Moonbane (Lightbringer Rune Sabre):
This Lightbringer weapon is well know among Werewolf hunters as an incredibly effective weapon against them. Often the possessors of this enchanted sword are ones who have been wrong by Were Creatures including many who have had their family slain by fell creatures.
In a similar vein, werewolves and similar shape shifters fear this weapon as much as it is treasured by those who hunt them. If a Werewolf sees one wielding the weapon, they will usually either attack in rage or flee as fast as they possibly can. The appearance is distinctive enough that one can fairly readily recognize the weapon. There are a number of lesser Werewolf slaying weapons but none known are similar enough to create confusion.
As with many similar weapons, the origins of this weapon are obscure. This has not stopped various scholars from speculating of course. There are some fragmentary stories of a magic sword used to hunt werewolves during the height of the Great Elven Kingdom which some scholars speculate is this weapon. More recently, there are stories going back hundreds of years of this weapon.
The appearance of this Lightbringer weapon is extremely interesting. At the base of the blade, there is a silver moon. This moon waxes and wanes with the real moon. This helps the wielder judge how much in the thrall of the moon werewolves and similar creatures might be. Otherwise, the curved blade is jet black covered in design in silver of stars. The handle also to be from silver and the hand guard appears to be the design of a pair of wolf claws coming together. There is no sign of wear on either the blade or handle. As well, the silver on the weapon never seems to tarnish.
In general, the weapon does not seem to have a particularly strong personality however the weapon has an incredible hatred for all Were Creatures although werewolves in particular. The weapon does not seem to be particularly discriminating against those whose are not actually evil. The weapon is also not real picky about who it will bond with and will bond with those of principled, scrupulous, unprincipled, and even aberrant alignments.
As with most enchanted weapons, Moonbane is extremely well balanced, equal to the finest weapons crafted by Dwarven weapon crafters. Some wielders have described the weapon as being almost like an extension of their arm.
Even against normal targets, the sword inflicts greater damage than one might expect a normal sabre to inflict. Against werewolves and other Were Creatures, the weapon inflicts devastating blows. Even worse however, such creatures when hit by the weapon cannot regenerate the damage normally and heal humanly slow. This effect however does not work against non Were Creatures and magical and psychic healing can also be used.
Somehow, the possessor of the weapon also can sense werewolves and other Were Creatures. Nobody knows exactly how. Does not matter what form the creature is in, human, animal, or hybrid. Finally, the wielder of the weapon, once they bound with the weapon, is immune to the curse of Were Creatures effected by a curse. If bitten or clawed by a Werewolf, they are not at any risk of transforming into a Werewolf themselves. Of course, a Werewolf can still kill them. Many wielders of this weapon have fallen to the claws of werewolves.
Like all Rune Weapons it is completely indestructible
Links to wielder within 6 months of constant contact. Can sense each other presences within 4 miles.
Gives wielder +1 on all saving throws.
Can be used to parry energy blasts at -6
Scrupulous Alignment - Can only be used by individuals of Principled, Scrupulous, Unprincipled, and Aberrant Alignment, anybody not of those alignments takes 2D4 points of damage each time they touch the weapon or 3D6 damage if creatures of magic.
IQ: 10 Can communicates with wielder through limited empathy.
Due to superior craftsmanship, equal to Dwarven quality, and enchantments has +2 to Strike, +3 to Parry, and +2 on Initiative.
4D6+4 per strike, inflicts S.D.C. in S.D.C. Worlds and inflicts M.D.C. in M.D.C. Worlds. (Plus strength bonus if applicable.) - Inflicts doubt damage against Were Creatures.
Weapon’s Special Abilities:
Horror Factor: 15, Any Were Creature who sees the weapon must save vs Horror Factor 15. Those who fail saving throw will lose initiative. Were Creatures will then usually either attack in a rage or flee from the wielder.
Protection vs Transformation: The wielder of the weapon, once they bond with the weapon, is immune to Were Creatures curses which would cause them to transform into such a creature themselves. Of course, they can still be hurt or killed by Were Creatures.
Reduced Regeneration: In addition to including double damage, Were Creatures regenerate painfully slowly. Regeneration rate in minutes takes days. For example, a Werewolf which regenerates 2D6 hit points / S.D.C. per minute will regenerate only 2D6 hit points / S.D.C. per day. Magical healing and psychic healing touch will work as normal.
Sense Were Creatures: If a Were Creature is within 40 feet (12 meters) of the wielder, they will instinctively know that the being is a Were Creature no matter what form they are in.
Compulsion to kill Were Creatures: Once the wielder has bonded with the weapon, they must save vs magic (Werewolves - 15 or greater, other Were Creatures - 12 or greater) in order to not try to kill any Were Creature they come in contact with. The possessor will feel a strong compulsion from the weapon itself.
[ Baalgor Wastelands TM, Barraduk TM, Caer Itom TM, Caer Kurgas TM, Charun the Cruel TM, Church of Light and Dark TM, Cirga TM, Dragonwright TM, Eastern Territories TM, Floenry TM, Great Northern Wilderness TM, Heim TM, Hoknar TM, House Elial TM, House Kaze TM, Kighfalton TM, Kirgi TM, Kisenite TM, Kormath TM, Kym-nark-mar TM, Land of the South Winds TM, Lemaria TM, Lista TM, Llorn TM, Lopan TM, Lopnel TM, Mantus TM, M.D.C. TM, Mega-Damage TM, Odguard TM, Old Kingdom TM, Ophid’s Grasslands TM, Panath TM, Phi TM, Ratling TM, Rifter TM, Rurga TM, S.D.C. TM, Styphon TM, Tark TM, Timiro Kingdom TM, Utu TM, Vald-Tegor TM, Vequerrel Woodlands TM, Western Empire TM, Wolfen TM, Yin-Sloth Jungles TM, Yin-Sloth Periphery TM, and Zandragal TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
Writeup by Kitsune (E-Mail Kitsune).
Copyright © 2014, Kitsune. All rights reserved.