Aldackelm (Holy Sabre-Halberd):
This weapon is believed to have been made for servant of the Dragon God Kym-Nark-Mar, perhaps a great warrior. It is not actually believed to be an ancient weapon, maybe half a dozen centuries old. Even by the historians who use the earliest possible dates generally believe that it post dates the great war between the Elves and the Dwarves. If the weapon was made by a priest of the dragon god or the dragon god himself has been much speculated.
Very little is known about this servant. The stories differs so much as to not even allowing stories to narrow down. Over the years, the weapon has also been carried by a number of wielders and makes an “Object Reading” of the weapon not extremely useful to learn who the original owners are. One gets too many conflicting readings and hard to trace who actually was the original wielder. It has been carried by several knights and paladins over the centuries.
The blood of Kym-Nark-Mar is one of the most precious materials on the Palladium and incredibly the blade of the pole arm is almost certainly made from his blood. The blade appears to be perfect clear crystalline, absolutely razor sharp. Engraved along the upper edge of the blade of the pole arm is the design of stars. Otherwise, even though a work of art, the blade is unadorned. The shaft of weapon, while showing the grain of being wood, otherwise has the color of polished silver.
As with most enchanted weapons, Aldackelm is exquisitely balanced, at least the equal to finest weapons made by any creature - human, elf, or dwarf. Most believe the weapon was actually made by magic however. A warrior using the weapon will find themselves just a hair quicker and able to both parry and strike more accurately than most weapons.
There are two relatively common enchantments on the weapon. This is that the weapon inflicts greater damage than any conventional Sabre-Halberd. It also inflicts greater damage against supernatural creatures including demons, devils, and even dragons. Combined with the fact that the weapon can penetrate almost any material, it makes a truly dangerous weapon.
What makes the weapon incredible is how effective it is at protection its wielder against magic. The wielder is strongly fortified to resist magic. This strength is only against magic however, not against psychic attacks, horror, disease, or poison. In addition, the possessor of the sabre-halberd can cast the spell of “Negate Magic” up to three times per day.
Completely indestructible and never dulls
Glows with a blue halo of energy when drawn and registers as magic
Adds +5% to all prayers to one’s deity.
Damage Bonus: Weapon inflicts 2D6 additional Damage (S.D.C. in S.D.C. worlds and M.D.C. in M.D.C. worlds).
Magic Bonus: Gives +6 to save against magic.
Magic Negation: The wielder can cast the spell “Negate Magic” three times per day.
Monster Slayer: Inflicts normal S.D.C. damage +6 points to human and mortal foes, but does double damage to supernatural beings and creatures of magic. It does S.D.C. in S.D.C. worlds and M.D.C. in M.D.C. worlds.
Damage: 6D6+12 (+ Strength), weapon inflicts double damage against supernatural beings and creatures of magic. (Weapon inflicts S.D.C. in S.D.C. World and Mega-Damage in Rifts).
Due to incredible sharpness, inflicts damage to the body armor of the opponent while inflicting damage against the wearer as well. Basically, the weapon completely ignores A.R. Rating unless the armor has the enchantment of “Hardened.” Weapon will inflict double damage to armor of supernatural origin such as Demon Bone Armor.
Weapon also inflicts full damage to any weapon which is used to parry it unless they are indestructible.
Weight: 7.05 lbs (3.2 kg) Length: 8.0 feet (2.4 meters)
Bonuses: +6 to Damage (Included Above), +1 to Initiative, +2 to Strike, and +4 to Parry.
Special Abilities (Holy):
[ Baalgor Wastelands TM, Barraduk TM, Caer Itom TM, Caer Kurgas TM, Charun the Cruel TM, Church of Light and Dark TM, Cirga TM, Dragonwright TM, Eastern Territories TM, Floenry TM, Great Northern Wilderness TM, Heim TM, Hoknar TM, House Elial TM, House Kaze TM, Kighfalton TM, Kirgi TM, Kisenite TM, Kormath TM, Kym-nark-mar TM, Land of the South Winds TM, Lemaria TM, Lista TM, Llorn TM, Lopan TM, Lopnel TM, Mantus TM, M.D.C. TM, Mega-Damage TM, Odguard TM, Old Kingdom TM, Ophid’s Grasslands TM, Panath TM, Phi TM, Ratling TM, Rifter TM, Rurga TM, S.D.C. TM, Styphon TM, Tark TM, Timiro Kingdom TM, Utu TM, Vald-Tegor TM, Vequerrel Woodlands TM, Western Empire TM, Wolfen TM, Yin-Sloth Jungles TM, Yin-Sloth Periphery TM, and Zandragal TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
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Writeup by Kitsune (E-Mail Kitsune).
Copyright © 2014, Kitsune. All rights reserved.