Long Bow of the Seraph (Lightbringer Rune Bow):
Even compared to other Lightbringer weapons, Lightbringer bows are believed to be extremely rare. There is only a handful of Lightbringer Bows believed to exist. One of these is a long bow known as “The Bow of the Seraph.” Besides being a bow, it is unusual in several respects to other Lightbringer weapons.
There is a whole host of stories about this long bow and of the different heroes and heroines who have carried this bow through the centuries. It is hard to know how old the bow is but the first stories are only about eight hundred years ago. Many professions have carried this long bow from the expected ranger and long bow archers to knights, wizards, and mind mages. Now, the weapon has never been possessed by a thief. The owners of the bow have been extremely honorable generally.
Even compared to many other Lightbringer weapons, this bow is a work of art. The staves of the bow seem to be in the design of wings covered with white feathers. When not being used, there appears to be no bow string. When the bow is drawn however, a string which appears to be made of fire appears. This fire though does not burn the fingers of the archer trying to use the bow. As with many Lightbringer weapons, the bow is extremely finely balanced, the equal of the finest made Elven bows.
Unlike many Lightbringer weapons, this bow does have a strong personality. The personality is female and is quick to anger. There is something other worldly about the personality. Some scholars have suggested that the personality in the bow is a trapped Seraph. Otherwise, the personality can be foolhardy and recommend courses of action that are highly risky. Extremely honorable and heroic, the bow will not let even those who are generally good but a bit unprincipled wield her. The bow is extremely strong willed and intelligent. As far as people who the bow allows to bond with her, she is extremely choosy.
As an usual enchantment, the bow is enchanted so that a person who does not have experience with a long bow can use the bow as they would a short bow. The archer much still have skill in the bow but otherwise a knight, mercenary, or even a wizard with skill with a short bow can use this bow normally.
As with many enchanted bows, the bow will adjust to the strength of the archer. A stronger archer will inflict greater damage generally than a less strong archer. When fired, the arrow head is surrounded in fire and inflicts greater damage than a normal arrow. The one weakness is that normal arrows are completely destroyed. Many archers will try to acquire a number of dragon bone arrows so that they are not destroyed. While not as well balanced as a melee weapon, the bow can be used for melee combat. The bow itself is indestructible.
In addition to firing burning arrows, the bow also has a number of elemental abilities. As one might expect, the bow controls the element of fire. One of the most common is throwing mini-fireballs. They are hard to dodge and might be used if the possessor of the bow is almost out normal arrows. Others include creating a circle of flame around the archer, fueling flames, extinguishing flames, creating a blinding flash, and finally creating a dense cloud of smoke. The bow does however have limited magical energies.
Like all Rune Weapons it is completely indestructible
Links to wielder within 6 months of constant contact. Can sense each other presences within 4 miles (5.4 km.)
Gives wielder +1 on all saving throws.
Can be used to parry energy blasts at -6
Principled Alignment: Can only be used by individuals of Scrupulous and Principled Alignments, anybody not of those alignments takes 2D4 points of damage each time they touch the weapon or 3D6 damage if creatures of magic.
IQ: 16 Can communicates with wielder through limited telepathy.
Due to superior craftsmanship, equal to Elven quality, has +2 to Strike when fired. No bonuses when used as a melee weapon.
When used as a melee weapon: Not really meant as a melee weapon but inflicts 2D6+6 per strike - inflicts S.D.C. in S.D.C. Worlds and inflicts M.D.C. in M.D.C. Worlds. (Plus strength bonus if applicable.)
When an arrow is fired: Arrow head is surrounded by fire when fired, causing it to inflict greater damage. Arrows fired will inflict 4D6+6 point of damage to targets - inflicts S.D.C. in S.D.C. Worlds and inflicts M.D.C. in M.D.C. Worlds. The arrow inflicts 2D6+6 points of physical damage and an additional 2D6 points of damage for the fire (Targets that are impervious to fire will only receive 2D6+6 damage) The bow will adjust to the possessors strength and will inflict strength bonuses if applicable. If firing enchanted arrows, arrows inflicts bow damage or arrow damage (+2D6 damage bonus for fire surrounding the arrow), whichever is greater (Strength bonuses are still added to arrow damage if applicable.)
Weapon's Special Abilities:
Fire Elemental Magic: P.P.E.: 80, recovers at a rate of 10 P.P.E. for every three hours. Spell are cast equal to sixth level Warlock
Blinding Flash (1)
Cloud of Smoke (2)
Circle of Flames (10)
Extinguish Fire (8)
- Fuel Flame (10)
Usable without Longbow Skill: Anybody with the skill of W.P. Archery can use the bow equal to their skill level even if they do not have skill with Longbow.
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Writeup by Kitsune (E-Mail Kitsune).
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