Were-Fox R.C.C. [BTS / Nightbane Creatures & Races]:
While the most secretive and rarest of the Were-Beings, they are also the most able to survive in a modern environment. Werewolves like to kill, Were-Bears like their privacy, and Were-Cats like to hunt. Were-Foxes like to trick and rarely do anything directly. Few people in reality know much about the Were Foxes, all that is know is through a few stories. Some people who consider themselves experts on them believe that they are the truth behind the Legend of the Kitsuné. It is true that the Were-Fox do nothing to dissuade this and if Kitsuné exist they are keeping quiet about it as well. Not as strong or as powerful as the other Were-Beings, they make up for this by being among the quickest and through just shear dirty tricks. Even they are likely to play tricks, they are the least likely to be evil and intend true evil towards their "victims". Besides being tricksters, they are generally fun loving and have a strong love for life. A disdain for laws is also part of their makeup although as described earlier, they do not like harming others in the process. Keeping the Earth healthy is very important to them and many of the Were Fox in human society have strong connections to environmental groups although usually not members. Were Foxes normally live solitary lives or in mated pairs although this does not stop them from making friends. They do not often join gangs or clubs. The only exception are spell casters, they are slightly more organized simply to share magic easier. There are both were Foxes that live in the wilderness and the city and there is little if any animosity between them.
While there appears to have been a native population of Were Fox in North America, they seem to have been most common in Asia until just recently. Since the huge anarchy and problem of the last sixty or so years, many have moved to North America increasing the population by at least ten fold. Many of these new arrivals have settled in the cities. The Were Fox that integrate themselves into human society generally pick jobs that are fairly solitary. Were Fox that work as computer operators or programs tend to work out of their home.
Because the environment is very important to them, they have a strong hatred of beings that are attempting to destroy the Earth. Like might be expected, they generally do not confront them directly but instead use tricks to cause the others to self destruct. One example is a Were Fox luring a vampire into a warehouse filled with wooden Garden stakes with the stakes booby trapped. They have a special hatred for vampires that is mostly the Werebeing hatred of all Vampires. Because of the destruction of the Earth the Nightlords mean to inflict, they oppose them as well and fight them in the same manor they do other enemies. They will help Nightbane but are unlikely to join them actively.
- Alignment: Any, tend towards anarchist and unprincipled
Attributes: I.Q. 3D6, M.E. 3D6, M.A. 4D6, P.S. 3D6 (never less than 12), P.P. 5D6 (never less than 20), P.E. 3D6, P.B. 5D6, SPD. 4D6 (human) / 5D6 + 20 as a fox, human speed + 3D6 in fox-thing form.
Horror Factor: 8 as humanoid fox-thing or huge fox. The horror factor does not apply to human form.
 Hit Points: 4D6 + P.E., +1D8 per level
Natural Armor Rating: Special! Like the vampire, the werebeast is invulnerable to virtually all non-magic weapons, including energy weapons, explosives, bullets, fire, wood, and poison/drugs. However, also like vampires, werebeasts are vulnerable to ordinary silver. Weapons that have at least a 50% silver content inflict double damage! Thus a silver plated dagger, which normally inflicts 1D6 S.D. damage, inflicts 2D6 directly to the monster's hit points/S.D.C. Although werebeasts posses bio-regenerative powers, they are nothing like the vampire's so being bludgeoned or stabbed by silver can kill the creature. Also, the werebeast is vulnerable to magic and psionics as well as the natural attack forms of other supernatural creatures. Wolfbay will hold all werebeasts at bay, like garlic does a vampire. Powerful explosions or impacts won't do damage but may knock the creature down or stun it.
- 50 - 100: 01-30% of being knocked off feet
101 - 150: 01-50% of being knocked off feet
151 - 200: 01-70% of being knocked off feet
201 - 250: 01-90% of being knocked off feet
251 - 300: 100% knocked off feet
301+ : 100% knocked off feet and stunned! Lose all attacks that melee round.
Natural Abilities: Speak while in animal shape, prowl 90%, swim 50%, track by smell 70%, nightvision 300 feet, and bio-regeneration: restores hit points at a rate of 1D6+3 H.P. an hour, climb 70% (foxes can climb trees), land navigation 90%, wilderness survival 90%, keen color vision and hearing, 2 secondary skills, +3 to perception. All werebeasts can communicate with their related animal type (for example, werebears with bears) while in any of their forms. Though they do not possess supernatural strength, their hand to hand attacks do cause damage to those beings harmed only by magical means. They suffer from wildlust with the same percentages as Were-Jaguars.
Shape Shifting Abilities: The metamorphosis takes about 15 seconds and there is no limit to the number of times the creature can perform a metamorphosis or how long he can maintain that particular shape. Transforming is painless and does not restrict the werecreature from acting. The three shapes are human, beast, and a man-beast hybrid.
Magic: Summon and Control Vulpine, Repel Animals, Tongues, Chameleon, Sense Evil, Sense Magic, and Invisibility: Simple.
Psionics: Sixth Sense, See the Invisible, Mind Block, Presence Sense, Alter Aura
Combat: Plus 2 attacks in hybrid or animal form.
Bonuses: +3 on initiative, +2 to strike and parry, +4 to dodge, +4 to pull punch, +5 to roll with impact, +6 to save vs. horror factor, +3 to save vs. psionics, +3 to save vs. magic.
Damage: * add bonus to damage from high P.S.
- Human Punch: *1D6
Claw (beast): *1D6+3
Claw (hybrid): *2D6+3
Restrained Claw (hybrid): *1D6+3
Power Claw (hybrid): *5D6 (2 attacks)
Bite (beast): 1D4
Bite (hybrid): 2D4
NOTE: All claw and bites inflict full damage to the H.P. of vampires and other werebeasts.
Enemies: Those who would hunt them and vampires.
Allies: Rarely join forces with others, their trust is difficult to earn.
Size: 4.5 ft to 5.5 feet tall in human and hybrid form, 1 to 1.5 feet at the shoulders in beast form.
Weight: Average human on the thin side in human / hybrid form, 80 to 100 lbs. total average in beast form.
Appearance: As human, generally have white or red hair that is very soft. They have a similar twinkle in their eyes as were-panthers that shows their mischievous nature. In Fox and Man-Fox form they have either red or white fur hair depending on the general breed of fox they are. Hair color and fur in other forms will be the same
Habitat: Virtually anywhere. Generally their type of fox will determine their climates. White Were-foxes prefer cold and arctic locations and Red Were-Fox prefer temperate climes and forests. Were Fox also do quite well in urban environments. For some reason, they are most common in the orient but can be found anywhere.
 Optional: Instead of just Hit Points, the character can be given both S.D.C. and hit points and have both only damaged by weapons that can hurt were beings. This increase is especially useful in Nightbane where most creatures can inflict damage to them in hand to hand. In that case make base S.D.C.: 3D6+20.
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Writeup by Kitsune (E-Mail Kitsune).
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Based on Work by Steven “Conan” Trustrum (firstname.lastname@example.org).