Lady Chrome Full Conversion Cyborg (Rifts Earth)
This is a newly designed full conversion cyborg designed by a small company who has their main offices in the city of Tolkeen. This cyborg design is one of the most advanced cyborg designs built outside the Republic of Japan. The cyborg was originally designed as a espionage cyborg but the designers designed it with a slightly female form that has evolved into a fully female form and also has become popular with women who have cyborg conversion who wish to keep a female form.
The cyborg was designed to have the full protection of a full conversion cyborg but have a reduced weight. The designers have been able to due this by designing the Cyborg frame out of advanced high strength alloys but designing the frame using a honey comb structure. The armor also utilizes the special armor used by the Glitter Boy Power Armor because thinner plates of it can be used while keeping a high protective value.
Because the cyborg was designed originally for espionage use, the cyborg only has a 10% prowl penalty. This is due to the lighter weight and due to a special cushioning and shock absorbing system in the feet.
The unmodified appearance of the cyborg is silver chrome. This can be changed to a gold chrome with a special coating and a special high temper coating can also be added to change the color to anything desired. For espionage use, the cyborg will normally be either grey or camouflage. The cyborg is also available with a variety of different head styles. A realistic flesh plastic coating can also be added to the face to emulate skin. The designers are considering building a version of this cyborg that looks completely human but in order to reduce the weight, it would have much reduced protective values.
The Cyborg listed here is the basic model. Additions in physical abilities are available for extra cost. As well, cybernetic finger Weapons & Equipment and concealed vibro blades in the front of the feet are popular additions to the Cyborg.
Because of the slender nature of this cyborg, this body style cannot use standard cyborg armors unless they are specially converted for this design (adds 25% to the cost of the body armor) but instead normally uses normal body armors. While normal body armors are not as strong as Cyborg body armors, they are far quicker to take off and replace and as such have advantages as well.
Model Type: KKI-FCB01
Class: full conversion cyborg
Crew: One human volunteer
M.D.C. by Location:
[1] Hands (2): | 20 each | |
Arms (2): | 60 each | |
Feet (2): | 30 each | |
Legs (2): | 120 each | |
[2] Head: | 100 | |
[3] Main Body: | 260 |
Notes:
[1] Hand and Feet are difficult target. They require a called shot
and are to hit are -5 to strike
[2] Destroying the head of the cyborg will kill the character! However,
the head is a small and difficult target to hit. The attacker must make
a called shot and even then is -3 to strike.
[3] Depleting the main body will effectively destroy the artificial
body, but emergency systems will keep the brain and vital organs alive
for 36 hours. Recovery of the severely body will allow doctors to place
the organic components in a life support system until the organic components
are put into a new cyborg body. If the body take over 100 M.D.C. below
zero, the life support systems will fail and kill the organic components.
Note: All Cyborg locations are laser resistant.
Speed:
Running: 90 mph (144 kph) without further augmentation.
Leaping: Powerful bionic legs can leap 20 feet (6 m) up or across,
with a running start add 30 ft (9 m)
Flying: Borg can be fitted with a Jet Pack that allows flight.
Statistical Data:
Height: 6 feet 4 inches (1.93 m).
Weight: 480 lbs ( 217.9 kg) without body armor
Physical Attributes: P.S. 26, P.P. 20, P.B. 12, and SPD 132.
P.S. can be raised to 30, P.P. can be raised to 24, PB can be raised
to 18 (20 with realistic facial skin), and SPD can be raised to 176 (120
mph/192 kph) at the cost of 4000 Credits per point for PS, 4000 Credits
per point for PP, PB costs 1000 per point (realistic facial skin costs
5000 credits), and 2000 Credits per point for SPD
Power System: Nuclear Fusion, average life is 20 years
Cargo: has a medium sized secret compartments in each leg
Black Market Cost: 7.5 million credits for a basic model
Standard Bionic Features (Non-Weapon Types): All of these features are found in the bionic/cybernetic section of Rifts RPG
- Bionic Lung with Gas filter and oxygen storage cell
- Built in language translator
- Built in loud speaker
- Built in radio receiver and transmitter
- Sensor hand on each hand: Transmits to headjack, gives heat detection, motion detector, radiation detector, radar detector, gyrocompass, and clock calender
- Molecular Analyzer
- Modulating voice synthesizer
- Head jack with amplified hearing, ultra ear, and sound filtration: Gives +1 to parry, +2 to dodge, and +6 to initiative
- Multi optic eyes
- Optic nerve implant
- Medium sized concealed compartment in each leg: Useful to store pistols, E-Clips, and ammo
- Bio Comp self monitoring systems
- Internal clock calender
- Internal Comp-Calculator
- Right Index finger is Micro Automatic Lock pick
Weapon Systems:
- Laser Beam Eyes (2): Works by looking at the target and a
mental command causes the guns to shoot. The laser beam eyes can shoot
at any target that can be looked at. The laser beam eyes are either made
by Triax or are a knock off copy of those made by the Triax company.
Maximum Effective Range: 1,000 feet (305 m)
Mega Damage: 2D6 for single eye blast or 4D6 per double blast (Both eyes firing at the same time). A double blast counts as one attack.
Rate of Fire: Equal to combined hand to hand (usually 5 or 6)
Payload: Effectively Unlimited.
Bonuses: +3 to strike - Palm Lasers (2): In each palm of the Cyborg is a small pulse
laser. The system are Wilks 237 pistols that have been removed from their
casing and linked to the cyborg's power supply. The palm lasers can be
used in combined attacks if the person that was converted to a cyborg has
the skill Paired Weapons: Energy Pistol
Maximum Effective Range: 500 feet (152 m)
Mega Damage: 3D6 per single blast or 6D6 per two shot burst
Rate of Fire: Equal to combined hand to hand (usually 5 or 6)
Payload: Effectively Unlimited - Concealed Vibro-Blades (2): On each forearm is a vibro blade
for melee combat. They are made out of a higher density material and the
energy field vibrates at a higher speed.
Maximum Effective Range: Hand to Hand
Mega Damage: 2D6 each.
Number of Attacks: Equal to combined hand to hand (usually 5 or 6)
Payload: Effectively Unlimited - Optional Hand Held Weapons: The Cyborg can use most human sized and slightly larger than human sized weapons. These can include rail guns, energy rifles, energy pistols, grenades, and other weapons.
- Hand-to-Hand Combat: Rather than use a weapon, the cyborg
can engage in mega-damage hand to hand combat. Most of the attacks are
S.D.C. except special attacks
Attacks per melee: Equal to player characters hand to hand attacks.
Combat Bouses: +6 to initiative, +1 to Parry, +2 to dodge. P.P. 20 bonuses: +3 to strike, Parry, and Dodge. Total Bonuses: +6 to initiative, +3 to Strike, +4 to Parry, +5 to Dodge. This does not include bonuses for skills and hand to hand. These can also be increased by increasing the cyborg's physical prowess.
Damage: (PS: 26, has +1 to S.D.C. for each strength point above 26)- Restrained Punch: 1D6 + 11 S.D.C.
Full Strength Punch: 4D6 + 11 S.D.C.
Power Punch: 1D6 M.D.C. (Costs 2 melee attacks)
Head Butt: 2D6 S.D.C.
Kick: 4D6 + 11 S.D.C.
Jump Kick/Leap Kick: 2D6 M.D.C. (Costs 2 melee attacks)
Judo Style Flip/Throw: 3D6 S.D.C.
Full Strength Ram/Body Block: 1D4 M.D.C (Costs 2 melee attacks)
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[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
Image drawn and copyrighted by Timothy Leard (rurounichimoshi@hotmail.com) .
More Timothy Leard artwork at Elfwood (go to Zone 47 gallery 22, or Lothlorien gallery 115)
write-ups by Kitsune (E-Mail Kitsune).
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