Staff of Kelban the Necromancer:
There is a legend of Elven twins, one a boy named Kelban and a girl named Radlye. They were born in the dark days after the great Elven Kingdom fell. They were like light and dark. Tales tell that Radlye became a priest of light, attempting to do her best to heal the lands. Those same tell that her brother became a necromancer, one who controls the dead. There was plenty of death in the aftermath of the war between the Elves and the Dwarves.
There are some tales that tell that they fought against each other for many years. The stories differ in many details and it is hard to know which ones might be real and which ones might not be. Legends also tell that they fought in one final battle with Kelban leading an army of the dead. It is said that they both fell in the battle, some stories telling that they both fell at the same time.
Few elves turn to necromancy, most necromancers being humans, ogres, and various monster races. The tales differ where some say that he was always evil while others tell that he was corrupted by the dark arts. Legends all agree that he was one of the most powerful mortal necromancers having studied the dark arts of the dead for centuries. Some of the legends are that a number of necromancer spells were created by him with even more having been lost with his death.
Those same legends say that he decided to learn the arts of rune magic in addition to necromancy and became a skilled rune master. In addition, he is suppose to have mastered coming his necromancy with his rune mastery. While most have been lost since his death, legends tell of a number of enchanted items he created using the two arts. He is said to have often used demon bones in his creations.
One of the most powerful items he is said to have created was an enchanted staff. Many of the enchantment are suppose to be similar to other enchanted items created by powerful necromancers but somehow he was able to create something more powerful than a normal item. In fact, even though the item does not have the full abilities of a rune weapon, it is said to rival them in raw power.
Even though the staff was created only a few centuries after the fall of the great Elven Kingdom, the staff itself shows no signs of wear and is believed by most to be indestructible. It appears to be made from slightly yellowing bone with runes running along the length of the staff. This has lead some to believe it was an actual rune weapon even though it is not. Along the length of the staff are carved images of demons seeming to be trying to escape out the staff. On the top of the staff is a small humanoid skull with small horns on top.
There have been stories of the staff having been found and lost several times over the centuries. Other than a book he has said to have created containing all of his spells, it is the one of the most coveted item of him by necromancers. Unlike the book however, the staff is suppose to have been seen in the last century.
Melee: 8D6 Hit Points / S.D.C. vs mortal S.D.C. beings. In M.D.C. environment, inflicts 6D6 M.D.C. against M.D.C. targets including supernatural beings and M.D.C. materials. Inflicts double damage against animated dead and mummies but not the undead or zombies.
The head of the staff inflicts an additional 2D6 (inflicts S.D.C. in S.D.C. Worlds and inflicts M.D.C. in M.D.C. Worlds) to Angels, Spirits of Light, Faerie Folk, Elemental beings, and Spirits.
Fireballs (6 Times per Day): 1D6x10 each (Inflicts S.D.C. in S.D.C. Worlds and inflicts M.D.C. in M.D.C. Worlds). Inflicts double damage to Angels, Spirits of Light, Faerie Folk, Elemental beings, and Spirits. Range is 600 feet (182 meters). Can cast 6 fireballs every 24 hours and fired from the flaming eyes of the skull on top of the staff.
Indestructible: The staff appears to be completely indestructible.
Turn the Dead: If the staff is held out, the staff can turn the dead equal to a sixth level spell caster (effects 6D6 animated dead) with a 120 foot (36.6 meter range) and animated dead cannot return for 24 hours. In addition, holds vampire at bay as if a holy symbol.
Flaming Eyes: In addition to inflicting additional damage when used as a melee weapon and being able to fire fireballs, the flaming eyes have a number of additional abilities.
Lantern Light: Fires beams of light like a high-powered flashlight or lantern with a 600 foot (182 meter) range. Light magically extinguishes during the day or bright lights and automatically appears at dusk or during darkness.
Burns like Hot Coals: The eye sockets can be used to light flammable materials such as kindling or wicks in order to start a fire. If one sticks their fingers in an eye socket, they will suffer 3D6 Hit Points / S.D.C. of damage and sets flammable items on fire. The staff also provides warmth like a large campfire or fireplace.
[ Baalgor Wastelands TM, Barraduk TM, Caer Itom TM, Caer Kurgas TM, Charun the Cruel TM, Church of Light and Dark TM, Cirga TM, Dragonwright TM, Eastern Territories TM, Floenry TM, Great Northern Wilderness TM, Heim TM, Hoknar TM, House Elial TM, House Kaze TM, Kighfalton TM, Kirgi TM, Kisenite TM, Kormath TM, Kym-nark-mar TM, Land of the South Winds TM, Lemaria TM, Lista TM, Llorn TM, Lopan TM, Lopnel TM, Mantus TM, M.D.C. TM, Mega-Damage TM, Odguard TM, Old Kingdom TM, Ophid’s Grasslands TM, Panath TM, Phi TM, Ratling TM, Rifter TM, Rurga TM, S.D.C. TM, Styphon TM, Tark TM, Timiro Kingdom TM, Utu TM, Vald-Tegor TM, Vequerrel Woodlands TM, Western Empire TM, Wolfen TM, Yin-Sloth Jungles TM, Yin-Sloth Periphery TM, and Zandragal TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
Writeup by Kitsune (E-Mail Kitsune).
Copyright © 2017, Kitsune. All rights reserved.