either filtering or blocking the sound.
Cost: 500 per pair of plugs.
Ultra-Ear: Allows Character to hear into the Ultrasonic Ranges. This allows the character to hear sound that cannot normally be heard. This ability can be turned on or off by the character.
Cost: 2,000 per pair of plugs.
Language Translator: This system translates people speaking into a language that the wearer can understand but does not help the person be understood by anyone else. This system is common so it is not as much of a problem as it could be. The system can store up to 30 languages.
Cost: 3,000 per pair of plugs.
- Handheld Gravitic Scanner:
- The engineers in Three Galaxies have developed equipment that would
be considered incredible when compared to equipment created on Rifts Earth.
A simple one is the Handheld Gravitic Scanner. It fills the same role as
ultrasonic scanning does now and much more. It is useful for detecting
hidden objects and compartments, stress cracks, and even invisible targets.
The system can even be used for mapping spaces and gives exact dimensions.
48 hours of data can be stored before the system runs out of space. The
system can plug into an Holographic Personal Computer and most other computer
systems. The system comes in two models. One is the civilian model and
a military version. The military version is just tougher than the civilian
version but has the same equipment.
Maximum Effective Range: 164 feet (50 meters)
Weight: Civilian: 2.2 lbs (1 kg), Military: 3.3 lbs
M.D.C.: Civilian: 10, Military: 25
Bonuses: +10% to detect concealment, electrical skills, mechanical skills, and demolitions disposal skills. +5% to medical skills. Allows the detection of invisible targets unless they are invisible against gravitic sensors.
Market Cost: Civilian: 10,000 credits , Military: 20,000 credits
- Similar to the Metal-Spray used to repair smaller vehicles but is mostly
used on Starship. This spray commonly comes in a huge dispenser that looks
similar to a flamethrower and back mounted tank. The foam also comes in a huge
tank in which the crew has a reel of hose in which to get to the location
needed. On fixed systems, the reel is usually at least 200 feet (61 meters)
and can be far longer. In each system, it spray a foam that forms a hardened
material. Each cubic foot (0.028 cubic meter) of the material has 10 M.D.C. but
the material is not primarily mean for repairing armor. The spray is instead
meant to seal holes in spacecraft to prevent atmosphere from leaking out.
Mostly small holes are sealed but can seal holes up to one square foot (0.09
square meter) in area. The foam can also be used to surround dangerous items
such as a mine that is stuck to a ships hull that has not detonated. When used
properly, it can be used to detonate the object is such as fashion as to make
most of the explosion go outwards from the protected object. There is a special
compound that is designed to remove the material. This is so that permanent
repairs can be made.
Maximum Effective Range: Sealant foam can be sprayed up to 30 feet (9.1 meters) from the dispenser
Weight: 40 lbs (18.1 kg) for man portable tank and sprayer system. Reel and large tank systems can weigh on average from 500 lbs (226.8 kg) to 10,000 lbs (4535.9 kg) depending on volume of tank.
M.D.C.: 10 per cubic foot (0.028 cubic meter) of foam, 50 M.D.C. for man portable tank and sprayer system, and Hose and real system has 10 M.D.C. for every 3 feet (0.9 meters) of hose.
Payload: 4 cubic feet (0.085 cubic meters) for man portable tank and sprayer system. Reel and large tank systems can hold on average from 200 cubic feet (5.66 cubic meters) to 4000 cubic feet (113.3 cubic meters).
Market Cost: 1000 credits per cubic foot (0.028 cubic meter) of foam. Man portable tank and sprayer system costs 10,000 credits. Reel and large tank systems costs a base of 200,000 credits for a 200 cubic foot (5.66 cubic meter) tank and 200 foot (61 meter) hose with nozzle. Larger tanks cost 200 credits per cubic foot (0.028 cubic meter) of additional volume and 1000 credits for every 3 feet (0.9 meters) of additional hose.
[ Altara TM, Brodkil TM, Bushido Industries TM, CAF TM, Catyr TM, CCW TM, Consortium of Civilized Worlds TM, Coyles TM, Free Worlds Council TM, Gene Splicers TM, K-Hex TM, Kankoran TM, Kittani TM, Kreeghor TM, Kydian TM, Machine People TM, M.D.C. TM, Mega-Damage TM, Metzla TM, M’Kri Hardware TM, Monro TM, Mutants in Orbit TM, Naruni Enterprises TM, Noro TM, Paradise Federation TM, Phase World TM, Psylite TM, Rifter TM, SAMAS TM, S.D.C. TM, Seljuks TM, Splugorth TM, Sunaj TM, Trans-Galactic Empire TM, Tri-Galactic Military Service TM, United Worlds Warlock TM, U.W.W. TM, Wolfen TM, and Zembahk TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
Writeup by Kitsune (E-Mail Kitsune)
Copyright © 1999 to 2001, Kitsune. All rights reserved.