Lady Waleria Nycerone:
Name: Lady Waleria
True Name: Lady Waleria Nycerone
Alignment: Aberrant (Scrupulous Tendencies)
Hit Points: 36 S.D.C. (Physical): 36
Attributes: I.Q.: 14, M.E.: 13, M.A.: 12, P.S.: 22 (+7), P.P.: 22 (+4), P.E.: 21 (+12%/+3), P.B.: 19 (45%), Spd.: 28 Weight: 178 lbs (80.74 kg) Height: 5 ft 11 in (1.80 meters)
Age: 21 years Race: Human Sex: Female P.P.E.: 10
Waleria can be very ruthless especially in her treatment of who she perceives as enemies. She does not like slaying them without mercy but considers them to be a dangerous enemy as long as alive or not enslaved. She also sees torture as a necessary evil to get information. While ruthless, she does have a lighter side. She genuinely does care about her family and people in general. She has a strong sense of loyalty to those who she has made promises to and to friends and family. She also has a sense of humor and likes to make jokes.
She is a member of the Church of Light and Dark although not particularly devote. Of the Deities of the Church, she is most devoted to Isis especially in her warrior aspects. She considers the Church of Light of Dark to be the one true church but tolerates those of other religions. She feels everybody has the right to decide for themselves as long as they do not try and push their beliefs on her. She does not see any contradiction between the Church and magic as practiced by Wizards and their likes. She started out as just tolerant of other races such as Dwarves and Elves but she has been in the presence of the two races while serving in the defense forces to be more than just tolerant of them but more or less accepting. She does not feel that way about Orcs, Goblins, Ogres, and other similar races. She considers them to be subhuman.
The young knight does not particularly like wearing gowns very much and prefers to dress in tunic and leggings when not in armor. She finds gowns to be too restrictive and only wears them if the social occasion requires it. The reality is that she feels pretty naked in tunic and leggings as well. She also does not like jewelry very much considering it to be vanity. The only item of jewelry she wears is her family signet ring. Even so, she does consider herself to be a woman and does like looking good but she prefers people looking at her not her clothing or jewelry.
O.C.C.: Knight Experience Level: Third (3) Experience Points: 5,000
Combat Skill: Hand to Hand; Expert and Boxing
Attacks per Melee: Five (5) / Three (3)
Bonuses, Combat: Critical Strike: Natural 20 Knock Out: Natural 20 Bonuses: Damage: +7, Strike: +2 (+6), Parry: +3 (+9), Dodge +3 (+9), Roll: +2 (+4) Pull Punch: +4, Initiative:
Bonus; Save: Lethal Poison  +3, Non-Lethal Poison  +3, Harmful Drugs  +3, Insanity  +0, Psionics  +0, Magic  +3, Horror Factor +2
Psionics: Major, I.S.P.: 47 Additional Per Level: 1D6+1 Psionic Abilities Known: Healing: Bio-Regenerate [Self] (6), Physical: Alter Aura (2), Impervious to Poisons / Toxins (4), Mind Block (4), Nightvision (4), Sensitive: Sixth Sense (2)
Special Abilities (O.C.C. - Knight):
Way of the Lance: Natural 20 does triple damage or Unseats opponent, Can also attempt to unseated with a roll of 20 with bonuses
O. C. C. Skills: Communication: Dance (+15%) 55%, Language: Elven [Dragonese] (+15%) 65%, Language: Northern (+15%) 65%, Language: Western [Native] 98%, Literacy: Western (+20%) 60%, Horsemanship: Horsemanship [Knight] (50%/40%), Military: Heraldry (+20%) 50% / 55%, Military Etiquette (+15%) 60%, Physical: Hand to Hand [Expert], Science: Mathematics [Basic] (+15%) 70%, Wilderness: Land Navigation (+10%) 50%, W.P.; Melee: Knife / Dagger ([+1] +7 Strike / [+2] +11 to Parry / [+2] +8 to Throw), Lance ([+2] +8 to Strike / [+2] +11 to Parry / [+1] +7 to Throw), Shield ([+2] +11 to Parry), Sword ([+2] +8 to Strike / [+1] +10 to Parry)
O. C. C. Related Skills: Communication: Cryptology (+10%) 35%, Literacy: Elven [Dragonese] (+10%) 50%, Espionage: Disguise [Received at Third Level] (+10%) 35%, Track Humanoids (+10%) 45%, Military: Falconry (+10%) 50%, Physical: Boxing, Technical: History (+10%) 50%, Lore: Demon and Monster (+10%) 45%, Wilderness: Wilderness Survival 40%
Secondary Skills: Medical: First Aid 40%, Physical: Athletics [General], Running, W.P.; Melee: Paired Weapons- Swords & Shield
Family & Background Skills: Communication: Language: Southern (+5%) 55%, Literacy: Northern (+4%) 44%, Southern (+4%) 44%, Sing (+4%) 44%, Espionage: Detect Ambush (+10%) 50%, Intelligence (+10%) 50%, Military: Field Armorer (+10%) 50%
Waleria is a tall and muscular woman yet is still attractive. She is almost six feet tall, very tall for a human woman, and is almost one hundred and eighty pounds with virtually all of it muscle. Even though she is very muscular, she still has a reasonably feminine figure and has small breasts. Her skin is not especially dark but is not the incredibly fair skin seen in many noble ladies. It would probably be best described as medium dark Caucasian skin. Her hair is a dark brown which when worn long, hangs down to the center of her back and is slightly wavy. Her long hair is one of her few feminine fetishes although she wears it tied up when she is out on patrol or worried about engaging in battle. Her eyes are a similar dark brown to her hair and they stare out of a slender face.
She is only seen in gowns when she needs to wear them for social reasons. She never really developed the poise for moving around in a gown even though she is very athletic as a knight. Most of the time when she can, she will wear a simple tunic and legging of good quality but not heavily decorated. She actually prefers to wear her half suit of plate armor when possible. It has been lacquered a dark shade of blue. She also prefers to wear her sword whenever possible.
"Raelans Glory" Lesser "Holy" Bastard Sword: Weight: 4.5 lbs (2.1 kg) Length: 3.75 feet (1.0 meters)
Glows with a golden yellow halo of energy when drawn. Give character wielding weapon a +5% to make prayers.
It is cursed so that anyone who is not a worshiper or a member of the Church of Light and Dark will be effected by the curse of Rags (Do not have to be particularly devote).
Damage Bonus: Weapon inflicts 2D6 additional Damage (S.D.C. in S.D.C. worlds and M.D.C. in M.D.C. worlds).
Monster Slayer: Inflicts normal S.D.C. damage +6 points to human and mortal foes, but does double damage to supernatural beings and creatures of magic (Does not include the deities of the Church of Light and Dark but does include creatures of magic). It does S.D.C. in S.D.C. worlds and M.D.C. in M.D.C. worlds.
Damage: 4D6+12 to mortal foes (4D6+19 with strength / Double damage to Supernatural).
Non-Magical Weapons of Note:
4 Kinjals: Weight 1.1 lbs (.5 kg) each Damage: 1D8 + 2 (1D8 + 9 including strength)
It is of the highest quality by human construction; +1 to strike, +2 to strike when thrown, and +2 to initiative. Durability is 80.
Small Buckler / Vambrace Shield: Weight: 5.5 lbs (2.5 kg) Damage: 1D6 (1D6 + 7 including strength)
High Quality Dwarven Construction with +3 to parry. Designed to match her armor.
Bastard Sword: Weight: 4.5 lbs (2.1 kg) Length: 3.75 feet (1.0 meters) Damage: 2D6 + 6 (2D6 + 13 including strength)
Sword is of the highest quality by Dwarven construction; +3 to parry, +2 to strike, +4 to damage, and +2 to initiative. Durability is 95.
Lance: Weight: 8.2 lbs (3.7 kg) Damage: 3D6 (3D6 + 7 including strength)
It is of the highest quality by human construction; +2 to Parry, +1 to strike when thrown, and +1 to initiative. Durability is 75.
Non-Magical Armor of Note:
Dwarven Crafted Full Plate Armor: A.R.: 17 S.D.C.: 160 Weight: 46 lbs Cost: 4000. Special Properties: 20% lighter than normal plate armor due to Dwarven Craftsmanship.
Dwarven Crafted Half Plate Armor: AR: 14 S.D.C.: 60 Weight: 16 lbs Cost: 1600. Special Properties: 20% lighter than normal plate armor due to Dwarven Craftsmanship.
Clothing: 4 Sets of Traveling Cloths (Tunic and Legging), several fairly simple gowns, leather belt, leather boots, leather gloves.
Containers: Backpack, 2 Large Sacks, 2 Small Sacks, Waterskin (1 gallon), Bastard Sword Scabbard, 4 Kinjal Scabbards
Field Equipment: Bedroll
Writing Equipment: None carried
Provisions: 2 weeks Trail Rations
Miscellaneous: Makeup and feminine items, soap, and perfume
Horse Tending Equipment: Horse Brush, Horse Comb, Horse Blanket, Hoof Picks, Grain, Feed Bag, Bridle, Saddle, 2 Saddle Bags, Saddle Soap,
Jewelry, Gems, and Valuables: Silver Ring with Family Crest worth 500 Gold, various Gems worth 20,000 in gold, 12,000 Gold (Mostly Western Empire Coins)
Horse (Type): Horse (Type): War Name: Dusty A.R.: None Hit Points: 31 S.D.C.: 39
Barding (Armor): Type: Studded Leather A.R.: 14 S.D.C.: 70 Weight: 70 lbs
Attacks Per Melee (horse): Three (3), Kick (Front): 2D6+4 Kick (Rear): 4D6+4
Bonuses: +1 Init, +4 Strike, +2 Dodge, +4 HF, Speed: 38 / 55 Run Pull/Carry: 5 ton/450 lb
Color: Grey Age: 2 years Height: 6' shld Value: 15,000 Gold
Notes: leap 4-5' up, 10' across, & Swim 50%
Not all noble families within Middle Kingdoms of the Western Empire wish to rebel against the ancient empire. The Nycerone family is one of them. Even though they understand the desire for independence, they see a war with the rest of the Western Empire as incredibly costly and ultimately futile. As well, the elders in the family genuinely care about the peasants under then and have attempted to instill this into this into the younger generation. In a practical sense, the clan of Nycerone is not really poor but is not one of the wealthier clan and does not want to lose what they have. The house sees no problems with magic or psychic abilities as well and are far less religious than most of their neighbors. The family is in agreement with most of the Middle Kingdoms on most non human races although they consider that both elves and dwarves should be tolerated. As all smart families within the Middle Kingdom, the family keeps their views on revolution to themselves although they do try and put words of caution into their discussions. They show a face of being incredibly devote to the Church of Light and Dark as a way of not appearing to be weak. There have some consideration of opening up discussions with the House Elial but so far the leaders of the family have simply been watching and waiting.
Waleria was born on a relatively small minor manor house within the Regional ruling province. The location was relatively rural and is supported by fairly marginal farming. It is likely that with the help of some Earth and Water Warlocks that the farm could be made quite productive. Although fairly close to the border of the Elial Territory, the lands are definitely within the province controlled by the House Kaze. Her father, Lord Yedya, is a relatively distant relative of the ruler of the house and will inherit very little. Her mother, Lady Charma is also only distantly related to her house's elders. Waleria is the third born of four children. She has two brothers, one younger than her and one older sister. Her childhood was comfortable although there was never the sorts of money and luxuries which were found in more wealthy houses. She grew up relatively normally but was what would be considered to be a tom-boy. She enjoyed doing most of the same activities as her two brothers and often got into the same troubles. Her oldest brother was being trained to be a knight and her parents decided that it would be best if she was trained to be a knight as well.
There was very little money for proper outfitting with the cost of a good suit of armor running several hundred gold with good warhorses even more expensive. As such, when she completed her training, she had to look for ways to earn her equipment. In order to earn this, she volunteered to serve on the Western Empire's border with the overridden Old Kingdom. Ulstrian Kaze, the present leader of House Kaze, also served on the border although he was drafted for service on the border. Unlike him, her service on the border opened her eyes towards a more liberal point of view. Included in this is an acceptance of Elves and Dwarves as a vital part of Western Empire society. Along with serving beside Dwarves and Elves, she served beside others of different religions and grew tolerant of them as well although she still believes that the Church of Light and Dark is the truth path. As fate would have it, she had latent psionic talents which had never been developed. There are few opportunities to develop your psychic abilities in a land which considers them to be unnatural and evil. A Mind Mage from Caer Itom serving on the border helped her to develop her abilities. Waleria suspects that many members might have psionic talents which they have never developed.
Waleria lead several raiding parties into the contested lands to fight the raiding non-humans at their source. She showed quite a streak of ruthlessness in those raids, killing most of the able bodied enemies and taking the rest, including females and children, into slavery. The raids were able to finally earn her enough gold to buy the equipment she needed. Two item which she prizes greatly are two suit of Dwarven crafted plate mail which she had made specially for her. One is a full suit while the other is a more lightweight half suit. In one of those raids, she acquired a holy sword in what appeared to be the ruins of an old Church of Light and Dark. It was hidden in a secret vault which she was able to find a secret entrance for. She has speculated that it would only open for a worshiper of the Church of Light and dark even if she is not particularly devote.
Unknown to Waleria at the time, the Mind Mage from Caer Itom was a direct Imperial agent and one of the agents job was to spy on the young knight from the Middle Kingdoms. The Mind Mage was able to delve deep into the young knight's mind to tell where her loyalties actually lay. After getting word from above to approach her on the subject, Waleria was asked by the Mind Mage, as an Imperial representative, if she would act in the interests of the Empire in her homeland. In return, her family lands would be spared if possible and her family would be recompensed for any losses. The young knight also received promises that her family would not be punished for the rebellion when it erupts. While she does not agree with rebelling against the Emperor, certainly not in the manner which the leader of the Middle Kingdom wish to go about it, she was extremely reluctant to go against her own lands as well. She finally did agree to serve for the interests of the Empire within her home province. With that, she headed for home.
[ Baalgor Wastelands TM, Barraduk TM, Caer Itom TM, Caer Kurgas TM, Charun the Cruel TM, Church of Light and Dark TM, Cirga TM, Dragonwright TM, Eastern Territories TM, Floenry TM, Great Northern Wilderness TM, Heim TM, Hoknar TM, House Elial TM, House Kaze TM, Kighfalton TM, Kirgi TM, Kisenite TM, Kormath TM, Kym-nark-mar TM, Land of the South Winds TM, Lemaria TM, Lista TM, Llorn TM, Lopan TM, Lopnel TM, Mantus TM, M.D.C. TM, Mega-Damage TM, Odguard TM, Old Kingdom TM, Ophid’s Grasslands TM, Panath TM, Phi TM, Ratling TM, Rifter TM, Rurga TM, S.D.C. TM, Styphon TM, Tark TM, Timiro Kingdom TM, Utu TM, Vald-Tegor TM, Vequerrel Woodlands TM, Western Empire TM, Wolfen TM, Yin-Sloth Jungles TM, Yin-Sloth Periphery TM, and Zandragal TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
Image created and copyrighted by Ken McKraken (firstname.lastname@example.org ).
More Ken McKraken artwork at Epilogue.net
Writeup by Kitsune (E-Mail Kitsune).
Copyright © 2005, Kitsune. All rights reserved.