Name: Meryet'Anapa (Beloved by Anubis).
True Name: Meryet'Anapa Khentkaus.
Alignment: Aberrant (Evil).
Hit Points: 36. S.D.C. (Physical): 22.
Attributes: I.Q.: 15, M.E.: 12, M.A.: 20 (60%), P.S.: 18 (+3), P.P.: 23 (+4), P.E.: 21 (+12%/+3), P.B.: 20 (50%), SPD: 16.
Weight: 122 lbs (55.3 kg). Height: 5 ft 7 in (1.70 meters).
Age: 20. Race: Human. Sex: Female.
When one thinks about Priests and Priestesses of Darkness, one often considers them to be evil monsters but with regards to Meryet'Anapa, this does not really fit. If someone meets her, she comes of as being both friendly and kind of nice.
More importantly, while one cannot consider her to be actually good, she has a strong sense of honor. It is important to her to not betray either friends and allies. Considers killing the innocent and the weak to be unseemly. Often has trouble working with servants of darkness including other dark priests and priestesses of her own pantheon. Other than priests of Anubis, she has the easiest time with priests of Anhur.
There are views of hers who those that serve the light have trouble with as far as her views. Tends to be pretty unmerciful, considering a dead enemy a good enemy. If asked, she would say that Anubis can figure out what to do with them once their soul rests with him. Does not kill for pleasure however. Considers torture a useful tool but again does not consider that one should torture for pleasure.
While she will keep her word of honor, sees nothing with lying and tricking those who she does not consider worth honorable treatment. Generally though, she prefers not to directly betray somebody and tries to get somebody to betray themselves. Her use of certain abilities such as agony magic, summoning of minions of darkness to join in battle, and using animated dead also makes those who serve light also feel uncomfortable
Meryet'Anapa has always been extremely dedicated to Anubis and stories suggest that she is special to him. She often wonders about what that task might be. She is also dedicated to the church although is less so with priests and priestess who she does not consider worthy of honor. As with others, she prefers to allow other priests to betray themselves instead of betraying them herself.
Her poise is elegant and she be pretty feminine even though still highly capable. Enjoys dancing, singing, and playing her music instrument. Even though one might consider her to be ladylike, she does not mind dealing with things that many noble ladies consider disgusting including dealing with the dead.
The priestess know she is quite attractive and enjoys the company of both men and women. While she enjoys sex, she also realizes that sex can be an extremely useful tool. While not exclusively, many of her lovers have been other priests in service of Anubis. While not above taking advantage of relationships, she does have a romantic side and is pretty choosy about her lovers. One thing that really will get her ire is if a lover betrays her.
While she is reasonably skilled, she does not consider herself much of a warrior. Instead, she prefers to use her other abilities and prefers to deal with problems indirectly if possible. If she is forced into combat, which she had at times, she will engage with her bow at range although she is also skilled with a sword. Interestingly, she prefers an unusual Khopesh sword.
O.C.C.: Priestess of Darkness (Anubis). Experience Level: Third (3).
Combat Skill: Hand to Hand Basic.
Attacks per Melee: Four (4).
Bonuses, Combat: Critical Strike: Natural 20. Bonuses: Damage: +3, Strike: +4, Parry: +6, Dodge: +6, Roll (with Punch, Fall, or Impact): +3, and Pull Punch: +2. Kick Attack: Karate Type (2D4+3)
Bonus; Save: Lethal Poison  +3, Non-Lethal Poison  +3, Harmful Drugs  +3, Insanity  +xx, Psionics  +0 (+1 with Amulet), Magic  +3 (+4 with Amulet), Horror Factor +0 (+2 with Amulet).
Psionics: Minor I.S.P.: 31 +1D6 per level of experience.
Sensitive: Mind Block (4) and Telepathy (4).
Normal Priest / Priestess of Darkness:
Prayer of Strength of the Damned: +6 vs Horror Factor, +2 saving throws, +10 to turn dead, +1 to spell strength, +4 to damage, +1 to parry and dodge, and +8% to summon Minions of darkness. Duration: 36 melee (12 melee per level), can be attempted twice per day, 32% success rate (16%+8% per level).
Prayer of Communion: Has a 60% of warning of potential danger or success. Can be attempted twice per day, 32% success rate (16%+8% per level)
Summon the Minions of Darkness: Summon three minors of darkness - lesser demons, sub-demons, etc. (One per level of experience.) Can be attempted twice per day, 26% success rate (10%+8% per level.)
Curses: Pox Curse, Fever Curse, Luck Curse, Minor Curse, and cold, insect attraction, stink, or spoilage curses. Can be attempted twice per day and can effect up to 3 targets at the same time (1 per level), 22%success rate (10%+6% per level.
Prayers Exclusive to Priest / Priestess of the Church of Light and Dark:
Prayer of Contagious Scripture: Creates a word or phrase that will find its way into the conversation of those listening who will pass it to others. 30% success rate (20%+5% per level.)
Prayer of Dream: Next time target is asleep, they will dream of the god and have something revealed to them. 40% success rate (30%+5% per level.)
Prayer of Sanctified Vestments: When the priestess puts on the vestments, they have an awe inspiring aura. Automatically effects followers but give an Awe Factor of 13 to others. 25% success rate (15%+5% per level.)
Miracles Exclusive to Priest / Priestess of Light & Dark:
Miracle of Consecration: Creates area the size of a temple floor where vampires, ghouls, and other evil, lesser, supernatural beings take 3D6 damage from walking on it. Does not affect any worshipers of the Church of Light and Dark. Duration: One day per level or permanent if cast in a temple. Cost: 40 P.P.E.
Miracle of Holy War: Cast before battle, confers confidence on all participants fighting on the side of the Church of Light and Dark. Bonuses: +1 initiative, +1 all saving throws, +3 roll with impact/fall, +3 vs horror factor, and +7 vs mind control, drugs, possession, or magic that entices “chosen” to betray, reject, or desert their church or god(s). Duration: One hour per level. Cost: 50 P.P.E.
Powers for Priestess of Darkness: Healing Touch (1D6 Hit Points or S.D.C., Once per two melees), Exorcism: 21% (7% per level), Remove Curse: 21% (7% per level), Turn Dead 30% (20%+5% per level), Penance & Sacrifice, Animate & Command Dead (1D4 dead per level / Costs 10 P.P.E.) 27% (9% per level.)
Spells: P.P.E.: 59, +2D4 per level of experience.
Seventh Level Spells: Agony (20).
O. C. C. Skills: Physical: Hand to Hand Basic, Rogue: Streetwise (+10%) 38%, Science: Mathematics - Basic (+20%) 75%, Scholar/Technical: Language: Eastern (+20%) 70%, Language: Elven / Dragonese (+20%) 70%, Language: Western [Native] 98%, Literacy: Elven / Dragonese (+20%) 60%, Lore: Demons & Monsters (+15%) 50%, Lore: Religion (+20%) 60%, Wilderness: Land Navigation (+10%) 35%, Wilderness Survival (+10%) 50%, Weapon Proficiency: W.P. Sword (+2 [+5] strike / +1 [+7] parry).
O.C.C. Related Skills: Domestic: Play Music Instrument- Qanun [Professional] (+5%) 50%, Rogue: Prowl (+5%) 40%, Science: Archaeology (+5%) 35%, Biology (+5%) 45%, Scholar/Technical: History (+10%) 50%, Literacy: Eastern (+10%) 50%, Lore: Magic (+10%) 45%/35%/30%.
Secondary Skills: Domestic: Dance 40%, Espionage: Disguise 35%, Physical: Athletics - General, Body Building [Gained at Second Level], Scholar/Technical: Language: Gobblely 50%, Weapon Proficiencies: W.P. Archery - Short Bow (+1 [+5] Strike/ +1 [+7] Parry / 4 Attacks per melee.)
Background (Noble): Domestic: Sing (+4%) 44%, Horsemanship: Horsemanship - General (+5%) 50%/35%, Military: Heraldry (+4%) 29%/34%, Scholar/Technical: Language: Southern (+4%) 54%, Literacy: Southern (+4%) 44%, Literacy: Western [Native] (+5%) 45%.
Meryet'Anapa is quite beautiful and feminine with a very nice lithe figure. Always moves with grace and poise, one might best describe her as elegant and noble in appearance. Hanging down to the middle of her back, she has lustrous auburn hair. Usually highly styled, she wears her hair usually in braids decorated with golden rings making it look incredibly exotic. The young priestess has a slender nose and relatively pale skin although not unhealthy. Her skin itself is almost flawless and does not need much in the way of cosmetics. Only wears a bit of lip paint and eye makeup. Her eyes are a hazel with a mixture of grey, green, and brown.
While on the trail, she likes to wear a black robe covering her features including a hood which partially covers her face. Has a set of black leather armor which is carefully tailored to her figure. When not on the trail, she likes to dress in revealing black silk dresses. She likes to wear jewelry including a large ornate gold necklace and gold earrings.
Magical Weapons of Note:
Two (2) “Dragon Forged” Kobold Quality Cinquedea: Weight: 1.5 lbs (0.7 kg) each. Length: 1.6 feet (.5 meters).
Considered a magic weapon using dragon dust in the preparation of the weapon. Increases damage and makes weapon extremely hard to destroy. Of the highest quality Kobold construction with +2 initiative, +3 damage, +1 (+5) strike, +1 (+5) strike when thrown, and +2 (+7) parry. Damage: 1D8+4 (1D8+7 with strength.)
“Dragon Forged” Kobold Quality Khopesh Sword: Weight: 3.31 lbs (1.5 kg). Length: 2.62 feet (0.8 meters).
Considered a magic weapon using dragon dust in the preparation of the weapon. Increases damage and makes weapon extremely hard to destroy. Of the highest quality Kobold construction with +2 initiative, +3 damage, +1 (+6) strike, and +1 (+8) parry. Damage: 3D6+3 (3D6+6 with strength.)
Twenty-Four (24) “Dragon Forged” Arrows:
Considered a magic weapon using dragon dust in the preparation of the arrow heads. Increases damage and makes weapon extremely hard to destroy. Damage: Long Bow / Composite Bow: 2D6+2 [+3 for strength.]
Non-Magical Weapons of Note:
Composite Style Short Bow: Weight: 1.8 lbs (0.8 kg). Length: 3.3 feet (1 m).
Composite style short bow similar to Turkish type bows. Made for her strength [P.S.: 18 (+3)] . Damage: 2D6+3, Maximum Possible Range: 1,800 feet (550 meters), Arrows: 24 normal arrows - 6 Silver tipped.
Armor of Note:
Ward Scored Studded Leather of the Shadows: A.R. Rating: 14. S.D.C.: 116. Weight: Effectively Weightless.
Enchanted through Ward Magic and crafted to be a perfect fit. Armor is black in color and made from Chimera hide. Enchantments: Color (Black), Shadow Meld, and Weightless.
Gold Egyptian style Necklace: The center of the necklace is a cartouche of Anubis and the necklace contains multiple enchanted “amulet” gems in it.
Amulet of “Charm”: Gives a bonus of +1 to save against magic and psychic attacks.
Amulet of “Protection from the Supernatural”: Gives a bonus of +2 to save vs Horror Factor.
Amulet of “See the Invisible”: Enables the wearer to see the invisible.
Amulet of “Warning”: Makes a low hum when there is danger, gives +1 to initiative when this occurs (generally defensive only.)
Bloodstone Pendant (3 x Daily): Can cast spell of “Heal Self” up to three times per day. Heals up to 4D6 hit points or S.D.C. each activation.
Crystal of Light: Many faceted gem that is about the size of a golf ball. It emits light equal to about 2 candles.
Two (2) “Dimensional Pocket” Bag: Made permanent with rune. Will hold up to 30 lbs (13.6 kg) worth of items each.
“Dimension Pocket” Quiver: Made permanent with rune. Can hold up to 128 arrows.
Quill of Endless Ink: Ordinary appearing pen but never runs out of ink.
Clothing: Two (2) sets of traveling clothes, two (2) black traveling robes with hood, four (4) black silk ceremonial outfits (quite revealing), leather boots, silk slipper, leather belt.
Containers: Waterskin (one gallon capacity), leather bow case, sword scabbard, two (2) dagger scabbards.
Field Equipment: Bedroll, sharpening stone, mallet, four (4) wooden spikes, eight (8) extra bowstrings, wax for bow, 30 feet (9 m) of rope.
Lighting: Flint and tinderbox.
Writing Equipment: Notebook (100 pages), forty-eight (48) parchment sheets, four (4) sticks of graphite.
Provisions: Five (5) weeks trail rations.
Miscellaneous: Makeup and feminine items (Including birth herbs), soap, comb and brush, incense, high quality Qanun (stringed musical instrument), gold chalice, two (2) holy symbols of Anubis and the Church of Light and Dark, small silver mirror.
Horse Tending Equipment: Carried when needed.
Jewelry, Gems, and Valuables: 5,000 gold worth in various coin, 10,00 gold worth in various precious gems, gold hair rings worth 4,000 gold total, gold earrings worth 1,000 gold total, gold crown worth 8,000 gold, gold ring worth 500 gold, and turquoise bracelet worth 1,000 gold.
Even before her birth, Meryet'Anapa was considered to be special, in effect blessed by the God Anubis. In fact, her name means “Beloved by Anubis.” There is a story which her mother tells that before she even knew she was pregnant, she had a vision of the God of the Dead telling her that she was to have a child which was destined for greatness. A skeptical person might argue that it came from Meryet'Anapa’s mother’s own imagination but the Gods often work in mysterious ways.
Otherwise, the House Khentkaus is an older noble family in the Lower Barraduk region of the Western Empire. While generally considered a lesser house today, they were once a much more powerful and wealthy house build on sea trade. When Meryet'Anapa’s mother became pregnant, she was just over forty years and had over half a dozen children already.
The House Khentkaus is also known for their dedication to Anubis. Over the centuries, many members have had a calling as priests and priestesses to the God of the Dead. In fact, one of her older brothers had already joined the church in service of Anubis.
As a child, she always was attractive and showed early signs of grace. If she had not had a calling to serve Anubis, her parents would likely have had many offers from other noble houses for her hand in marriage to one of their sons.
Meryet'Anapa did however show a calling to the priesthood of Anubis from an early age. Of course, from an early age her parents directed her towards the priesthood and even the other priests and priestesses treated her as something special. Of course, many priests and priestesses were also jealous of her.
There was said to be an artifact of the Church of Darkness which had been lost several centuries previously. There was a rumor about where the artifact might be hidden and it was decided that a quest would would be attempted to retrieve it.
It was decided that a group of young warriors and priests in service of the Church of Darkness would attempt it. At only sixteen, Meryet'Anapa was the youngest member of the group. As someone destined for greatness, she was expected to make a name for herself at an early age.
Prior to this, she had little experience with those in service of the other members of the Church of Dark. While taught from an early age to be ruthless, she had not had any experience with the backstabbing of some of the other members of the Pantheon and simple inability to work together.
As thing worked out, the group found itself in trouble and disintegrated in an ambush. The leader of the group, a priest of Set, actually lead them into the ambush and abandoned them. Somehow, even not much of a warrior herself, with a warrior of Anhur, was able to fight her way out. Her skill with the bow allowed her to cover their escape. With the exception of the priest of Set who had betrayed them, they were the only two who survived the quest.
Upon their return, the priest of Set who had betrayed the group already had returned claiming that the others had betrayed the group in attempt to deflect the blame for the quest failing. Meryet'Anapa considers that the quest was destined to fail from the beginning even if they had not been betrayed by him. She did gain valuable experience as well as important lessons in not being able to trust those from the many of the other churches.
She decided to go adventuring on her afterwards and interestingly joined up with a group who most consider either good or selfish. They were looking for a companion with skills in archaeology and she fit the bill nicely even though they were nervous when they found out that she was a priestess of Anubis. Still, she was the best choice otherwise. Even though she considered them too merciful, found that she was able to work easier with them.
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Image drawn and copyrighted by Dorotea Gizzi.
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Writeup by Kitsune (E-Mail Kitsune).
Copyright © 2015, Kitsune. All rights reserved.