Skull Rings (Enchanted Ring):
These enchanted rings are most common in the Western Empire but can be sometimes found elsewhere. They are pretty popular in the Land of the South Wind as well. Anyone who might want to use animated dead might have one of these rings. Necromancers, Wizards, Dark Priests, and Demon Thralls (Witches) might use these rings because they do not use the possessor’s magical energies. In some cases, a warrior may also carry them to create his or her own small force of the dead.
Many alchemists who create these do not like it to be known and will keep it quiet. There are a number of more powerful magic items which can animate the dead but these rings are one of the few magic items that a number of alchemists know how to create.
Most of these rings have the design of a skull on them and appear to be made from bone or ivory. They are in some cases also made from metal as well especially silver.
These rings allow the ability to animate up to twelve dead at any one given time for a duration of up to thirty minutes. The ability can be activated up to three times per day. Otherwise, the animated dead are identical to the standard wizard spell.
Animate & Control Dead: Able to be activated up to three times daily. Can animate up to twelve (12) dead when activated and has a duration of thirty minutes per activation. All abilities are otherwise identical to the animate dead spell.
Range of 400 feet (122 meters) - Animated dead must remain in line of vision.
Animated corpses / skeletons has two attacks per melee, Speed of 7, and inflicts 1D6 damage from punch, bite, claw or blunt weapon. Robot-like S.D.C. structures and inflict S.D.C. damage unless wielding a special weapon. Such as swords, spears, axes, and such inflict normal damage. Note: Bows, crossbows, and sling (guns as well) cannot be used by animated dead, nor can magic scrolls or potions.
S.D.C. of a small corpse/skeleton, about 3 or 4 feet (0.9-1.2m) tall, is 50 S.D.C.; medium, 5-6 feet (1.5-1.8m), is 80 S.D.C.; large,7 to12 feet (2.1-3.6m), is 140 S.D.C. and 200 for giants. They can also wear armor for additional protection.
Either complete destruction of the animated dead or knocking out the ring wearer can stop them. Arrows, sling bullets, gun round, and thrown weapons inflict half damage. Blunt, chain and magic weapons, damage inflicting magic spells and smashing attacks do full damage. Fire does double damage. Note that animated dead cannot be stunned or affected by death blows or critical hits, nor by psionic attacks, charms, mind control, illusions, poison, or disease.
Powers & Abilities:
Costs: 40,000 Gold
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Writeup by Kitsune (E-Mail Kitsune).
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