Skyla Ackenth:


Name: Skyla.

True Name: Skyla Ackenth.

Alignment: Unprincipled (Good / Selfish).

Hit Points: 57. S.D.C. (Physical): 23.

Attributes: I.Q.: 19 (+5%/+2), M.E.: 20 (+3), M.A.: 15, P.S.: 10, P.P.: 22 (+4), P.E.: 23 (+16%/+4), P.B.: 17 (35%), SPD: 26.

Weight: 108 lbs (48.99 kg). Height: 5 foot 2 inches (1.57 meters).

Age: 29. Race: Human. Sex: Female.

Disposition:

Probably the most important thing to Skyla is her brother and he is just as devoted to her as she is to him. There is nothing sexual between them even though there has been some suggestions of it from others. If something was to ever happen to him, it would be devastating to her. She does care for friends as well but nobody is as close to her as her brother. Over the years, she has become close to a number of close friends.

Her other lover is Elemental magic. Is an extremely disciplined scholar. In addition, she loves both writing and art. As far as her msytcial abilities, she is very crafty with the use of them. One of her favorite tricks is to summon one air phantom and use a bit of energy from the first to summon another. Using that trick, she can summon a large force of them without depleting her own energies. She will try to summon full elementals as well to help in battle. While she can fight quite well with her daggers, she prefers using her elemental magic abilities when possible. She does have a fair amount of tactical ability with understanding what forces are most useful and is far from foolhardy.

Over the years, she has had a number of lovers but they are almost always short term. Has had a number of both male and female lovers. She has no real interest in forming a long term sexual relationship with anybody. Still, she does not like wounding other people’s hearts and worries about somebody growing too attached to her. Does realize that she is quite attractive.

In general, while she is a free spirit, she does not like hurting others unnecessarily. Does not like take advantage of others and prefers to work with people who think similarly.

O.C.C.: Warlock / Elementalist (Air). Experience Level: Seventh (7).

Combat Skill: Hand to Hand Basic.

Attacks per Melee: Five (5).

Bonuses, Combat: Critical Strike: Natural 19 or 20. Bonuses: Damage: +2, Strike: +5, Parry: +6, Dodge: +6, Roll (with Punch, Fall, or Impact): +4, and Pull Punch: +2. Kick Attacks: Karate 2D6+2.

Bonus; Save: Lethal Poison [14] +4, Non-Lethal Poison [16] +4, Harmful Drugs [15] +4, Insanity [12] +3, Psionics [15] +3 (+4 with Amulet), Magic [12] +5 (+6 with Amulet), Horror Factor +5 [+9 vs Elementals] (+7 / +11 with Amulet.)

Psionics: None.

Special Abilities:

Bonuses: +2 vs horror factor (+6 vs elemental beings), +1 vs magic, +1 vs possession, and +2 spell strength.

Other Abilities: Speak Elemental 98% (Base 92%), Sense Elemental 55% (25%+5% per level) at 120 feet /36.6 meter [+20% if concentrating - 240 feet / 73.2 meter.) 75% of seeing invisible elemental beings as well. Intuitively recognize a fellow warlock. Summon Elemental 20% (5% per level. +10% at Ley Line and +20% at a Nexus Point.) Tell direction of the wind and accurately tell/sense time by observing heavens 86% (62%+4% per level), Sense the coming of rain, snow, hail, lightning & wind storms, ley line storms & other atmospheric disturbances 65% (30%+5% per level). Sense impurities in air (soot, ash, pollution, gas, etc.) and know if the contaminants are hazardous 65% (30%+5% per level). Astronomy 70% (65% base) or +20% if taken as a skill. Can hold breath for 10 minutes.

Spells: P.P.E.: 171 + 2D6 per level of experience.

First Level Spells: Breath Without Air (3), Cloud of Slumber (4), Create Light (2).

Second Level Spells: Change Wind Direction (6), Silence (10).

Third Level Spells: Call Lightning (10), Wind Rush (10).

Fourth Level Spells: Calm Storm (20), Fly as the Eagle (15), [1] Message in the Wind (10).

Fifth Level Spells: Breath of Life (50), Phantom (30).

Sixth Level Spells: Whispers in the Wind (30).

Seventh Level Spells: Atmospheric Manipulation (50), Tornado (60).

[1] Web related spells.

O. C. C. Skills: Physical: Hand to Hand: Basic, Technical / Scholar: Language: Eastern [Native] 98%, Language: Elven / Dragonese (+10%) 85%, Language: Western (+10%) 85%, Literacy: Elven (+10%) 75%, Lore: Demon & Monster (+10%) 70%, Lore: Faerie Folk (+5%) 65%, Wilderness: Land Navigation (+10%) 69%, Wilderness Survival (+10%) 75%, Weapon Proficiencies: W.P.: Knife (+3 [+8] strike / +3 [+12] throw / +3 [+9] parry), W.P.: Targeting / Thrown Weapons (+4 [+9] throw /+2 [+7] strike).

O. C. C. Related Skills: Domestic: Sing [Gained at Sixth Level] (+10%) 50%, Espionage: Disguise [Gained at Third Level] (+5%) 55%, Intelligence (+5%) 64%, Science: Archaeology (+10%) 65%, Mathematics - Basic (+10%) 90%, Scholar/Technical: Art (+10%) 80%, Language: Dwarven (+10%) 85%, Literacy: Dwarven (+10%) 75%, Literacy: Western (+10%) 75%, Lore: Magic (+10%) 70% / 60% / 55%, Writing (+10%) 65%.

Secondary Skills: Espionage: Escape Artist [Gained at Fifth Level] 40%, Horsemanship: Horsemanship - General 70% / 55%, Medical: First Aid [Gained at Second Level] 60%, Physical: Athletics - General, Running [Gained at Fifth Level], Swimming [Gained at Seventh Level] 45%, Tumbling [Gained at Seventh Level], Scholar/Technical: Art [Gained at Second Level] 65%, Weapon Proficiencies: Paired Weapons.

Background (Practitioner of Magic) Skills: Scholar/Technical: History (+4%) 69%, Language: Goblin (+4%) 79%, Literacy: Eastern [Native] (+5%) 70%, Literacy: Western (+4%) 69%.

Appearance:

Quite attractive, Skyla is a relatively short and slender woman. Not incredibly strong but is still surprising tough. Her figure is slender but still has nice curves. Has dark blond hair which she normally wears in a bun on top of her head pinned with a long hair pin. When worn loose, hangs down to the middle of her back, although she rarely wears it loose. Has moderately dark skin which might be described as Mediterranean with fairly wide lips and a slender nose. Her eyes are a soft blue, more friendly than anything else. Wears small amounts of makeup only generally.

When not on the trail, she tends to like to wear silver and white robes with the design of feathers woven into the robes. Does not really like sandals and usually wears silk shoes or slippers. On the trail, she usually wears light colored study and practical tunic and leggings. Prefers as well soft leather boots.

Magical Weapons of Note:

Two (2) Enchanted Cinquedea Daggers: Weight: 1.5 lbs (0.7 kg) each. Length: 1.6 feet (.5 meters)

Large heavy daggers which are almost short sword. Design on the dagger of air and earth and mate with her brother’s dagger. Bonuses due to Quality (Dwarven): +3 damage (included in damage), +2 initiative, +2 [+10] strike, +2 [+14] throw, and +3 [+11] parry. Enchantments: Eternally sharp (+3 damage), Indestructible, and Return to wielder when thrown. Damage: 1D8+9 (+Strength)

Enchanted Hairpin Dagger: Weight: 1 lbs (0.45 kg) in dagger form.

Highly decorated, worn in her hair normally. When activated, hairpin transforms into a dagger. Bonuses due to Quality: +3 damage (included in damage), +2 initiative, +1 [+9] strike, +1 [+13] throw, and +1 [+10] Parry. Enchantments: Indestructible, Return to wielder when thrown, and transformable. Damage: 1D6+3 (+Strength)

Non-Magical Weapons of Note:

None normally carried.

Armor of Note:

Cloak of Protection: A.R. Rating: 12. S.D.C.: 200. Weight: Effectively Weightless.

Silver heavy silk cloak with hood. Regenerates magically 4D6 S.D.C. per day.

Other Equipment:

Magical Items:

Amulet of “Charm”: Adds +1 to save vs magic and psychic attacks.

Amulet of “Protection vs the Supernatural”: Add +2 to save vs Horror Factor.

Amulet of “See the Invisible”: Allows wearer to see the invisible.

Bloodstone Pendant (3 x Daily): Can cast spell of “Heal Self” up to three times per day. Heals up to 4D6 hit points or S.D.C. each activation.

Crystal of Light: Many Faceted gem that is about the size of a golf ball and it emits light equal to about 2 candles.

Four (4) “Dimensional Pocket” Pouches: Made permanent with rune. Will hold up to 30 lbs (13.6 kg) worth of items each.

Quill of Endless Ink: Ordinary appearing pen but never runs out of ink.

Normal:

Clothing: Multiple silk dresses / robes - most are silvers and whites, silk shoes / slippers, several sets of travel clothes, leather boots, and leather belt.

Containers: Two (2) leather dagger scabbards, waterskin (one gallon capacity)

Field Equipment: Bedroll, two person tent,

Lighting: Flint and tinderbox, eight (8) candles, eight (8) sticks of incense.

Writing Equipment: Forty (40) sheets parchment, parchment book (200 pages - regular), parchment book (200 page each - indestructible silver rune paper), eight (8) sticks of charcoal, oil paints.

Provisions: Trail rations for four (4) weeks.

Horse Tending Equipment: Carried when needed.

Miscellaneous: Makeup and feminine items, birth herbs, soap, perfume, comb and brush, first aid supplies, elemental symbol of air.

Jewelry, Gems, and Valuables: 80,000 gold worth in various coins, 20,000 gold worth of jewelry, 60,000 gold worth of gems, and silver mirror worth 1,000 gold.




Background:


Delodra Ackenth was a powerful elemental master, also sometimes known as a warlock. Not just a master of one element but of two, the elements of both Earth and Air. A member of the Brotherhood of Magic of the city of Llorn, she was considered one of the most powerful female elemental masters in the city although had not adventured in many years.


As far as known, she was never interested in a permanent relationship with any man or woman for that matter. There are a few suggestions that she might have had lovers from time to time but even those stories are scarce. Instead, she seems to have been most interested in her Elemental arts.


Even so, as she got older, she did seem to watch to have children. Might have just been her biological clock or might have been that she wanted to continue her Elemental magic legacy. Still, few women have children as old as she was. Even though she really did not look it, it is believed that she was almost fifty years old when she became pregnant.


Nobody knows who the father was but it seems to have been a very short relationship. Delodra never talked about who the father was. It appears as if the father was gone long before she gave birth and it is unknown if he ever knew she got pregnant. She had two beautiful babies, twins. One, a girl, she named Skyla for her light blue eyes. The other, a son, she named Terran for his brown eyes.


From an early age, the children never had a normal child hood. This included teaching the children Elemental arts. Unlike their mother, neither ever had any real interest in mastering two elements but instead each took to a single element. One might speculate that there was an unconscious tendency of their mother to push them into their respective elements. Still, they took strongly to their respective elements.


There was love in the home as well. Unlike many brothers and sisters, Skyla and Terran always loved each other. This included helping one another when they dot into trouble. Even though neither mastered two Elements, they were able to combine the elements together in a way that they would be far more effective than just two Elementalists. It might have helped that their mother already combined the two elemental forces herself so they had her as an example.


As the children mastered their own elements, time finally caught up with their mother. By this time, it is believed that she was in her mid to late sixties. Though most of the twins childhood, Delodra had been quite healthy but her health quickly took a down turn. In many ways it was lucky that her children did excel in their studies because otherwise their education might have been interrupted. As it was, only a few years after they went off on their own, she died. After she died, they could only count on each other.


One of the ways that one can gain experience most quickly is by adventuring. While one can gain in the elemental arts through study, it takes far longer. As far as they know, it had been at least a couple of decades since Skyla and Terran’s mother had gone adventuring herself. Of course, adventuring is far more dangerous but the brother and sister decided that they needed the experience.


As it was, their first expedition was almost a complete disaster. Part of the problem was that they chose the wrong companions. One should not consider them to really be bad people but they were undisciplined. They ended up often quarreling and could not work together. The expedition was ambushed with almost all of them killed. Skyla and Terran barely managing to survive themselves.


When they next decided to go on an expedition, they tried to be far more careful with choosing traveling companions. While they did not quarrel, the group just never quite clicked and still had trouble working together very well. As a result, that expedition only had limited success.


Skyla and Terran drifted between different groups of adventurers with some having more success than others. Two Elemental masters able to work well together were much in demand. Eventually, they were able to find companions who they were able to trust. The brother and sister began to specialize in summoning a force of elemental shard creatures to deal with enemies. The trick was to summon one and use a bit of mystic energy from that creature to summon another.


Eventually they joined a company leader by a skilled and experienced grizzled veteran with decades of experience. The group also had an elven sorcerer who was several centuries old. Several years passed, some of their travels being exploration of ancient ruins while others dealing with bandits and other problems. Managed to get a number of magic items during this time although nothing especially powerful.


There was a massive attack of Orcs lead by Ogres. They did not just attack the normal unfortified villages but pretty well defended towns as well as even attacking a herd of centaurs. Rumors began spreading that the bandits were lead by a Demon Thrall and others tied directly to the forces of darkness. As a result of the danger they posed, in addition to multiple military units tracking them, a massive bounty was placed for the destruction of this band of creatures.


The adventures which Skyla and Terran were a part of become one of the many mercenary groups hunting the orcs and ogres. The party might have been massively outnumbered but they still had several advantage. One of the key ones was the ability of the two elemental masters to summon a massive force of elemental sparks. The elven sorcerer was also one of the most experienced in the Eastern Territories.


During the hunt, a centaur from the herd which had been decimated by the creatures joined the group. Prior to this, they had not had much in terms of archers. The plan which the group came up with was to ambush small scouting forces from the orcs and ogres. Using archers and elemental sparks, the group was able to kill a large number but still there was a powerful main body.


Eventually, their group teamed up with multiple groups of other adventurers and went after the orcs and ogres. The fight was incredibly tough with their being both a demon thrall and dark priest among them. A large number of adventurers got killed in the battle but they were able to prevail. Some of the creatures did manage to escape however.


After the battle, the elven sorcerer decided to retire but a number of the adventurers did decide to stay together including the centaur. While the centaur is not real interested in treasure, she did consider the group to be her herd.




[ Baalgor Wastelands TM, Barraduk TM, Caer Itom TM, Caer Kurgas TM, Charun the Cruel TM, Church of Light and Dark TM, Cirga TM, Dragonwright TM, Eastern Territories TM, Floenry TM, Great Northern Wilderness TM, Heim TM, Hoknar TM, House Elial TM, House Kaze TM, Kighfalton TM, Kirgi TM, Kisenite TM, Kormath TM, Kym-nark-mar TM, Land of the South Winds TM, Lemaria TM, Lista TM, Llorn TM, Lopan TM, Lopnel TM, Mantus TM, M.D.C. TM, Mega-Damage TM, Odguard TM, Old Kingdom TM, Ophid’s Grasslands TM, Panath TM, Phi TM, Ratling TM, Rifter TM, Rurga TM, S.D.C. TM, Styphon TM, Tark TM, Timiro Kingdom TM, Utu TM, Vald-Tegor TM, Vequerrel Woodlands TM, Western Empire TM, Wolfen TM, Yin-Sloth Jungles TM, Yin-Sloth Periphery TM, and Zandragal TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]


Writeup by Kitsune (E-Mail Kitsune).


Copyright © 2015, Kitsune. All rights reserved.



Return