Heroes Unlimited New & Modified Super Abilities:
Major Super Abilities:
- Intangibility (Modified):
- +1D6 to M.A. Attribute
- +1D4x10 S.D.C. / M.D.C. (Only M.D.C. if other abilities make the character M.D.C.)
- +20% to Prowl Skills
- Horror Factor: 14 when semi-transparent or walking through wall, may be considered to be a ghost
- This ability can be used for most characters as an alternative to standard
Intangibility but is most common in the category of Mystically Bestowed.
If Game masters wish a more deadly version of the standard super ability
of Intangibility, they can use the ability of attacking while being Intangible.
The more conventional version of Intangibility makes the target Intangible by effecting bonding elements of molecules. The modified version of the power makes the character intangible by moving partially into a magical realm, by going partially into the astral realm, or going partially into special realm of the dead. Like the normal power of Intangibility, it gives the character the ability for themselves and 40 lbs (18 kg) in of additional material to become intangible. While the character is intangible with the modified ability, the character cannot be effected by most attacks and the ones that can are not the same ones as effect a normal intangible material. She can be effected by psionics, some magical spells, holy items (Holy water would hit her as if the character was solid but no damage and a holy weapon would do damage), rune weapons, artifacts, Heroes Unlimited Enchanted Weapons, and the character must chose one material that will effect them as if sold. This could be silver, moonstone, or jade for example due to their mystical properties of another material with game master permission but should have some type of background reasoning. The character also cannot pass through objects that are blessed (for example the wall of a church), enchanted, or of the material selected but can pass through all others. Spells that effect her are those that effect non-physically such as agony. Much of the items that can effect the character are likely due to psychological reasons. The being is not effected by gasses because she does not breath and is not effected by electricity or similar weapons because her or she is intangible in a different way then the normal power.
Like the normal ability, the character cannot become only partially intangible and cannot touch or pick up any objects while intangible by can speak and hear normally. As well, the character cannot glide; however, the being takes no damage from falls or explosions. The individual can also sink into the earth and can walk on smoke and water. The character can become tangible or intangible at almost the speed of thought (Treat as automatic parry). While the being with the modified ability of Intangibility cannot engage in melee style Hand to Hand combat, he or she can either throw objects or shoot a gun while intangible. If the being fires a bullet or releases an item while the barrel or the item is inside of another individual, the attack is treated similarly to a death blow. The character rolls to strike normally, the person being attack gets to roll to dodge normally (The characters attack can be parried by items that the character cannot pass through) and if hit by attack, target saves vs attack roll. If missed, S.D.C. targets (including if in body armor), target takes double the weapons damage straight to hit points (in M.D.C. environment, M.D.C. weapons straight to hit points will kill S.D.C. targets instantly) and M.D.C. targets take weapons S.D.C. damage as M.D.C. and take damage from Mega damage weapons times ten. Damage cannot be regenerate for 1D4 hours. These attacks only cost one attack because it is a normal attack.
Bonuses with ability:
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Writeup by Kitsune (E-Mail Kitsune).
Copyright © 1999 & 2002, Kitsune. All rights reserved.