Lady Narcissa Vincessa:


Name: Narcissa
True Name: Narcissa Vincessa
Alignment: Miscreant (Evil)
Hit Points: 44 S.D.C. (Physical): 44
Attributes: I.Q.: 20 (+6%), M.E.: 22 (+4/+5), M.A.: 13, P.S.: 18 (+3), P.P. 22 (+4), P.E. 23 (+16% / +4), P.B. 27 (84%), SPD: 31
Weight: 133 lbs (60.33 kg) Height: 5 foot 8 inches (1.73 meters)
Age: 25 Race: Human Sex: Female
Disposition:
Narcissa is in for herself. That is not to say that she will not work with others but she will betray an ally, any ally, with sufficient motivation. Granted, that motivation has to be extremely great but she would even betray her mother if she saw sufficient reason. She is also a cold blooded killer who sees nothing in killing another although she rarely gets pleasure in the torture of others. There are exception in those who have angered her and torture can be extremely useful both in powering magic and in order to gain information. She sees nothing in combining death magic, sex magic, and torture.
Narcissa understands the need to be cautious and careful about who she can afford as enemies. The necromancer can be extremely charming when she wants to be and she often poses as either a lesser noble or the daughter of a powerful merchant. She has had many lovers over the years and as long as they stay in her good graces, she can be an extremely pleasurable companion. Of course, becoming her enemy can be extremely hazardous to ones health as well. As might be expected, breaking a relationship with her can be extremely dangerous. She has been known to keep lovers beyond the grade, using her magic to transform them into zombies.
In addition to her living and reanimated lovers, Narcissa often has had relationships with vampires. She is immune to their mind control bite and cannot be transformed into a vampire. To her, they make excellent allies as well as lovers. Otherwise, she keeps the company mostly of the zombies and mummies she has created. She has a love for the dead. Still, while her magic is best with relation to the dead, she still has learned as much as she could about the more traditional arts of wizardry. She does not use the ability of union with the dead a great deal although she does use wings of a harpy to fly when she needs to as well as managing to acquire the skull of a dragon.
Insanities: Obsession: Dead Things - Loves them, surrounds herself with skeletons, zombies, mummies, and similar creatures.
O.C.C.: Necromancer Experience Level: Fifth (5)
Combat Skill: Hand to Hand; Expert & Boxing
Attacks per Melee: Six (6)
Kick Attacks: Karate Style (2D6), Roundhouse Kick (3D6), Backward Sweep
Bonuses, Combat: Strike: +6, Parry: +9 (+11), Dodge: +9, Damage: +3, Critical: Natural 20, Knockout on Natural 20, Roll with Punch or Fall: +6, Pull Punch: +2.
Bonus; Save: Lethal Poison [14] +5, Non-Lethal Poison [16] +5, Harmful Drugs [15] +5, Insanity [12] +4, Psionics [12] +4, Magic [12] +5 (+6 vs Necromantic Magic), Horror Factor +6,
Psionics: Minor I.S.P.: 43 Level: +1D6 I.S.P. Psionic Abilities Known: Sensitive: Mind Block (4), Total Recall (2)
Magic Abilities (Necromancer): Union with the Dead, Augmentation, Animate and Control Dead (20 total / costs 10 P.P.E.), Impervious to Vampires (Mind Control Bite & Turning into Vampires), Horror Factor 8
P.P.E.: 141 (+2D6 per level) Spell Knowledge: First Level: See Aura (*12), Sense Magic (4), Second Level: Turn Dead (6), Third Level: Armor of Ithan (*20), Negate Poisons & Toxins (*10), Object Read the Dead (8), Recognize the Undead (8), Fourth Level: Command Ghouls (10), Fifth Level: Circle of Flame (10), Consume Power & Knowledge (20), Divining: Tombs & Graves (10 or 35), Eyes of Thoth (*16), Sixth Level: Fireball (10), Mask of Deceit (15), Tongues (12), Seventh Level: Agony (*40), Heal Self (*40), Eighth Level: Negate Magic (*60), Temporary Zombie - Lesser (50), Ninth Level: Strength of the Dead (60), Tenth Level: Command Vampires (100), Dimensional Pocket (*60 / 280), Summon Insect Swarm (80) Eleventh Level: Create Mummy (140), Summon Vampire (150), Twelfth Level: Amulet (*Varies), Create Zombie (250), Summon Worms of Taut (210), Thirteenth Level: Summon Maggot - Monster (320), Talisman (*1000) Fifteenth Level: The Dead Horde (800), Temporary Zombie - Greater (500) Spells with Asterisk (*) cost double P.P.E.
O. C. C. Skills: Science: Math - Basic (+20%) 98%, Technical: Language: Elvish (+20%) 86%, Language: Gobbley (+20%) 86%, Language: Western [Native] 98%, Literacy: Elvish (+12%) 68%, Literacy: Western (+12%) 68%, Lore: Demons & Monsters (+20%) 71%, Lore: Magic (+10%) 61%, Weapon Proficiencies: Knife / Dagger (Strike: +2 [+8], Parry: +2 [+13], Throw: +5 [+11]), Targeting (Throw: +5 [+11]), Wilderness: Skin & Prepare Animal Hides (+5%) 61%, Wilderness Survival 56%
O. C. C. Related Skills: Domestic: Cook 56%, Espionage: Escape Artist 51%, Physical: Athletics [General - Gained at Fourth Level], Technical: History 56%, Language: Eastern [Gained at Second Level] 61%, Language: Southern 66%, Literacy: Eastern [Gained at Second Level] (+10%) 61%, Literacy: Southern (+10%) 66%, Rogue: Seduction (+5%) 42%, Wilderness: Land Navigation 48%
Secondary Skills: Horsemanship: Horsemanship [General] 61%, Physical: Hand to Hand: Expert, Boxing, Running [Gained at Third Level]
Learned Skills: Weapon Proficiencies: Paired Weapons: Knife [Learned at Second Level]
Background (Assassin) Skills: Espionage: Disguise (+4%) 55%, Physical: Gymnastics, Rogue: Streetwise (+4%) 42%, Use / Recognize Poison (+5%) 47%.
Skills from Gymnastics: Climbing 70%, Sense of Balance (+4%) 60%, Work Parallel Pars & Rings 52%, Back Flip 70%.
Appearance:
Narcissa could be considered that evil wears a pretty face. She can only be considered stunning, maybe beyond perfection. Her hair is an extremely dark brown which hangs down to the middle of her back. She often wears her hair in multiple braids wrapped in gold rings often with several stray locks of hair haloing her face. She has a slender nose. Her eyes seem to be grey or brown depending on how the light hits them. She usually has her lips a blood red. She has pale skin but not without color like some necromancers. She has a slender figure although her breasts and hips are very definitely feminine.
Narcissa prefers to wear silk over any other material. She will often wear white silk gowns which are quite revealing. She also likes to wear gold jewelry. Unlike many necromancers, she does not like to wear visible bones and other items which most necromancers seem to prefer. The items she commonly use are hidden in magical pouches. She does not generally wear armor but instead relies of her magic ring of Ironhide for protecton.
Magical Weapons of Note:
2 Enchanted Parazonium: Weight: 1.1 lbs (0.5 kg) each. Length: 1.6 feet (.5 meters) Damage: 1D6+8 (Plus poison)
Large heavy daggers, weapons are carried on sides of belt, Weapons of highest quality Dwarven construction, +4 to damage, +2 (+15) to parry, +2 (+10) to strike, +2 (+13) to strike when thrown, and +2 to initiative. Magical Enchantment: Indestructible, Super Sharpness (+4 to damage and decreases roll for critical strikes by 2 [She needs an 18]), Venomblade (3 x Basilisk's Eye per day)
4 Enchanted Stiletto Throwing Knives: Weight: 0.6 lbs (0.3 kg) each Length: 1 foot (.3 meters) Damage: 1D6+4 (Plus poison)
Carried on the back of belt. Daggers are High quality Dwarven construction; +2 to strike when thrown, +2 to Strike, +4 to damage, and +2 to initiative from construction. Magical Enchantment: Indestructible, Venomblade (3 x Basilisk's Eye per day) and Returns to Wielder when Thrown.
Armor of Note:
Ring of Ironhide: Confers a natural A.R. Rating of 16 on the wearer. Any strikes below the magical A.R. bounce off harmlessly.
Magical Items:
Amulet of Charm: Adds +1 to save vs magic and psychic attacks. Enchanted by Her
Amulet of Protection vs the Supernatural: Add +2 to save vs Horror Factor. Enchanted by Her
Amulet of See the Invisible: Enables the wearer to see the invisible. Enchanted by Her.
Anti-Venom Charm: If the wearer fails saving throw against poison, the poison is automatically negated by the charm. Has 15 charges before crumbling to dust.
Belt with internal pouches with 8 Dimensional Pocket Cast on them: Will hold up to 30 lbs worth of items each pocket, It has a duration of 2 1/2 years (Cast by Herself)
Cloak of Guises: It is a full length cloak that will turn into any set of clothing limited only in the color. In color, it can only change through different shades within the same color. Since this one is grey, it can turn anywhere from black to white.
Quill of Endless Ink: Enchanted to never run out of ink
Ring of Deflection: Adds +2 bonus to parry (+11 with hand to hand / +13 with dagger)
Ring of Teleportation: The ring appears to be a simple gold ring which is adorned with the design of leaves. Can be activated three times per day and is equal to that of a fifth level spell caster. Range is 1,500 miles and can teleport up to 10,000 lbs.
Necromantic Items:
Fire Dragon Skull Helm, Harpy Wings Harness
Animated Servants:
24 Zombies equipped with Battle Axes, Shields, and Crossbows. Normally dressed in Splint Armor.
Other Equipment:
Clothing: White Robes, 2 Sets of Traveling Robes (Similar to Dress Robes), Red Cloak, Soft Leather Boots, Black Leather Belt
Containers: Backpack, 4 Small Sacks, Waterskin
Field Equipment: Bedroll, 4 foot small lengths of rope (8), 12 foot of rope (2),
Lighting: Tinderbox, 4 Candles
Writing Equipment: 10 Sheets of Parchment Paper, 100 Page Notebook, 3 Crow Quill Pens, 2 Bottles of Black Ink, 2 Sticks of Graphite, 2 Sticks of Chalk.
Provisions: 4 Weeks of Trail Rations.
Miscellaneous: Makeup and Feminine Items, Birth Control Herbs, Small Mirror, Bottle of Basilisk Eye Poison (4D6 damage and paralysis),
Horse Tending Equipment: None
Jewelry, Gems, and Valuables: 1 million Gold in various denominations, 2 million gold worth in gems, and 2 million gold worth in jewelry. She also owns several estates within the Western Empire

Narcissa Vincessa's History:

Narcissa was born the child of a members of the Assassins Guild within one of the major cities in the Western Empire. Alissaha Vincessa, Narcissa's mother, was extremely ambitious for power within the Assassins Guilt and would do virtually anything towards that goal. Often climbing to power in the guild includes the removal of those above them. Females often have another tool at their disposal, sex can be an incredible tool and Alissaha Vincessa was not an unattractive woman. It was not the first time she used sex to gain in status and was not the last.

It is unknown why but Alissaha's methods of birth control failed but for some reason she became pregnant. By that time, the father had already had died and Alissaha had moved to new territory. There is rumor that Alissaha had Narcissa's father killed either through enticing her new lover into murdering him or that she may have actually killed him herself. There is a common term that those who live by the sword usually die by the sword. Whoever killed him, his body was found in an alley with a dagger in his heart.

Alissaha decided to keep her daughter for some reason. As might be expected, being raised by an assassin cannot be considered a normal child hood. An assassin always has to look over their shoulder or risk being assassinated by others. Narcissa's mother also continued her climb up in status within the Assassin's Guild. This became harder as she got older and her looks began to fade. As well, there were other female assassins trying to better themselves in the same manner.

Narcissa was taught many skills by her mother, including the ability to persuade others using sex. Like her mother, Narcissa was extremely attractive and could turn the heads of males from the time she was a young girl. Other skills including how to fight with the knife and an understanding of the use of poisons. Alissaha had a reputation as being extremely skilled in the use of poisons. She also taught her daughter that she was born from a noble family and that she was forced to become an assassin after her mother, Narcissa's grandmother, was repudiated by the family. If Narcissa did not have such a drive to become a practitioner of the arts, it is likely that she would have followed the same path as her mother and became an assassin herself.

The young girl was always interested in the study of the magical arts. Once Alissaha learned of her daughters interest, she encouraged the girl. Having an ally who is a sorceress would allow an ambitious assassin to easy climb her way up to the top of the Assassins Guild and become guild mistress herself. Narcissa also had interest in the dark magic involved with the dead. She heard stories about magic which would allow a spell caster to reanimate the dead. Her mother taught her how to read the streets and Narcissa learned about a necromancerwho secretly lived in the city. Narcissa simply propositioned the Necromancer to teach her the necromantic arts. He did not want to but she offered herself to him in order to take her as an apprentice. An incredibly vile man, he used her in incredibly disgusting ways and had her perform with animated corpses and zombies. Even so, she was determined to learn the ways of a necromancer herself and submitted to his will.

When she gauged that she had learned the basics of the art from the necromancer, she killed him. She simply pretended to submit to him and stabbed him with a dagger. The poison paralyzed him almost instantly and she kept her hand over his mouth as she stabbed him over and over again. She watched in pleasure as her victim's eyes slowly closed. Her only regret was that the necromancer died too quickly under her dagger for all that he had done to her. She stole his spell book and the massive treasure which he had managed to gather. Then his estate burned to the ground.

Even though she had no particularly strong tie with her mother, Narcissa helped her in her goal to become guild mistress. It was much to Narcissa's advantage to have as an ally the guild mistress of the Assassins Guild. Several senior assassins were killed by hordes of dead summoned by her. The young necromancer also had made allies with several vampires and they were able to get close to those who would be hard to get at otherwise. When the dust had cleared, Alissaha was leader of the Assassins Guild and Narcissa had become extremely wealthy and powerful herself. The necromancer was able to live like a virtual noble, getting contracts through the Assassins Guild. She used miracle cream to increase her beauty to the point where only a few elves can be considered her equal.

Narcissa was not content with the city and has extensively traveling, pretending to be a traveling noble or rich daughter of a merchant. Often, vampires would travel along with her. She, along with animated dead, would protect the vampires during the day and the vampires would help her at night. Vampires grew to be one of her preferred lovers. As well, she created a small army of zombies with some of the zombies having been her former lovers. With them, she began practicing what she had with the necromancer who taught her the arts, using them as animated sexual servants.

There was often a fortune to be made with wars in the Empire. She could summon an army of animated dead and slowly crush the forces of an enemy. She had some nearly fatal encounters with other spell casters including a circle master as well as having had to escape from adventurers hunting her. As a result, she grew to understand that she had to be cautious. She usually has at least two dozen zombies serving her at any one given time. As well, she has been able to collect a large number of magic items for herself.




[ Baalgor Wastelands TM, Barraduk TM, Caer Itom TM, Caer Kurgas TM, Charun the Cruel TM, Church of Light and Dark TM, Cirga TM, Dragonwright TM, Eastern Territories TM, Floenry TM, Great Northern Wilderness TM, Heim TM, Hoknar TM, House Elial TM, House Kaze TM, Kighfalton TM, Kirgi TM, Kisenite TM, Kormath TM, Kym-nark-mar TM, Land of the South Winds TM, Lemaria TM, Lista TM, Llorn TM, Lopan TM, Lopnel TM, Mantus TM, M.D.C. TM, Mega-Damage TM, Odguard TM, Old Kingdom TM, Ophid’s Grasslands TM, Panath TM, Phi TM, Ratling TM, Rifter TM, Rurga TM, S.D.C. TM, Styphon TM, Tark TM, Timiro Kingdom TM, Utu TM, Vald-Tegor TM, Vequerrel Woodlands TM, Western Empire TM, Wolfen TM, Yin-Sloth Jungles TM, Yin-Sloth Periphery TM, and Zandragal TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]


Image created and copyrighted by Malcolm McClinton (MMccli7789@aol.com).

More Malcolm McClinton artwork at Hanged Man Studio.


Writeup by Kitsune (E-Mail Kitsune).


Copyright © 2007, Kitsune. All rights reserved.



Return