Enchanted Perfume Ball (Enchanted Jewelry):
This magic item is extremely popular with nobles and wealthy individuals and is comparatively common even though rather expensive. They are popular with both men and women. Most well stocked magic shops will carry at least few of these items. They protect the wearer from odor as well as having an enchantment which allows the wearer to clean himself or herself. As such, they are extremely useful items for daily life.
Non-Enchanted Perfume Balls are a small ball often work as a necklace or on the wearer cloths. It is a small ball which is used to contain various aromatic materials such as spices to hide the wearer’s body odor. As such, they have holes to allow the "perfume" to escape the ball. The Enchanted "Ball" simply does this through magic instead of though spices.
While some are plain, most are highly decorated and intricately carved. They are often made from precious materials including silver and gold and are usually incrusted with precious gems. Many are works of art which can cost far more than just what the enchantments should make the item cost.
- Enchantments: Enchantments can be activated up to three times
per day total
- Clean: This magic removes dirt and grime from the body of a
living being and the clothes he or she wears.
The wearer instantly becomes spotless, from head to toe. The hair and body look as if right out of the shower (only dry) and the clothes as if freshly washed and dried. The spell cannot be used on body armor, buildings, streets, or anything else, only the wearer and his or her clothing. Note: This magic only cleans off the outside of the wearer and will not rid them of diseases or poison, although it will kill most surface parasites, such as ticks and fleas.
Perfume: This magic just simply creates a pleasing scent. On commissioned versions of the item, The scent can be highly individualized by the creator but one set it always creates the same scent. It will cover over any body odor but has the disadvantage of being able to be easily detected by any creature with a strong sense of smell including Wolfen. If wished by the creator, the perfume also gives the wearer a +10% to charm and impress abilities and helps with +10% to seduction skill rolls as well. Duration of the perfume is twenty-four hours per activation.
[ Baalgor Wastelands TM, Barraduk TM, Caer Itom TM, Caer Kurgas TM, Charun the Cruel TM, Church of Light and Dark TM, Cirga TM, Dragonwright TM, Eastern Territories TM, Floenry TM, Great Northern Wilderness TM, Heim TM, Hoknar TM, House Elial TM, House Kaze TM, Kighfalton TM, Kirgi TM, Kisenite TM, Kormath TM, Kym-nark-mar TM, Land of the South Winds TM, Lemaria TM, Lista TM, Llorn TM, Lopan TM, Lopnel TM, Mantus TM, M.D.C. TM, Mega-Damage TM, Odguard TM, Old Kingdom TM, Ophid’s Grasslands TM, Panath TM, Phi TM, Ratling TM, Rifter TM, Rurga TM, S.D.C. TM, Styphon TM, Tark TM, Timiro Kingdom TM, Utu TM, Vald-Tegor TM, Vequerrel Woodlands TM, Western Empire TM, Wolfen TM, Yin-Sloth Jungles TM, Yin-Sloth Periphery TM, and Zandragal TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
Writeup by Kitsune (E-Mail Kitsune).
Copyright © 2008, Kitsune. All rights reserved.