Katrika Lokmell:


Name: Katrika.

True Name: Katrika Lokmell.

Alignment: Miscreant (Evil).

Hit Points: 61 (+20 for Familiar). S.D.C. (Physical): 22 (+40 for Familiar).

Attributes: I.Q.: 19 (+5% / +2), M.E.: 15, M.A.: 21 (65%), P.S.: 16 (+1), P.P.: 24 (+5), P.E.: 22 (+14%/+4), P.B.: 22 (60%), SPD 17.

Weight: 118 lbs (53.5 kg). Height: 5 ft 4 in (1.63 meters).

Age: 28. Race: Human. Sex: Female.

Disposition:

She believes that the world is out to get you and the only way to survive is to be more ruthless as the next person. She will use basically whatever means she needs to achieve her goals. Her goals are power and her own pleasure. Humans are predators that survive on the misery of others and vampires are no different although just a bit more honest about it. To her, vampires are in many ways the ultimate creatures. To show her kinship, she will often sip at another’s blood, either a lover or someone she has slain. She is extremely loyal to her god, likely the only being who she is truly loyal to. Others she will betray at need.

If she can seduce another to achieve her goal, she will do so. To be honest, she simply enjoys seducing others, male or female. Still, sex is a tool for her. A very enjoyable to use tool and there is no reason she should not enjoy herself. Corrupting another such as a knight is an extremely pleasurable sensation. As well, the seduction of nobles helps to protect the church from being looked at too closely. Of course, trickery and cunning are among her favorite tools.

She has some ability to fight but knows she is not a real warrior and as such prefers to let others fight her battles for her. Poison, if it allows her to take down an enemy is one of the more perfect tools. Other tricks used in battle are also useful and she will use virtually any trick she knows. She generally does not torture wantonly but considers if a useful tool as well. If she has an opponent who she has disabled, unless she needs something from her victim will usually kill them quickly. Of course torture can also be a good object lesson for an enemy. Leaving a flayed body is a good way of dissuading others. As well, Vald-Tegor must have his sacrifices and considers it her duty to find new sacrifices for her diety.

O.C.C.: Priestess of Darkness (Vald-Tegor). Experience Level: Eighth (8).

Combat Skill: Hand to Hand; Basic.

Attacks per Melee: Five (5).

Bonuses, Combat: Critical Strike: Natural 19 and 20, Bonuses: Strike: +6, Parry: +7, Dodge: +7, Damage: +3, Roll (with Punch, Fall, or Impact): +3, Pull Punch: +2. Has Body Throw/Flip. Kick Attacks: Karate Style (2D4).

Bonus; Save: Lethal Poison [14] +4, Non-Lethal Poison [16] +4, Harmful Drugs [15] +4, Insanity [12] +0, Psionics [15] +0 (+1 with Amulet), Magic [12] +4 (+5 with Amulet), Horror Factor +0 (+2 with Amulet).

Special Prayers:

Normal Priestess of Darkness:

Prayer of Strength of the Damned: +6 vs Horror Factor, +2 saving throws, +10 to turn dead, +1 to spell strength, +4 to damage, +1 to parry and dodge, and +8% to summon Minions of darkness. Duration: 48 melee, can be attempted twice per day, 72% success rate (16%+8% per level.)

Prayer of Communion: Has a 60% of warning of potential danger or success. Can be attempted twice per day, 72% success rate (16%+8% per level.)

Summon the Minions of Darkness: Summon three minors of darkness - lesser demons, sub-demons, etc. (One per level of experience.) Can be attempted twice per day, 66%success rate (10%+8% per level.)

Curses: Pox Curse, Fever Curse, Luck Curse, Minor Curse, and cold, insect attraction, stink, or spoilage curses. Can be attempted twice per day and can effect up to 8 targets at the same time (1 per level), 52% success rate (10%+6% per level.)

Prayers Exclusive to Priests of Vald-Tegor

Prayer of Vampire Satiation: Produces a liquid which will nourish a vampire from gruel. 54% success rate (12%+6% per level.)

Prayer of Vampire Repulsion: Repels vampires. 50% success (15%+5% per level.)

Prayer of Vampire Detection: Detect vampires at up to five miles (8 km) and gives rough distance and direction. 38% success rate (10%+4% per level.)

Prayer of Vampire Senses: Nightvision of 1600 feet (488 m) and sense blood at one mile (1.6 km). 62% success rate (20%+5% per level.)

Miracles Exclusive to Priests of Vald-Tegor:

Miracle of Curing Vampire Mind Control: Cures the effects of a vampire bite. 38% success rate (10%+4% per level.) Cost: 80 P.P.E.

Miracle of Curing Vampiric Frenzy or Insanity: Does not cure its desperate hunger but calms it. 65% success rate (30+5% per level). Duration: Indefinite. Cost: 25 P.P.E.

Miracle of Control over Lesser Vampires: Allows the priest to control Secondary or Wild Vampires as if they were dominated by a greater, Master Vampire power. Duration: 40 minutes. Cost: 50 P.P.E.

Great Miracle of Vampire's Limited Invulnerability: Gives priestess normal vampire immunities. Only weapons which normal hurt vampires will inflict damage. Conferred by Vald-Tegor. Also decides the duration (usually one night).

Powers for Priestess of Darkness: Healing Touch (1D6 Hit Points or S.D.C., Once per two melees), Exorcism: 56% (7% per level), Resurrection 19% (10% at level five +3% per level), Remove Curse: 56% (7% per level), Turn Dead 55% (20%+5% per level), Penance & Sacrifice, Animate & Command Dead (1D4 dead per level / Costs 10 P.P.E.) 72% (9% per level.)

Spell Abilities: P.P.E.: 89 +2D4 per level of experience (+1 to spell strength)

Fifth Level Spells: Domination (10) and Escape (8).

Sixth Level Spells: Tongues (12).

Seventh Level Spells: Agony (20).

Spells Exclusive to Vald-Tegor: Metamorphosis: Vampire Bat (100), Summon Vampire (150).

O. C. C. Skills: Communication: Languages: Eastern [Native] 98%, Languages: Elvish / Dragon (+20%) 98%, Languages: Western (+20%) 98%, Literacy: Elvish / Dragon (+20%) 90%, Physical: Hand to Hand: Basic, Rogue: Streetwise (+10%) 63%, Science: Math - Basic (+20%) 98%, Technical: Lore: Demons & Monsters (+15%) 80%, Lore: Religion (+20%) 90%, Weapon Proficiencies: Knife / Dagger (Strike: +3 [+9], Parry: +3 [+10], Throw: +4 [+14]), Wilderness: Land Navigation (+10%) 73%, Wilderness Survival (+10%)

O. C. C. Related Skills: Communications: Public Speaking 70%, Domestic: Sing (+5%) 70%, Rogue: Prowl (+5%) 65%, Use & Recognize Poison (+5%) 62% / 56%, Science: Archaeology (+5%) 65%, Astronomy & Navigation (+5%) 75%, Technical: History [Received at Fourth Level] (+10%) 65%, Literacy: Eastern (+10%) 80%, Literacy: Western (+10%) 80%, Writing [Received at Eighth Level] (+10%) 35%

Secondary Skills: Espionage: Disguise 65%, Escape Artist 65%, Intelligence 63%, Horsemanship: Horsemanship - General 75% / 60%, Physical: General Athletics [Received at Second Level], Body Building [Received at Seventh Level], Weapon Proficiencies: Paired Weapons: Daggers [Received at Fifth Level], Targeting (Throw: +4 [+14])

Background (Entertainer / Prostitute) Skills: Communication: Dance (+6%) 76%, Rogue: Pick Pockets (+4%) 69%, Seduction (+6%) 55%, Technical: Language: Southern (+4%) 84%.

Appearance:

Katrika is not a very tall and is just a little shorter than average for a woman. Her figure is more slender but does still have feminine curves to it. Her skin is extremely pale, a bit paler that it would be otherwise because she stays out of the sun most of the time almost as if she was a vampire herself. She is incredibly attractive although there are rumors that she used “Miracle Creme” to increase her beauty. On either side of a slender nose are extremely dark eyes. While actually brown, they appear to be black to most people looking into her eyes. She paints her slender lips a bright red to contrast with her pale skin. When she smiles, she appears to have slightly elongated and sharp canines although not as long as a true vampires. She had a healer get her canines to grow slightly longer and sharper. She has black hair with just a slight amount of red highlights. She wears her hair straight and it hangs down to almost her waist.

She rarely wears armor, preferring to use a cloak of protection over her robes in conjunction with a ring which gives her enchanted armor. She usually wears thin and revealing robes to attract the attention of men (and woman who are sexually attracted to the same sex.) She likes to wear a midnight blue which is just a few shades from being black with a red cloak over it. Often wears silk gloves which are really enchanted Gryphon Claws.

Magical Weapons of Note:

Gryphon Claws:

Enchanted gloves which look like normal silk gloves. When commanded, claws extend out the fingertips of the gloves. The magic item is indestructible and can be used to parry. The claws give +10% to climbing skills and well at +1 on initiative and +1 (+11) to parry (Uses knife skill / she can used paired weapons with claws.)

              Damage: 2D6 to mortal foes (2D6+3 with strength / hand to hand).

Non-Magical Weapons of Note:

32 Stiletto Throwing Knives: Weight: 0.6 lbs (0.3 kg) each.

Hidden in a pair of bracers of many blades with sixteen in each bracer. Eight are silver plated. She often will coat the blades with poison so that they are more effective. Daggers are highest quality human construction; +2 (+16) to strike when thrown, +1 (+10) to Strike, and +2 to initiative from construction. Normal Durability is 90

Damage: 1D6

Armor of Note:

Cloak of Protection: Red silk cloaks, Gives character the protection of A.R. 14 and an S.D.C. of 200, effectively weightless, and Regenerates magically 4D6 S.D.C. per day.

Other Equipment:

Magical Items:

Magical Amulet: Large silver necklace with multiple gems which she hired a wizard to create. Individual decorations has separate enchantments enchanted into them.

Charm: Gives a bonus of +1 to save against magic and psychic attacks

Protection from the Supernatural: Gives a bonus of +2 to save vs Horror Factor

See the Invisible: Enables the wearer to see the invisible

2 Bracer of Many Blades: Black leather but highly decorative with bloodstones running along the bracers. Bracers can hold up to sixteen daggers each. Daggers are dropped into wearers with a special flick of the wrist.

2 Belt Pouches with Dimensional Pocket Cast on them: Will hold up to 30 lbs worth of items each pocket. Have a ward of pemancy on them.

Cloak of Guises: It is a full length cloak that will turn into any set of clothing limited only in the color. In color, it can only change through different shades within the same color. Since this one is blue, it can turn anywhere from dark blue (almost black) to light blue (almost white)

Ring of “Armor of Ithan:” Purchased from “Rings and Things” at Caer Kurgas. The spell of “Armor of Ithan” can be activated up to three times per day. Force field has a duration of 10 minutes per activation, creates magic armor with an A.R. rating of 18 and 200 S.D.C.

Ring of Deflection: Adds +2 bonus to parry (+9 with hand to hand / +12 with dagger / +13 with Gryphon claws)

Ring of Teleportation: The ring appears to be a simple gold ring which is adorned with the design of leaves. Can be activated three times per day and is equal to that of a fifth level spell caster. Range is 1,500 miles and can teleport up to 10,000 lbs.

Normal:

Clothing: Dark blue priestess robes, two (2) sets of traveling robes (similar to dress robes), red cloak, soft leather boots, black leather belt.

Containers: Backpack, four (4) small sacks, waterskin.

Field Equipment: Bedroll, 50 feet of silk rope.

Lighting: Flint and tinderbox, four (4) candles.

Writing Equipment: Ten (10) sheets of parchment paper, three (3) crow quill pens, two (2) bottles of black ink,

Provisions: Four (4) weeks of trail rations.

Miscellaneous: Makeup and feminine items, birth control herbs, gold chalice, two (2) holy symbols, small mirror, 4 wooden spikes, wooden mallet, bottle of “Basilisk Eye” poison (4d6 damage and paralysis), bottle of “Dragon’s Breath” poison (6D6 damage).

Horse Tending Equipment: None.

Jewelry, Gems, and Valuables: 500,000 gold in various denominations, 500,000 gold worth in gems, and 1 million gold worth in jewelry.



Demon Familiar “Me’Nolle”:


Looks like a large vampire bat. She usually keeps the creature concealed under her cloak unless it is out scouting for her. She does not like risking her familiar in any way.

Alignment: Any evil.

Horror Factor: 12

Armor Rating: 12 Hit Points: 47 S.D.C.: 30

I.S.P.: 100, P.P.E.: 82.

Attributes: I.Q. 10, M.E. 19 (+2), M.A. 12, P.S. 21 (+6), P.P. 15, P.E. 22 (+14% / +4), P.B. 10, Spd 29 (Flying); [Physical Strength and Endurance are Supernatural]

Animal Abilities: Fly, track by smell 45% (keen sense of smell), heat sensor to find warm blood, night vision 60 feet (18.3 meters), keen hearing, and echo location.

Supernatural Abilities:

Speak in Animal Form: Will not do so without instructions from the Priestess

Obeys Priestess: Will obey priestess unless it goes against the Vampire Gods.

Rapport between Priestess and Familiar: Both usually have the same outlook on life and wickedness.

Supernatural bond: The Priestess and Demon Familiar are physically and spiritually linked. This connection allows the Priestess to draw P.P.E. points from the creature. The demon familiar endows the Priestess with an additional 20 hit points and 40 S.D.C. If the familiar is slain, the witch permanently loses the bonus hit points and S.D.C., plus an additional 10 hit points. Also enables the Priestess and familiar to sense when one or the other is being tortured, battered near death and when the other dies, regardless of the distance between them. Note: The familiar is sometimes sent on brief missions that can take it several miles away, otherwise the two are constant companions.

If the greater familiar is Slain: The Priestess will never again be given a demon familiar.

Psychic Abilities: Has all sensitive abilities. All psi-powers are equal to a 6th level psychic.

Magic Knowledge: The Familiar knows all the same magic as the Priestess, but will only use its powers when commanded to do so, or to protect the Priestess or itself.

Attacks Per Melee: Three physical or psionic attacks, or one magic.

Damage: Inflicts 2D4+6 S.D.C. on a restrained strike, 3D6+6 on a full strength strike, and 6D6+6 with a power strike (counts as two melee attacks). Bite inflicts 1D4

Bonuses: The demon animal is +2 (+6) to save vs magic, +4 (+6) to save vs horror factor, +2 to initiative, +3 to strike, +1 parry, and +2 to dodge.

Size & Weight: Average for a large bat.




Katrika Lokmell’s History:


Katrika was the fifth daughter of a whore. There is no need to pretty up what she was. As might be expected, her father could be any one of a dozen men. As a girl, it was expected that she would follow in her mother’s path and at an early age, Katrika’s mother sold her to men for sexual services. It is not all that uncommon to be honest and most of the other prostitutes started selling their daughters at an early age. Sometimes boys were sold in the same way.


Katrika’s mother was a part time worshiper of Vald-Tegor. Actually the truth was that the woman prayed to the vampire god that she would not be attacked by vampires. As a prostitute, she worked mostly at night when vampires strike. She actually went to several temples but that was the one which she most frequented. Of course she took her children to the temple to him as well.


Starting from an early age, Katrika was already interested in the temple of Vald-Tegor. She saw the temple as her path to power. Nothing her mother had ever taught her made her interested in anything besides her own enjoyment and power. Vampires to her were seen as creatures of power. The priests showed powers beyond anything which a normal could do.


At age twelve, Katrika was able to persuade the temple to take her as a acolyte. That was the last time she ever saw her mother. Maybe Katrika’s mother died from disease. Maybe she was murdered by someone on the streets. The life of a whore is very dangerous. To be honest, Katrika cares very little. Her mother never treated her as more than a marketable commodity anyway.


The girl was able to persuade the priest to accept her through the offer of sex. If sex was what she needed to use to gain power, that was never something she considered a concern. She used her body to get the priests to teach her what she wanted to learn. It did not matter if they were male or female. To be honest, such activities have always been a part of the church. The priests and priestesses joined the church either for power or their own pleasure.


Slowly Katrika learned the ways of the priesthood and began to gain power. Her loyalty was only for Vald-Tegor. Even she does not know where her loyalty to him comes from but her loyalty is not truly to the other priests, no matter what she might say. To be honest, she wants to be his lover, to show her true loyalty. She realizes that all of her power comes from him and without him, she would have nothing.


When she achieved the status of full priestess, Vald-Tegor gifted her with the gift of the invulnerability for the first time. It is the invulnerability of a vampire, being able to withstand virtually any blow as long as it did not come from silver or wood. You are completely immune to poison as well. It was a wonderful feeling and she showed her devotion by bringing a pair of sacrifices for the vampire god.


She is considered one of the most loyal of the worshipers in the church and few question her loyalty. Of course her loyalty to other members are a lot more questionable. She has killed several dark priests who tried to renounce their calling. One was planning to switch to a Demon Prince and Katrika made her a special sacrifice to Vald-Tegor. Of course that has aroused the ire of the Demon Prince.


She went on several long adventures, several times to acquire lost artifacts of the temple and retrieve them While on these expeditions, she managed to gather a large percentage of wealth and acquire a good number of magic items. Even though she always offered a large percentage of what she has managed to acquire, adventuring has managed to make her quite wealthy.


Of course with her wealth came experience and she learned how to draw magic from her god. Because of her loyalty, she was given at a relatively young age a demon familiar. This demon familiar takes the form of a bat, a vampire bat. Few even within the temple know of the familiar. In the temple, often bats congregate and so it not remarkable. As well, she keeps her familiar hidden under a cloak when it is not in the temple.


In the time she has been in the temple, she has risen to a position of power and authority and she plans to rise further. In temple services, she has gained a reputation as an incredible speaker and her charisma is extremely powerful. Many go to the church to hear her speak of Vald-Tegor. She is incredible at making him look like and incredibly heroic figure. Of course her power in the church has created many rivals.


There is a rumor among some leaders of the church that she used magical creme to improve her appearance. Many claim that while not unattractive when she first joined, she is not as stunning as she is now. The creme, which is well known, is known as miracle creme. There are few woman who are as attractive as she is and she has many who are jealous of her appearance along with her power.


Of course there are other stories such as that she beds almost anyone, a rumor that she has never denied. It is the truth that she rarely sleeps alone. She is know to have corrupted at one noble knight to the path of Vald-Tegor. Her seduction of many nobles has netted the church much in terms of gold and silver in the coffers of the temple. The seduction of nobles, men and women both, also helps to protect the church against persecution.


Through her research, she has learned of several powerful magic items. One of them is a rune dagger which is rumored that the touch of the weapon will turn someone into a vampire under the control of the wielder. There is another rumor, this one of an enchanted cloak which gives the wearer the same invulnerability as a vampire. She has been desperately trying to recover both of these items for herself.




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Image created and copyrighted by Ken McKraken (aquacade@hotmail.com ).

More Ken McKraken artwork at Epilogue.net


Writeup by Kitsune (E-Mail Kitsune).


Copyright © 2006 & 2015, Kitsune. All rights reserved.



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