New Aircraft Maneuvers:
This maneuver is only useful in an atmosphere due to the fact that air drag is an important factor in the maneuver and can only be done by aircraft with engines that the vector of the thrust can be changed. The plane suddenly flips its nose upwards, and balances on its engines. This causes the entire body to act as a giant airbrake, speed to drop dramatically, and enemy pilot is likely to overshoot the fighter that made the Cobra maneuver (unlike with normal airbrakes. Aircraft don`t lose speed fast enough with those), the fighter then drops it's nose, the engines of the fighter go to full afterburner, and your enemy is now in front of the aircraft, where you want him to be. The Cobra maneuver looks absolutely fabulous in air shows as well.
Disadvantages: The Cobra maneuver has the disadvantage that while being done, the aircraft has a +2 bonus to be hit due to being a larger target and reduce any stealth by half. The second problem is with collision, if the skill roll for Cobra is missed, the pilot must make a second piloting roll and if missed, the chasing aircraft pilot must make a piloting roll. If both miss their piloting rolls, then the two aircraft will collide.
Penalties: -20% to Piloting
[ Mega-Damage TM, Rifter TM, and S.D.C. TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
Writeup by Kitsune (E-Mail Kitsune).
Copyright © 2001, Kitsune. All rights reserved.